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« on: August 25, 2010, 04:04:04 am »
55m 55m 55p 55q 55q 55q 55q 55r 55r 55r 55r 55s 55t 55u 55u 55u 55u 55v 55v 55v 55v 5f5 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
Okay, I have gotten to 500 using this deck in PvP, I think it works pretty well. All those question marks are fire pendulums. The Synergy of this deck is fabulous I think, it seems no matter what I get as long as I get at least two pendulums in the beginning draw, I can work with it.
i am trying to figure out how to explain the strategy, but it is just so varied.
If I get an Otyugh in and the enemy's HP is too high I can use a fire potion to lower it, firewall to lower it, sometimes gravity pull to lower it, or momentum to raise their HP. I like to priortize getting them out because they make a great defense.
The Armajos have a variety of uses, I can play them and turn on gravity pull to essentially increase my health by 25-50, and when they get too low, sometimes I will have the Oty' eat them, which is useful or I can use fire potions on them and turn them into hard to kill weapons.
The Fire mercenaries are usually the workhorse of my offense, I geed them the fire and they get stronger and stronger. And I often have the option of using momentum on one, and then giving it a fire potion. Which is useful.
I really like the Black Holes, especially against a rainbow. But even if I'm not against a rainbow, they can be useful, both as HP boosters and sometimes as a way to slow down my enemy early game.
Gravity Shield I find useful against enemies I can't eat, like dragons. Though I must admit, I often don't think it is pulling its own weight. But often against invincible enemies I have no other choice beyond my Armajos all I can do is hope that they don't have a steal or destroy card in their hand.
Fire shield is the same scenario, against low HP invincible enemies it is a lifesaver, against high HP non-invincible, it als is a life saver. But again I have to hope there is no steal or destroy card handy.
I wouldn't hesitate to say that momentum is the glue that holds my deck together, whether it is protecting the health of my Otyaghs or fire merc from shields, who are very hard to replace considering the time they take to pull themselves up, boosting the health of my Otyagh so they can eat a bigger enemy, boosting the health of my fire merc so they can drink a fire potion or just allowing my fire boosted Armajos or really strong fire merc to fight, without it I would be toast.
I would have to say though Fire potion is my greatest ace though. Whether it is in slaying an uppity enemy early on, weakening an enemy mid to late game for my Otyagh to eat, boosting My Armajos so they can wreak havoc upon my foes, or boosting my fire merc so they can administer the coup de grace, its importance as a glue is second only to the momentum. So I guess its the duck tape.
As for the Titan, I figure it'll do better then the hammer. Which was honestly stolen and destroyed too often for me to really care about it. But It did its job good enough otherwise.
So, any tips on how to improve this deck?