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Messages - Demut (320)

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37
Life / Re: Life Deck
« on: November 22, 2010, 04:43:37 am »
Medium fast damage with some stalling. Its decent.

38
Death / Re: Death Deck
« on: November 22, 2010, 04:34:21 am »
Plague is useless as CC without some sort of stall.

39
Darkness / Re: Darkness Deck
« on: November 22, 2010, 04:33:47 am »
A better deck that thirty card one is then normal.

40
Aether / Re: Aether Deck
« on: November 22, 2010, 04:29:48 am »
Medium damage decks need some form of mild stall. The lightnings don't cut it.

41
WoE Archive / Re: Map: 13 Wonders
« on: November 22, 2010, 04:18:17 am »
1. You don't start with the wonders.

2. Thats just for one battle before needing to return so not a huge advantage anyway. And unless you know what deck your opponent will be using as well, the advantage is even smaller.

2. Its not really more powerful then the others.

As for your suggestion its still really only tenuously related to darkness at best. And the underworld is still far more closely related to death then darkness. Especially going by Elements definitions.

And Underworld Movie Series is 100% unrelated to this.

42
Demut 2-1 Thatnewguy

43
Demut 2-1 Toimu13

44
Demut 2-0 Vinvick

45
Demut 1-0 Justagamer

46
Buff This Card! / Re: Flooding | Inundation
« on: November 20, 2010, 05:36:48 pm »
I like Nilsie's idea as well.

47
General Discussion / Re: Win percentage of shrieker rush against AI3?
« on: November 20, 2010, 05:35:14 pm »
Shrieker rush is the strongest deck in the game, that is a commonly known theorem. Thats why I asked about it.

48
Game Suggestions and Feedback / Re: Tower Upgrades need to cost at $1,000
« on: November 20, 2010, 05:33:41 pm »
Grind is the absolute worst form of barrier. So much that it detracts from the game rather then adds to it. Barriers are important, something to separate the good from the bad, but grind should never be accepted as the barrier.

First off it doesn't test any important quality beyond obsession.  Second it detracts from a player's skill as a good grind deck is generally different then a good PvP deck and ends up requiring different skills. And since grinding takes so long, one's skill at PvP drops. And thirdly it is just bad game design.

Barriers should always be based on ability and skill. Something like PvP rankings. Those trophies for instance are a barrier. Just getting a trophy is proof of one's ability and thus there is a barrier, though it also could just prove one's luck.

I feel that removing the grind will improve the integrity which is diminished by this artificial barrier, known as grind, which is nothing more then padding.

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