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Messages - Drawckab (83)

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73
Deck Help / Antimatter/Dragons
« on: April 16, 2010, 09:36:32 pm »
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vn 4vn 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5up 5up 5up 5us 5us 5us 7t4 7t4 7t4 7t4 7t4 7t4
What do you guys think of this deck?  I did have 4 Lycanthropes in there, but it seemed to big so I cut them out and just rely on dragons.  They were using up too much of both types of quanta anyway, couldn't get dragons or Anitmatter out quick enough by playing and boosting Lycans.

I basically just Antimatter any big creatures the enemy plays and kill him with dragons.  I used to have some life pillars and 6 Adrenalines, but like the Lycanthropes I cut them.  I would play Adrenaline on either my dragons or the enemies Antimattered creatures if I needed too.

I didn't put any shields in because I wanted the Antimattered creatures to get through, but I've since learned they can get past shields.  Think I should add some?

74
Forum Game Archive / Re: Plinko: Elements Style!
« on: April 15, 2010, 01:04:55 am »
Ya it seems like pretty much everyone will get a range of -1 to 1 from their starting location just because that's how 50/50 works... if yall can think of any way to improve it so there is more variability that would be swell lol...
How about this.  At the first split use 50/50.  Then on the next one if you get the same result as the last result you take it, otherwise you do it twice more and pick the 2 out of 3.  For example, say on the first split you go right.  Then on the next one if you get right again you go right.  If you get left, however, you redo it and use 2 out of 3 to make your choice.

This will somewhat account for the forward momentum you had from the last split, but still allow you to possibly change course.

75
Card Ideas and Art / New Card Idea - Instant Win!
« on: April 09, 2010, 04:48:22 pm »
I think it would be fun to have a rare called Instant Win.  If you play it you win instantly.

Make it even more rare than the current rares.  Take however often the game gives out a rare and 1 out of a 100 of those times make that rare an Instant Win.  In other words, make it a rare rare.

Then once you have it, make the game only put it in your deck every 100th or 200th game you play, and even then only about 20 or 30 percent of the time you hit that 100th or 200th game.

Give it a cost of around 200 or 300 random quanta.

76
Entropy / Re: Fallen Elf / Fallen Druid
« on: April 09, 2010, 03:29:00 pm »
My opponent targeted Fallen Elf, Guardian Angel, and Anubis with Fallen Druid giving them new abilities.  My question is, since those cards all have abilities of their own do they now have two abilities or did they lose their first one?  If they have two how does the player select which they want to use when clicking on the card?

77
Darkness / Re: Liquid Shadow
« on: April 09, 2010, 01:41:25 pm »
Oops.   :(

I tried to use two Liquid Shadows on my Dragon to get 20HP out of him, but all it did was kill him faster.  I guess "Previous skill are removed." should have been a clue that it wouldn't work.  Oh well, lesson learned.

78
Patch Notes and Development News / Re: AI improvements
« on: April 04, 2010, 04:54:52 am »
I don't know if Holy Cow was an April Fools card or if it's just a funny rare or what, but the AI lobotomized it instead of my vampire.

79
Fire / Re: Burning Phoenixes
« on: April 01, 2010, 10:45:48 pm »
And the Ash Eaters should totally be able to EAT Ash! :)
Agreed!  That would be great!

80
Random, Normal and Elder / Re: Hall of Fame
« on: April 01, 2010, 04:22:29 am »
Currently empty. The decks with the best statistics will be put up here.
This is a great thread, but where's the best decks?

I just read through the thread, but if it gets much longer it would be nice to have the second post updated.  Not complain, just suggesting.

81
Darkness / Re: Nightfall / Eclipse
« on: March 26, 2010, 09:04:07 pm »
When I play more than one of these cards it's not making my creatures any stronger.  Shouldn't it?

Also, what's this "nerfed", "buffed", and "stacked" you guys are talking about?  Sorry about all my noob questions.  I'll get the hang of it and learn the lingo eventually.

82
Darkness / Re: Drain Life / Siphon Life
« on: March 26, 2010, 07:33:18 pm »
Nice!  This card recently gained the vampire ability, but it doesn't say so on the card...or was it always like that and I just never noticed?

83
Patch Notes and Development News / Re: Elements 1.21
« on: March 25, 2010, 04:00:53 am »
I got a noob question.  When a cards power and HP is changed will the change be reflected in the cards in my deck or do I need to buy them all again?

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anything
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