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Messages - Drobbit (487)

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169
Crucible Archive / Re: Time Loop | Time Loop
« on: December 03, 2010, 12:57:41 pm »
New art by Zules. Thank you very much.

170
Card Ideas and Art / Re: Mounts
« on: December 02, 2010, 11:31:48 am »
I think that the mounts have to give bonus to the player instead of being just other creatues. Like more hit points, shield bonus, attack bonus. They could improve your weapon or shield, give you health each turn as the SoG does, take over the damage (as a gravity pull) etc.
 :gravity mount: give momentum to your weapon and has a gravity pull on it
 :aether give inmortality to your shield
 :air flying weapon
 :darkness steal opponent weapon and/or shield
 :death poison to the weapon
 :earth protect artifact to both shield and weapon
 :entropy antimatter to opponet weapon
 :fire fire damage to your weapon or fire shield bonus to your shield
 :life hp recovering and/or purify
 :light up hp maximum
 :time stasis to enemy weapon on each attack
 :water congeal ability to your shield

171
Card Ideas and Art / Re: Risk|Gamble
« on: December 02, 2010, 11:01:23 am »
you better fix up that in the notes section

172
Forum Game Archive / Re: The ^ < v Game by Appawesome
« on: December 01, 2010, 11:00:53 pm »
^ is a star of the morning
< wants to know why
v wants to tell me a joke

173
Card Ideas and Art / Re: Risk|Gamble
« on: December 01, 2010, 10:28:36 pm »
what happens if you don't have quanta to pay?

174
Card Ideas and Art / Re: Bringer | Thousand Arms
« on: November 30, 2010, 11:23:49 am »
Nice idea. But maybe the weapon cost is a bit low. How if the weapon also consumes quanta?

175
Series / Re: Quantum Pirates Series
« on: November 30, 2010, 10:18:59 am »
Treasure Chest have been changed (as other cards of this set).
Pirate Island could be very useful to protect your permanents (but you won't be able to use them while protected this way) or to deny permanent use to the opponent for one turn, because when they unburrow they lose the turn and they have to wait for the next turn to be activated.
The problem of the pillars is resolved because when you burrow a pillar it goes out of the stack, so you can't burrow all the pillars at one time this way.

176
Crucible Archive / Re: Boom! | Kaboom!
« on: November 30, 2010, 10:15:16 am »
Edited.
I've radically changed the card due to a new idea from Liruken. Now this card is like a cannon shot. De damage is randomly distrubuted among enemy creatures as the notes say.
If you compare with a lightning the cost is higher and also you have to sacrifice a pemanent (and there is the random thing that don't asure you to kill all the creatures).
If you compare with rain of fire, the same. The rain of fire deals more damage when there are more than 6 creatures on the field. But even if you have less than 6 creatures, one of them could take more damage than it's hp so you won't kill every creature for sure.
Maybe I could even low the cost a bit.
Hope you like it and I wait your answers.

177
Series / Re: READ THIS FIRST
« on: November 30, 2010, 09:32:50 am »
I would like to request that my Quantum Pirate (http://elementscommunity.org/forum/index.php/topic,16370.msg223712#msg223712) series be moved here.

178
Crucible Archive / Re: Gentle Breeze | Strong Breeze
« on: November 30, 2010, 09:28:14 am »
No comments for this card? That means you like it like that or you don't like it at all?

179
Crucible Archive / Re: Treasure Chest | Treasure Chest
« on: November 29, 2010, 10:14:13 pm »
Edited. Thanks to all for your help.

180
Crucible Archive / Re: Treasure Chest | Treasure Chest
« on: November 29, 2010, 05:13:05 pm »
All weapons [2.67=8 random quanta]
I like this one.
8 random quanta and then
0: sacrifice Treasure Chest to generate a random weapon into your weapon slot
(if there is a weapon there, it is replaced)

the upped one could be 6 random quanta?

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