Even the Unliving DieHover over cards for details, click for permalink
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52i 52i 52i 52i 52n 52n 52n 52n 52o 52o 52o 52r 52r 52r 52r 8pk
Win rate 84 out of 100 compared to Graboid/Shrieker rush's 93 out of 100.
Name references the fact that viruses aren't technically alive.
Anyway I did a full out test of this deck using Shrieker rush as the control and it seems to stand up pretty well. Though it is a very, very hard deck to play due to its strength relying on versatility.
Now the deck's biggest strength is the relatively cheap stall. A virus is worth potentially four bone walls for about one oner quanta so you are getting 44 bone walls here for potentially as low as 32 quanta.
Where as 6 bone walls alone is worth only 42 for 42 quanta. And although alflatoxin/plague is a better costing option, its also a far slower stall.
It also doesn't give you quite the level of control this does, which often makes the difference.
Now it may seem that mass cc is a weakness of this deck, but quite the opposite, mass cc just boosts the stall.
Shields with 1 defense or higher also seem to counter it, but it doesn't affect the stall which is the primary element of the deck and the dragons/poison often carry the day with the skeletons/viruses feeding the stall.
Also it would seem momentum would be a perfect counter, but not without a 1+ shield to go along with it otherwise or else the skeleton swarm will generally overpower the opposing deck.
This deck also usually beats shrieker rush, go figure. Even with its earthquakes as this deck can survive off of one mark once the boneyards or walls are out. So I think it is a comparable deck.
Its basically like this, from the get go you have a ton of important choices to make.
Do you
1. Concentrate on bone stall?
2. Focus on getting dragon out?
3. Boneyard for skeleton swarm? (rare)
4. Get those viruses out now screw the yard and wall to kill those damn arctic squids!?
Usually its best to wait and see what strategy your opponent is using.
Now usually the strategy will revolve around keeping your bone wall alive long enough for dragons and poison to gain victory.
However during play there are still a ton of choices for instance
Okay, you have your dragon out, two viruses three skeletons, bone wall and your enemy has two phase dragons out. Do you
1. Wait on using the viruses in case he plays some phase spiders?
2. Use your virus on your skeleton and prolong your wall?
3. Actually you don't have any skeletons out, well you can still kill off your virus without targeting anything.
I would say 2 or 3. Keep the bone wall up.
Or how about
Your enemy has has fog shield up and is swarming your with those damn fireflies and queens, you have a hand full of bonewalls, three viruses on the field, have him poined three bone yards, a dragon and a few skeletons do you
1. Target the firefly queen and stop the flow of fireflies?
2. Target a firefly just to get you more skeletons and hope you can skeleton swarm him before he overwhelms your stall and destroys you?
2 of course.
Of course sometimes it is less straight forward
for instance
"You are facing a low creature poison deck, you have a boneyard out, two viruses, have him poisoned, have a dragon out and you are poisoned. He has a single dragon with 5 hp. But you are getting low on hp yourself and need to maximize damage. You know he has more scorpions in deck so do you
1. Wait with your viruses in case he plays more scorpions?
2. Use both of your viruses on the dragon?
3. Use one virus on the dragon this turn, use the second on the generated skeleton?
4. Use one virus on his dragon this turn, wait in case of skeleton?
This will take a lot of thought.
But that is why its fun.
I don't want suggestion, I just want criticism, thank you.