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Card Ideas and Art / Balance suggestions
« on: December 15, 2009, 10:10:28 pm »My opinion of these balance suggestions:See this is the thing--all, or at least most, are simply nerfs to PvAI decks. As for pulverizer costing any more than one, that's ridiculous. Why? Because it requires two colors. If you cast it with earth and used earth, then it should cost 3.
Nova/Supernova
I think you nerfed them too much. Having to pay 2 quantum to get 10 random quantum is pretty bad. I liked the old Nova better and I see no point in changing it because I don't consider it to be overpowered at all.
Same thing with Supernova. If you make it random AND make it give less quantum, that's a pretty big nerf.
If I were Zanz I would make Supernova cost 3 quantum and that's it. Maybe even 4.
Bone Wall
I like it.
Otyugh
I like it.
Pulverizer
I'd like to see the ability cost 3 quantum. 1 permanent destruction per turn should cost a lot imo.
Heal
I like the card but the name should change if it functioned like that. I don't see "heal" removing poison. If it only healed 30 and nothing more, it would make more sense.
Jade Staff
Hmm.. I personally wouldn't do anything to Jade Staff. Healing 8 HP per round sounds a bit high for a card that costs 2 quantum.
Miracle
Ok, I'm totally against this. The coolest part of Miracle is when you play it when you have only 1 HP left. "It's a Miracle!!!". This new card would heal 1 HP in that situation. I would probably make it heal 60 and remove all poison.
Hourglass
I don't think Hourglass needs a nerf. It's not that powerful really. That nerf would weaken Time decks a lot.
Sundial
I like it BUT I would put the hasten ability back (2 quantum in both versions). I don't think cards should be nrfed by taking abilities away when you do it in others ways as well.
Vampire Dagger
Yeah, that looks pretty good.
Phase Shield
I like the effect but I'm not sure about the cost. Nerf might be too big. Maybe lower the cost by one?