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Messages - DeviousDragon98 (30)

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13
Card Ideas and Art / Re: Spam | Spam
« on: November 07, 2010, 04:23:55 am »

14
Card Ideas and Art / Re: Polar Swap | Polar Exchange
« on: November 06, 2010, 02:29:10 pm »
Its kind of hard to use this card, considering there is already a card called deflag that seems kind of better than it...
By the way, you shouldn't be targeting 2 things when playing a spell, just like all other cards in the game.

15
Card Ideas and Art / Carcinos | Carcinos
« on: November 06, 2010, 02:25:52 pm »

a tough water unit, hard to kill. As a crab, it has Armour... yes?
Well, any damage directed means ANY damage. So if Lightning is used on unupped carcinos, the damage from lightning is reduced by 3 so lightning would do only 2 damage to the unupped Carcinos, when upped lightning can only do 1 damage to it, making it hard to take out with creature control.

16
Crucible Archive / Re: Bumble Bee | Bumble Bee
« on: November 06, 2010, 01:47:44 pm »
Well, I like this card but I always have something to say to critisize stuff.the word
First take the word "Bumble" out of its name cuz that just makes it sound lame.
2ndly, we already have the "Horned frog which is the same thing for one less quanta" In most situations you wont sacrifice a 3 quanta creatuer just for 1 poison damage a round so horned frog is alot more powerful than this, making this slightly... underpowered.

17
Forum Archive / Re: Report In-Game Spelling Mistakes Here!
« on: November 06, 2010, 04:28:34 am »
Level 0 AI's tutorial misspells the word "quanta"

It's written as "qaunta" on the very first screen before you do anything, on the first text box.

Also, the wording of the sentence is very poor as well, might want to fix that at the same time.
Ahahaha... Was just about to report that  :P

18
Buff This Card! / Re: Aflatoxin | Aflatoxin
« on: November 03, 2010, 08:39:28 am »
Mayby add 3 poison counters? That cant hurt too much  :))

19
Buff This Card! / Re: Graviton mercenary
« on: October 31, 2010, 08:27:31 am »
I see it used in speedbows since it is Gravity's only creature under 4 quanta that starts out with >0 attack. Chargers are too expensive, Firemasters take too long to grow. I say increase health to 7 to make use of the Gravity theme and make it survive two massive RoF's or EE's. (it's a guard, isn't it?) Cheaper cost won't help it too much.
Graviton mercenary implies unupped, meaning that it doesn't cost under 4 quanta.
I meant under or equal to 4 quanta, which is what you get out of 2 Supernovas.
Well really, i think someones not very likely to add graviton mercenary even if they do use supernovae. I think most ppl will just get some momentum or otyugh instead.

20
Buff This Card! / Re: Nightmare
« on: October 31, 2010, 08:21:09 am »
Nightmare is a counter to fractal/draw decks, but against other decks you probably wont want nightmare in it.
Nightmare cost 2 dark quanta to play, and it takes away 1 draw from the opponent. But keep in mind that you had to DRAW NIGHTMARE YOURSELF, so that kind of means you get a disadvange of 2 dark quanta, but it can totally shut down a fractal deck and beat the hell out of decks that like to draw more than 1 card a turn, so its a kind of counter.
You probably wont want it in your deck unless you know your opponents playing a fractal or draw deck.
It could see more play though if the cost for unupped is only 1 :darkness and upped is 1 of any quanta.

21
PvP Tournaments / Re: Post your tournament ideas here
« on: October 25, 2010, 02:23:46 pm »
Who can grow the bigger scarab?  :P
Only Phaorohs, Scarabs and pillars aloud!
*Gonna be an epic Devouring tourney*  :))

another idea... Must play monolight
 :light -Least used element

22
Buff This Card! / Re: Fate Egg | Elite Fate Egg
« on: October 22, 2010, 06:19:22 am »
How about if a creature is hatched from the fate egg's ability, it gains the "Hatched" Status.
Creatures targeted with reverse time when they have the Hatched status will turn back into a fate egg.
Assuming they didn't already use an ability, this means that it can rehatch again on the same turn (No summoning sickness.)
So with an eternity, you can keep reversing and rehatching the fate egg each turn until you get a creature that you like.
That would be really complicated, and zanz would probably make the game more simple than that
It's not actually that complicated. When you mutate creatures, they gain the mutant status. If you TU or hatch a mutant, it generates another mutant that is slightly stronger, instead of a normal monster.
This is just a similar suggestion with the egg.
It would just be similar to reverse timing a mummy, so if you reverse a hatched creature, it turns into a fate egg.
Well are you sure such a long description could fit on the card?

23
Buff This Card! / Re: Graviton mercenary
« on: October 21, 2010, 10:17:06 am »
Did you read the READ THIS FIRST (http://elementscommunity.org/forum/index.php/topic,10223.0.html) section?
Besides saying yes or no suggestions on how it needs to be buffed are to be included, and a picture with the upgraded and unupgraded need to be included as well. Thank you.



My first suggestion would be to lower the cost of the unupgraded one to 3 :gravity
Oh ok thank you for pointing that out. Fixed.

24
Buff This Card! / Re: Fire Spirit | Fire Spectre
« on: October 21, 2010, 10:15:05 am »
I would say changing it to 4 hp. It doesn't gain any health, and yet,  single firestorm can wipe out your army of these things. Let them at least survive 1 RoF
Fire supposed to be a more fragile and offensive element, not a defensive one. Just incase you didn't notice, most fire creatures have low HP but do high damage

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