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Messages - Drobbit (487)

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313
Crucible Archive / Re: Great Lion | Holy Lion
« on: November 12, 2010, 09:21:58 pm »
This in a voodoo deck could be scary, since the voodoo doll can take several hits, which would be reflected right away, and an additional 2 damage per lion per attack
Of course, voodo doll + gravity pull + lion would be a great combo but we are talking about 3 cards there. Anyway I would suggest to increase the cost to 5 or 6 due to the heavy protection abbility. The opponent will deal first with the lion and then with the rest and if you quint the lion... well it's dangerous.

314
Card Ideas and Art / Re: Wheel of Time | Wheel of Time
« on: November 12, 2010, 08:26:22 pm »
Ok, I'll find an apropiate image (it's a shame, because this one fits perfectly).

When I think about darkness I think about trickery (like steal), draining of strengths and giving them to other creatures. Is like they were "playing with time". That's why I love darkness the most.

EDIT: I didn't find any image that I like... any help would be grateful

315
Card Idea Competition Submissions / Re: Treevenge!! | Treevenge!!
« on: November 12, 2010, 08:17:22 pm »
LOL
another version for the upped one could be:
all humans become Christmas Humans and gain the passive abilities: planted and adorned.

316
Treevenge!! | Treevenge!! (http://elementscommunity.org/forum/index.php/topic,15514.new.html#new)
 ;D

CURATOR COMMENT
These cards are APPROVED for the Holiday Fun! Competition!
Edits of this card after this post may Void Approval.

317
Card Idea Competition Submissions / Treevenge!! | Treevenge!!
« on: November 11, 2010, 12:52:56 pm »
NAME:
Treevenge!!
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
All Christmas Trees gain:
 :darkness :darkness: Vengeance!
Kill one human that put Christmas ornaments on you.
NAME:
Treevenge!!
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
All Christmas Trees gain:
 :darkness :darkness: Vengeance!
Kill one human that put Christmas ornaments on you.
ART:
Treevenge movie's frame
IDEA:
Drobbit
NOTES:
Happy holidays to every Elements player!
SERIES:
If you want I can do the card: Christmas Tree  :))

318
In-game Troubleshooting / Re: spin problem
« on: November 10, 2010, 12:12:03 pm »
hehe that's why I said that I beat Decay. Well, lets see if it happens again...

319
Card Ideas and Art / Re: Wheel of Time | Wheel of Time
« on: November 10, 2010, 11:27:29 am »
Card cost put down to 6 and edited the text to be more understandable.

320
In-game Troubleshooting / spin problem
« on: November 10, 2010, 11:13:34 am »
I just beat Decay and at the get two pests on the spin but I havn't got none of them. I saw that normally the card appears at fullsize after wining a spin but it didn't happen in any of the two spins won. That's why I went to my deck to see if there were the two pests and they wasn't there.

I really don't care about the two pests, I just comment the problem with the objective that does not happen again.

321
Crucible Archive / Re: The Moirae | The Graeae
« on: November 09, 2010, 11:29:46 am »
Also there's no need to say that when the game cames to it's end, put a card on the bottom of the enemy's deck is useless becose he will draw it again on a few turns. But it can be played to avoid decking out.
It do not seems to me that it's a heavy skill for that price, it's like: play that later.

322
Card Ideas and Art / Re: Narwhal l Elite Narwhal
« on: November 09, 2010, 11:21:48 am »
Agree. It's totally OP. You have creature control and damage in one card that uses the same quanta. Not fair.
4 :water is too little for the cost of a 5/3 creature with an abbility of that kind. And the abbility is too strong as said QuantumT. Get 3 of them on the field and start killing everything: that will cost 12 :water and  :water :water :water per turn to almost control all the field.
My suggestion is to increase the cost to 5 at least. The abbility must require  :air quanta and at least 3 :air for the unupped and 2 :air for the upped. And still with this increase I'm not totally sure it's not OP

323
Crucible Archive / Re: Hell Planet | Hell Planet
« on: November 09, 2010, 11:02:23 am »
There's no need to name the ability here. I prefere the first pair.

324
Crucible Archive / Re: Hell Planet | Hell Planet
« on: November 08, 2010, 07:46:20 pm »
crazy! I love it! even I would make it do more damage indeed. It's a planet! Maybe 5?

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blarg: