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Messages - Drobbit (487)

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133
Gravity / Re: Catapult
« on: December 15, 2010, 11:34:13 am »
Cool! My auburn nymph finally has job to do :D
True. That improves auburn nymph.
Graveyard + fractal sparks + auburn nymp + catapult = funny game

134
Forge Archive / Re: Fiddlers Green | Fiddlers Green
« on: December 15, 2010, 11:22:17 am »
So I'll go back to the previous version: bless permanent

135
Card Ideas and Art / Re: Mark of Pyromancy | Mark of Pyromancy
« on: December 14, 2010, 10:09:01 pm »
wow wow!! this idea is awesome. You could do a serie, a new mark for each mark.
I think pendulums shouldn't work for this mark (a handicap) but make it powerful (as it is). The cost is fine as 0, just replace your mark.
And if you agree to do the rest of marks, entropy one could get a random mark.

136
Crucible Archive / Re: Undead Captain | Undead Sea Dog
« on: December 14, 2010, 09:38:15 pm »
pirate and pirate ship are already in the crucible, if there are no more comments I'll put this too

137
Darkness / Re: Cloak
« on: December 14, 2010, 10:50:35 am »
My new favorite card.
Tired of waiting for your quintessence to come to your hand? Use the cloak then!

138
Patch Notes and Development News / Re: Elements 1.26
« on: December 14, 2010, 09:57:18 am »
Quote
New cards:
- More to come
This card is awesome  :P

Nice! Thanks Zanz

139
Forge Archive / Re: Fiddlers Green | Fiddlers Green
« on: December 13, 2010, 10:09:50 pm »
It doesn't stack. Is like nightfall: only one applies.
"It's all your eggs in one basket": no, since the blessed creature is a random one unless is the only one you could have some creatures blessed.
It could be dangerous with a pegasus or a vulture if the effect is permanent. How would you deal with that boosted creature? Gravity pull, gravity shield or rewind is the only cards that came to my mind to deal with.
With graveyard you have a lot of shields that prevent the damage.

Anyway, I'll start a poll about this to clear what to do.

140
Forge Archive / Re: Fiddlers Green | Fiddlers Green
« on: December 13, 2010, 09:00:26 pm »
thanks for the correction. Changed

141
Crucible Archive / Re: Marionette | Marionette
« on: December 13, 2010, 08:54:09 pm »
I think he means to spawn a marionette.
"Generate a Marionette"

142
Crucible Archive / Re: Shrouder | The Shrouded
« on: December 13, 2010, 08:51:39 pm »
Perfect!

143
Forge Archive / Re: Fiddlers Green | Fiddlers Green
« on: December 13, 2010, 12:52:42 pm »
Ready for the crucible?

144
Crucible Archive / Re: Marionette | Marionette
« on: December 13, 2010, 10:46:53 am »
I like the idea but I think there is anything more that can be done (more thant the attack thing), like share the skills with the puppeteer or just to be targeted by the player who owns the puppeteer.

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anything
blarg: