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Messages - Drobbit (487)

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229
Crucible Archive / Re: Pirate Ship | Furner
« on: November 25, 2010, 05:32:25 pm »
I'm not sure if I'm agree with you. Let me tell you what I thought:
I did almost a FFQ. The only difference is that is a permament instead of a creature. It's only affected by 3 cards that could destroy it but with those cards it's instant killed. That's why I prefered to mantain the same cost.

But if you still think it's UP I could low it.

230
Crucible Archive / Re: Pirate | Buccaneer
« on: November 25, 2010, 12:41:16 pm »
Aye!
I tried to make it balance and not to be better than the pests. Just different ways to play it.
They gain random quanta (instead of darkness) and that could be a very good thing for rainbow decks even when the quanta denial is slower.

EDIT: I have the rest of the serie done with images. Shall I post them all at time or you prefere one each day to help swallowing it? :D
There is one of each color and only life and water have direct sinergy (both affect pirates directly).

231
Crucible Archive / Pirate Ship | Furner
« on: November 25, 2010, 09:47:10 am »
NAME:
Pirate Ship
ELEMENT:
Water
COST:
7 :water
TYPE:
Permanent
ATK|HP:
TEXT:
:life :life: Go on the account!
Recruit a Pirate, aye!
NAME:
Furner
ELEMENT:
Water
COST:
7 :water
TYPE:
Permanent
ATK|HP:
TEXT:
:life :life: Go on the account!
Recruit a Buccaneer, aye!
ART:
http://www.timtim.com/drawing/view/drawing_id/2618
IDEA:
Drobbit
NOTES:
They summon Pirates / Buccaneers (http://elementscommunity.org/forum/index.php/topic,16274.0.html)
SERIES:
Quantum Pirates (http://elementscommunity.org/forum/index.php/topic,16370.msg223712#msg223712)

232
Card Ideas and Art / Re: Elixir of Life | Elixir of Life
« on: November 24, 2010, 05:28:44 pm »
Gravity pull solution: it can not die or be damaged by a single source. If it's gravity pulled it would be attacked by more than one source. Then: it is damaged.

233
Crucible Archive / Pirate | Buccaneer
« on: November 24, 2010, 05:17:32 pm »
NAME:
Pirate
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
2|4
TEXT:
Sweet Trade:
Steal one random quanta from your opponent if Pirate performs a successful attack.
NAME:
Buccaneer
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
3|4
TEXT:
Sweet Trade:
Steal one random quanta from your opponent after a Buccaneer's successful attack.
ART:
http://ofgodsandothermonsters.blogspot.com/2010/03/pirate-fish-says-poilievre-is-cowardly.html
IDEA:
Drobbit and Liruken
NOTES:
It returns the quanta stealed to you.
SERIES:
Quantum Pirates (http://elementscommunity.org/forum/index.php/topic,16370.msg223712#msg223712)
It just came to my mind this serie and this is the starting card: the pirate. All the rest are based on this or same cards.
It would be grate if I find an artist to draw all the serie. If not I'll keep searching for a good art.

NOTE: the pirates not need to be humanoids, just that.... pirates.



234
Game Suggestions and Feedback / Pets
« on: November 24, 2010, 10:45:58 am »
To take advantage of the pet mode of the Oracle, I would like to propose a Pet builder mode where every player can build his/her own pet.
The mode consist of some points that can be distributed among attack, hp and skills. To make this balanced you can use the Mechanics of creature costs (http://) found in the elements wiki but a little more expensive so the pet stays weak.

Maybe it's not a good idea for the game mechanics but lets debate it. Maybe we could do something balanced.

235
Card Ideas and Art / Re: Fear | Terror
« on: November 23, 2010, 10:45:39 pm »
I like this card, but I thik that it's a little bit expensive because only affects one creature... You could create another card to compement this one, perhaps a creature 0/1 or 1/1 that "intimidates" (creature with lower attack wil not attack), but may be this is not a great idea...
Go ahead! I think it's a good idea but to remark the utility of this spell I would set a difference between the spell and the ability. Maybe the creature could not be target of abilities of other creatures while it is the creature with highest attack/hp.
I don't know... think about it and if you want some help here I am.

236
Forum Game Archive / Re: The ^ < v Game by Appawesome
« on: November 23, 2010, 02:15:35 pm »
^ Is maybe at bed now
< Goes to see Alice Cooper in a couple of hours
v Maybe likes Alice Cooper

237
Card Ideas and Art / Re: House/Kitchen Permanents Series
« on: November 23, 2010, 02:13:00 pm »
Well, you can change the cook for "dirty dishes"

238
Card Ideas and Art / Re: House/Kitchen Permanents Series
« on: November 23, 2010, 01:40:49 pm »
Yes, it cooks something for a creature and after eating that food, this creature is poisoning (or poisoned, maybe I change the card)

239
Card Ideas and Art / Re: House/Kitchen Permanents Series
« on: November 23, 2010, 12:08:30 pm »
I didn't say anything about where it belongs. The ability belongs to death because it poisons ;)

240
Series / Re: (Trial of Time) Time-Hand Manipulation Series
« on: November 23, 2010, 12:05:41 pm »
"Heated criticism". I envy your patience.

Yes, maybe you are right on the random effect. It fits more in entropy. But the meaning of the card was to randomly create one of the time effects to each creature so it could be back on time (rewind or mummy) or forward in time (improve and die). But the card only makes sense if is on this serie IMO, but I understand you don't like it.

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anything
blarg: