Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Demut (320)

Pages: 1 2 [3] 4 5 ... 27
25
Light / Re: Series: Dragoon1140's Mono-Decks
« on: November 23, 2010, 04:07:33 am »
I really never liked this strategy, I found it boring due to its straightforwardness.

26
Air / Re: Stop eating beans!
« on: November 23, 2010, 04:04:19 am »
Main problem with this is that gasses need a stall to be effective and bows fog shield aren't much of a stall.

27
Nerf This Card! / Re: Toadfish
« on: November 23, 2010, 03:47:36 am »
Well, Toadfish/Squid is in the same tier as graboid/shrieker rush, Devour/Fractal and Discord, which all need a small nerf. Perhaps a one attack point nerf is what is needed.

28
WoE Archive / Re: Map: 13 Wonders
« on: November 23, 2010, 03:42:29 am »
Quote
Right, but can you imagine having to defend all 13 wonders /and/ all your cities?  It'd take forever, and it'd spread your cards thin.  It'd be far better to raze the place, take your reward, and move on.


I'm pretty sure that the card pool of all the participating players would dwarf even war. Ten players with lets just say, a hundred cards each, that is a thousand cards. And I'm sure it wouldn't be long before each individual player has way more then a hundred. To defend six wonders and twelve cities, towns, which is half the places to protect in the game (Assuming each element gets one wonder, one city and one town), then that costs only 540 cards. And by then you should have thousand upon thousands.

29
WoE Archive / Re: Map: 13 Wonders
« on: November 22, 2010, 11:22:40 pm »
That really makes little sense you know considering how it appears this game will work.  I'm sure you'll be able to assign decks to defend it without needing to commit actual players. It wouldn't make sense otherwise.

30
WoE Archive / Re: Map: 13 Wonders
« on: November 22, 2010, 10:22:41 pm »
Which is why I think making it so wonders are mostly "Create" creature is a bad idea.

So, give me one reason to raze Aether's Dimensional portal?

31
WoE Archive / Re: WORLD MAP
« on: November 22, 2010, 10:12:41 pm »
Zanz designed the game with opposing elements in mind? Anyway I don't think t matters how it is laid out, I personally would prefer a random number  generator be used.

32
WoE Archive / Re: Map: 13 Wonders
« on: November 22, 2010, 10:10:10 pm »
Tell me, how do you destroy oh... a palace made of light?

And more importantly, they may be elemental in nature but nobody starts out with them in possession, so there is no greater loss to razing it then to merely capture it. No morale involved.

Just give me one good reason why you would want to raze rather then capture and use it?

33
WoE Archive / Re: Map: 13 Wonders
« on: November 22, 2010, 10:01:51 pm »
I don't like the idea of razed, it makes little roleplay sense for many wonders ad little tactical sense anyway.

34
Light / Re: Shining Dragons (Unupgraded Light Mono, PvP)
« on: November 22, 2010, 10:00:24 pm »
Morning star or reflective shield. Reflective shield just in case you run into the explosive gas strategy. These are just throw in cards and not important to the strategy.

35
WoE Archive / Re: Map: 13 Wonders
« on: November 22, 2010, 03:21:55 pm »
Quote
2. Giving a player all cards or an extra life is no small advantage. One battle is worth at least 12 lost cards and a lot of action points depending on where the battle took place. Such an advantage is too much. Also, balance between the wonders would be harder to achieve with powerful abilities.
I strongly disagree. The advantage given in even a single battle isn't strong without knowing your opponent's deck. So they are able to form the shrieker rush of their choice. If their opponent happens to have a deck that counters it, where is the advantage?

Quote
The Underworld is definitely not all about dead. Like Hell is not all about dead.
Darkness is about criminalities, immoralities, secrecy and malice. That is only tenuously related to the underworld/hell.


Quote
Until they are actually used or accepted, a lot of ideas here, if not all of them, are technically "unrelated" to this game.
A movie has no bearing on this game and shouldn't be mentioned.

Quote
I get it that you don't like my idea as much as yours. But it's the same on my end. You'll just have to learn to accept it, wait for the organizer's decision, and hope for yours to get chosen.
This is a discussion of your idea. If you don't want your idea discussed, then you shouldn't post it.

36
Death / Even the Unliving Die
« on: November 22, 2010, 06:13:30 am »
Even the Unliving Die
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52i 52i 52i 52i 52n 52n 52n 52n 52o 52o 52o 52r 52r 52r 52r 8pk


Win rate 84 out of 100 compared to Graboid/Shrieker rush's 93 out of 100.

Name references the fact that viruses aren't technically alive.

Anyway I did a full out test of this deck using Shrieker rush as the control and it seems to stand up pretty well. Though it is a very, very hard deck to play due to its strength relying on versatility.

Now the deck's biggest strength is the relatively cheap stall. A virus is worth potentially four bone walls for about one oner quanta so you are getting 44 bone walls here for potentially as low as 32 quanta.

 Where as 6 bone walls alone is worth only 42 for 42 quanta. And although alflatoxin/plague is a better costing option, its also a far slower stall.

It also doesn't give you quite the level of control this does, which often makes the difference.

Now it may seem that mass cc is a weakness of this deck, but quite the opposite, mass cc just boosts the stall.

Shields with 1 defense or higher also seem to counter it, but it doesn't affect the stall which is the primary element of the deck and the dragons/poison often carry the day with the skeletons/viruses feeding the stall.

Also it would seem momentum would be a perfect counter, but not without a 1+ shield to go along with it otherwise or else the skeleton swarm will generally overpower the opposing deck.

This deck also usually beats shrieker rush, go figure. Even with its earthquakes as this deck can survive off of one mark once the boneyards or walls are out. So I think it is a comparable deck.

Its basically like this, from the get go you have a ton of important choices to make.

Do you

1. Concentrate on bone stall?

2. Focus on getting dragon out?

3. Boneyard for skeleton swarm? (rare)

4. Get those viruses out now screw the yard and wall to kill those damn arctic squids!?

Usually its best to wait and see what strategy your opponent is using.

Now usually the strategy will revolve around keeping your bone wall alive long enough for dragons and poison to gain victory.

However during play there are still a ton of choices for instance

Okay, you have your dragon out, two viruses three skeletons, bone wall and your enemy has two phase dragons out. Do you

1. Wait on using the viruses in case he plays some phase spiders?

2. Use your virus on your skeleton and prolong your wall?

3. Actually you don't have any skeletons out, well you can still kill off your virus without targeting anything.

I would say 2 or 3. Keep the bone wall up.

Or how about

Your enemy has has fog shield up and is swarming your with those damn fireflies and queens, you have a hand full of bonewalls, three viruses on the field, have him poined three bone yards, a dragon and a few skeletons do you

1. Target the firefly queen and stop the flow of fireflies?

2. Target a firefly just to get you more skeletons and hope you can skeleton swarm him before he overwhelms your stall and destroys you?

2 of course.

Of course sometimes it is less straight forward

for instance

"You are facing a low creature poison deck, you have a boneyard out, two viruses, have him poisoned, have a dragon out and you are poisoned.  He has a single dragon with 5 hp. But you are getting low on hp yourself and need to maximize damage. You know he has more scorpions in deck so do you

1. Wait with your viruses in case he plays more scorpions?

2. Use both of your viruses on the dragon?

3. Use one virus on the dragon this turn, use the second on the generated skeleton?

4. Use one virus on his dragon this turn, wait in case of skeleton?

This will take a lot of thought.

But that is why its fun.


I don't want suggestion, I just want criticism, thank you.

Pages: 1 2 [3] 4 5 ... 27
anything
blarg: Demut