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Messages - DesolateSoul14 (50)

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25
Water / Re: Tsunami - fastwater rush
« on: October 22, 2010, 08:53:23 pm »
What's the point of the toadfish again...? ???

27
Issue Archive / Re: Look, I froze a Lobotmizer!
« on: October 22, 2010, 08:06:03 pm »
Ok then. It should be fixed though cause it really doesn't make that much sense. And like I said, when you steal the delayed weapon, the time bubble stays in the empty weapons' slot. I KNOW that's not right.

28
Air / Re: what is your favorite air card?
« on: October 22, 2010, 07:59:21 pm »
I chose Unstable gas.

5 of those and you've got yourself a dead opponent!

That is, you haven't played any creatures.

29
Duo-Decks / Re: Perpetual Light (standard RoL/Hope)
« on: October 22, 2010, 07:49:04 pm »
Very good idea replacing Drags with AA's. I can't tell you how many poor dragons I've lost to poisoning, lightning, etc.  >:(

30
Issue Archive / Re: Look, I froze a Lobotmizer!
« on: October 22, 2010, 07:43:04 pm »
Voodoo Doll does that, nifty no? Soft Permanent Control.
Very useful, but is it supposed to do it? (if you were talking about the weapon freezing)

31
Issue Archive / Look, I froze a Lobotmizer! [not a bug]
« on: October 22, 2010, 07:37:35 pm »
Look, I froze a Lobotomizer! And it's Delayed!

I must apologize, I do have a screenshot I just can't upload it atm, but here's the story.

I was in the trainer, experimenting with my voodoo gravity pull deck, and it seems whatever you do to a Voodoo Doll (with gravity pull) is inflicted on your opponents weapon.

So I had a Voodoo doll out, and I put Basalisck Blood on it, and believe it or not, my opponent's lobotomizer was delayed! For 6 turns, too!

And the same thing goes for freezes. When you steal it, the time bubble stays in the empty weapon slot, and you keep the weapon unchanged.

I'll get a snapshot soon, but for now, you'll hafto use your imagination. :D

32
Possibly EM? :D

33
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: October 22, 2010, 07:26:08 pm »
I am very amused by all your pvp stoies.
Vetnas. Vetnas. ('Very nice' with a funny accent)

34
Anvil Archive / Re: Enchantress | Siren
« on: October 22, 2010, 07:04:48 pm »
A suggestion: Change the description to " :darkness :darkness :darkness  :darkness :Sing
The target creature is tranferred to your side for one turn. When it returns, it suffers -0/-1.
That way it avoids confusion and is more realistic because sirens were meant to kill.
That would be...just wrong.

I don't think allowing someone to use cremation on the opponent's creatures would be a good thing.

Heck, I'm not even sure it would be very good to allow someone to save their big hitting fragile creature from a RoF.

The current setup seems much more fair.
True. Scratch that idea XD. I'm not good at being pessemistic.

35
Game Suggestions and Feedback / Re: Let's get some new art - Shields
« on: October 22, 2010, 07:00:46 pm »
In my opinion these shields need to actually look like shields (The kind that you'd hold):
Bone Wall
Hope
Dimensional Shield +
Disspatation Shield

Jade Shield looks fine (Sorta). They're all unique; but some really look awkward.  :))

36
Anvil Archive / Re: Tomb | Grave
« on: October 22, 2010, 06:53:54 pm »
What would happen if more than one creature dies, for example, rain of  :fire? Does it clone the least powerful?

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