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Messages - Dengeki (66)

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37
Introduce Yourself / Re: Greetings
« on: November 30, 2011, 06:38:35 pm »
 :darkness hello, and welcome. i too came from 16ish years of MTG- but now i am an ETG-player. this game is awesome. and has potential to be even better.
glad your here.

38
Forum Bugs, Suggestions and Feedback / Re: Forum Question.
« on: November 30, 2011, 12:48:20 am »
an example of how this would make things better, is when you go to revote the forge and things,  you can view the cards at the top, and then just read/add replys based on the cards that are still in or just now in, and read only the newest most relevant comments. afterwords.
 :darkness :entropy :water

39
Introduce Yourself / Re: Hi from Chile!!
« on: November 29, 2011, 11:54:29 pm »
 :darkness hello & welcome. and all i know about chile is that i think its in S. America, and presently doesnt have enough oil for our country to attack you. lol.
but even though i know nothing, i am always happy to learn anything of interest.

40
 :darkness :entropy :water
i have aspects of these in real life, and they represent me very well.
even though atm, it would seem i like time alot, but i dont. i just like  :time shard+egg.(imo is just a  :time version of   :entropy in regards to randomness, chance luck and 'fate")

41
General Discussion / Re: Elemental Popularity! Which one is your favorite?
« on: November 29, 2011, 06:45:20 pm »
 :darkness:water:entropy = favorites, based on my alignment,property,and nature.
but i picked  :entropy for the poll, cause atm, till darkness has a card selection that can be more self supporting, entropy is what i play.
or i manage to actually find and obtain a trident + some of those squid things, then ill play water.

42
Forum Bugs, Suggestions and Feedback / Re: Forum Question.
« on: November 29, 2011, 06:32:21 pm »
 :darkness thank you for your help, although i still would like the initial post to be at top, and just the replys would show most recent first. but this will help me keep up with the posts im interested in atleast to start with. and sorry for my posts having to be moved- still learning where things go.

43
Forum Bugs, Suggestions and Feedback / Forum Question.
« on: November 29, 2011, 04:55:59 am »
 :darkness how (if there is a way). to make the replys to posts appear in newest to oldest, starting after the starting post, i looked best i could but just cant find any way to do this so i ask here. thank you.

44
Game Suggestions and Feedback / Re: AI Improvements
« on: November 29, 2011, 04:28:02 am »
 :darkness does the AI target player with a 'holy light' when they use SoSa, and does the the AI target fate egg with SoR prior to hatching.  and can you make it so the AI doesnt use SoSe untill it has 2-3 slots to fill, instead of just 1-2, or make it so they dont use em till second turn atleast.  thanks you for any replys to this.

45
Buff This Card! / Re: Antlion | Elite Antlion
« on: November 29, 2011, 03:09:50 am »
i have to agree with the 99% of you on this one. antlion should infact get some kind of buff. or something. i know antlions strategy is commonly to burst up from under the ground and grab something to pull back in the ground and eat it.  maybe passive its burrow, triggered when it devours. then gains unburrow. idk. just throwing that out there. realistically its power will never get very big on account it halves round down when burrows. but its hps, will gradually grow, and it would take 2 turns to devour. unburrow rnd-1, devour/reburrows rnd-2.
 :darkness

46
Buff This Card! / Re: Fate Egg | Fate Egg
« on: November 29, 2011, 02:28:25 am »
well no i dont want any card to be a joke card. but i dont want any card to become overpowered or broken. i think it has what it needs to do at what price in should be compared to what it can be combo'd with, and also its advantages over some shields, and if it changes it will then make certain other cards even more useless.  plus with the forge trying to make cards that lay eggs, and make eggs, its going to become extra broken. i just feal it is already a balanced card; from price to ability. especially in the over-all possible future of this game. and besides i thought when they upped the SoR- that was all the upgrade fate egg needed. like i said if it gets cheaper great my deck becomes even more overpowered than it already is, if it gets 0/+2 stat boost wont make a single difference, if it is burrowed becomes a useless card for time shard, and mutate is  :entropy's domain.  however the reverse time thing is kinda interesting but is it worth the work to add that much code to track cards that were once eggs, not to mention egg +SoR, rewind one-and SoR that one-Tada !!!! broken like deja vu rewind stall...
 :darkness

47
Introduce Yourself / Re: Hey everyone
« on: November 29, 2011, 02:09:28 am »
welcome to the forums, hope to see you in pvp.
 :darkness what card are you going to upgrade first? mine was 'ray of light' :light. lol even though it wasnt for a long time before i even used it.
peace.

48
Buff This Card! / Re: Fate Egg | Fate Egg
« on: November 28, 2011, 07:30:06 pm »
i think its just fine the way it is, doesnt need a buff. buffing it would iether shut off its already powerful utility, or make it cheaper than it really needs to be causeing my scrambled eggs deck to become unbalanced and even more way too powerfull. i mean am i not gonna be up set when it cost 2 or 1 to play, not really, since i will have first turn 6 possible dragons. but it costing 3 is what keeps it fair for my opponents, it means at best usuall hand i may have 2-4 dragons first turn. but if it cost 2 or 1 i could easily obtain 4-6 dragons by second turn.( iknow it pops with low crap. but for me this is only about 35% of the time. rest of time i get retarded awesome). and if you add those other ideas to it, it would loose the benifit of SoR. like burrowed for example. and i dont think it should pop with mutants thats  :entropy's domain.
 :darkness :water

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anything
blarg: