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Messages - Demut (320)

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49
I doubt they will.

50
General Discussion / Re: An Introduction to Probability
« on: November 20, 2010, 01:58:00 pm »
I had to go google factorial function and nCr function because your explanations were kind of muddled.

And then your placing of ncr(10,3) made me think somehow you were trying to multiply nCr by (10,3)before I thought about how the heck you would go about multiplying that and decided that you must have typoed.

Then I spent about twenty minutes trying to figure out how you got (6,2)*(24,5)=637560

Then I remembered factorial function, and.... that didn't help me. Still trying to figure out how to use N!/(n!*(N-n)!)

I had to trial and error it.

6!/(2!*(24!-5!)!)

I mentally factorial functioned 6 getting 720

2 got me 2.

I had to a calculator with 24, but my calculator doesn't have a factorial function but I eventually got 620,448,401,733,239,439,360,000

5 got me 120

720/(2*(620,448,401,733,239,439,360,000-120)!)

Distributive property.

1240896803466478878720000-240=1240896803466478878719976

Lets just say that this far from helped.

So back to this.

ncr(6,2)*ncr(24,5)=637560

Multiplying them all together only got me 1,440.

So suffice to say I need further elaboration on this to understand it.

51
General Discussion / Re: Win percentage of shrieker rush against AI3?
« on: November 20, 2010, 04:07:14 am »
That is the win percentage of the strongest deck in the game. Now I have a base to compare to, thanks.

52
General Discussion / Win percentage of shrieker rush against AI3?
« on: November 20, 2010, 03:41:29 am »
I need a control group so as to compare decks. I have been using PvP1 but I have found out that it is too slow and unreliable for tests. So I want to know if anybody has ever tested to see what a shrieker rush's win percentage is against Ai3?

53
WoE Archive / Re: Map: 13 Wonders
« on: November 20, 2010, 03:14:10 am »
Well, Hades is more of a death thing not darkness. And it sounds awful similar to The Wishing well idea I had, just severely underpowered, especially the first one. Come late game, you aren't going to have much use for just six cards, especially six of just one element.

54
Buff This Card! / Re: Flooding | Inundation
« on: November 19, 2010, 11:34:17 pm »
Or if it was a card that last for three turns and simply flooded every other square.

55
Buff This Card! / Re: Flooding | Inundation
« on: November 19, 2010, 06:39:02 pm »
Take away the 3 cost for one and make it so the flooding affects all but five squares.

56
General Discussion / Re: Minor Phoenix/Aflatoxin
« on: November 18, 2010, 11:38:49 pm »
As has been pointed out, plenty of decks easily beat aflatoxin without being immune to the "die, get aflaed" thing. So that can't be it.

57
Buff This Card! / Re: Shard of Readiness
« on: November 18, 2010, 11:02:16 pm »
Quote
@demut, u do know that this needs to be upgraded to be used right?[/quot]

Which is why I used a hypothetical tense.

58
Game Suggestions and Feedback / Re: Tower Upgrades need to cost at $1,000
« on: November 18, 2010, 08:01:17 pm »
Beyond the fact that unless you enjoyed grinding, then your argument Kuross amounts to making others suffer because you had to. There is another aspect to consider.

The reason MMORPGs tend to make the leveling process faster as time goes on is because they are constantly adding stuff. When they first start out, there may be ten skills to grind, each taking a few months to master, ten years later there are a hundred.  If they kept the leveling speed the same as in the beginning, then just moderately experiencing everything could take a lifetime of monotony to achieve. And that is bad.

Rather speed things up and people can still experience everything in a decent amount of time.

Same thing here, as more cards are created, that is more time needed to obtain a fully upgraded deck. And so. more time spent in monotony and more misery. Speeding things up allows new players to attain full upgrading in a decent time frame.

Otherwise what you get is a total drying of fresh blood. Since this is basically an MMORPG mechanic.

59
Game Suggestions and Feedback / Re: Recently sold.
« on: November 18, 2010, 03:28:26 pm »
Duck tape. That is what you really need.

60
Buff This Card! / Re: Shard of Readiness
« on: November 18, 2010, 03:25:43 pm »
It would kick butt in unupgraded, but thats because all the expensive skills generally get cheapened when they are upgraded. Three cost skills become two and two cost becomes one. The obvious fix is to just make it effect all of the creatures on your side of the field.

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