2011-03-30 22:00
Rule #1: Play honorably and respectfully. I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating. I highly doubt this will be a problem but just in case, there it is. So, let's have fun! - MrBlonde
Don't forget to vote for death in propaganda! . ;]
0. Reference
* Chat colour key:
* xn0ize
* Mrblonde
* xdude
* (rastafla) I have 3 gray nymphs
* (icecoldbro) I dont like afla
* kevkev60614
* Daxx
* SteppingStone81
* Alt accounts for PvP duel testing:
* testbaby1234 (1234) - i spin with this each day and fight FG's ... not much of a card pool but it has 6 nymphs (not that we will see many in the war)
I. Team Death
General - Mrblonde
Lieutenant - Kevkev
Strategist - Xdude
Vault Organizer - Rastafla
Dogsbody - Daxx
Duel Organizer - ICB
Deck Builder - Xnoize
Salvager - SteppingStone81
Nymph totals
* Mrblonde ( 4 entropy, 3 black,3 amber, 2 air, 1 fire, 1 earth, 1 light)
* SteppingStone81: (2 Aether, Air, Darkness, Earth, 2 Entropy, Gravity, Light, Time)
* kevkev60614: (Air, Darkness, 2 Earth, Entropy, 3 Light, Time, Water)
* xdude: (1 Aether, 3 Entropy Nymphs (+1), 1 Death Nymph (+1), 1 Turquoise Nymph, (1 Lyght Nymph) )
* xn0ize: ( 2 Earth , 1 Air , 3 Entropy , 1 Death , 1 Life , 2 Darkness , 1 Aether , 2 Gravity , 1 Water , 1 Time )
* Daxx: (2 Death, 2 Gravity, 2 Earth, 1 Life, 1 Fire, 2 Water, 1 Light, 2 Time)
* icecoldbro (3 Entropy, 1 Red, 2 Light, 1 Blue,
II. Vaultbuilding Strategy
* We probably have a little over a week for Vaultbuilding.
* Vaultbuilding strategy: a few counters vs. the key decks we are weakest against, some utility cards, and the rest of the Vault composed of strong decks in their own right.
* Team Life, Team Light, Team Aether, and Team Fire built decks and then built the Vault around them. Blonde prefers something similar.
vault size and pillar / pendulum counts:
* The new 24 card conversion means we can/should underpillar, and also we can take otherwise difficult cards like Mark of Death (SG said it's on-element) and nymphs. Though nymphs aren't always useful in their own right, and most are fragile.
The 24 card rule will help alot this war, but we still want to be careful with our starting pillar/death card counts.
so we should have (assume 512) - 52 = 460 cards in beginning vault.(24 - it's just that awesome)that's why 512 instead of 500. i hope death wins in votes .
That's 14*30+40 cards, or 15 decks including one stall. These numbers are very preliminary, but we should maybe focus on building 15ish good decks. I actually feel we can UNDERPILLAR our vault a tiny bit due to new 24 convert rule. But 15 decks is about right imo. Thoughts on this?
Remember, team death has only been able to salvage death cards one time in 2 wars so don't expect to gain any death cards from salvaging.
death mark:
* no showing off rasta ,I was thinking it couldnt hurt to use it, some safety vs EQ. I agree 100%. No reason not to include it. Yeah, let Rasta have some fun
III. Deckbuilding strategy
Best Death combos/strategies:
* Speed Poison,
* Bonewall Stall,
* Novabow,
* Fractal + soul catcher
Off-element combos / strategies:
* We need good combos for off-element cards to be useful as the primary focus of the deck (example - Fractal+something).
There's another advantage to building decks focused around off-element cards: people can't counter them by building a typical "anti-death" deck.yes to stalker mitosis + dusk mantle!, fail intended .Triple elements.
Element-specific counters ???
xdude's thought was to build one counter for each element. 11-12 overall. My question is this: I developed a rule of thumb last War to never use the same deck against the same opponent twice in a row. Once we go 7-0 in round 1, how do we go forward with that strategy? Salvages, and some decks can beat multiple teams. But then again, I think Light might be more versatile, as it can stall a lot as well as go pretty fast. Agreed on that.
VI. Decks
0. Uncategorized
Xdude's spreadsheet:
https://spreadsheets.google.com/ccc?key=0AmnzqQaMcm0OdFVBeWlfR09LeHMxd1FkWVdXY2Z6SWc&hl=en&authkey=CO-btJsC#gid=91. Likely opposing decks
* Key opposition decks:
* Water Stall + Purify,
* Grabbynovas,
* Sanctuary Stall,
* MVP decks from War 2, and
* possibly immaterial creatures.
??? discord / BH
Deck codes for trainer AI3 opponents:
* Light
* Light / Water stall:
* Entropy
* Grabbow (entropy):
* 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 5ia 5ia 5oi 5oi 5oi 6u5 6u5 7n0 8pm <-- (against-death version).
* Entropy / Water stall:
* 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vn 4vn 4vn 4vp 4vp 4vp 4vp 4vp 4vp 5ia 5ia 5ia 8pp
2. Rush decks
3. Stall decks
4. Counter-Decks
A. Aether
B. Air
C. Darkness
D. Earth
E. Entropy
* Mumbow #5 (Gotta own 'em all!):
*
http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps * DoSA:
*
http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pkF. Gravity
G. Light
H. Life
I. Fire
J. Time
K. Water
L. Underworld
IV. Analysis of death
Poison / mummy
Mummy is AWESOME.
Again, I think some Lightnings would be great CC. BTW, in all my decks, Poisons can be replaced with Mummys (tweaking Pillar count, of course). That's good, because it looks like we have poison and arsenic in a lot of decks.They're great for Stalls. Mummys would be worse because we'd need less of them, and thus have a smaller chance of drawing. Even worse with Dragons. Yeah. Poison is a great card for duos where you have a lot of pendulums cuz it's so cheap. You can't have 10 pends to fuel your off element and then expect to be able to afford dragons.
Soul catcher
I'm wondering if there aren't some cards we should just not even think at. Like... Soul Catcher..soul catchers are handy-.-, fractal decks, immo decks.
Deathstalker / aflatoxin
One other snippet: I know blonde is disinclined to include any stalkers or aflas in the vault.
About ^ I'm sure we can convince him to if we have good reasons. He's a rational person.
Again, we need something not terribly slow, to be able to deal with Grabbow.
Im not a fan of stalker either.I dont like afla, takes too long to set up for not much benefit, Stalker I can live with, but not one of my faves.
Aflatoxin + voodoo ???
I have 3 gray nymphs but those suck. possibly with voodoo dolls othervise bad. aflatoxin does good poison when applied ot dolls.hmm, but i don't see really a good point doing death nymph + voodoo deck, sounds like something will fail so hard that it's funny We should test it. We should use Trainer testing function for it.<--[ i used trainer for testing few decks today and yestraday ]
i have no problem testing it, i like testing things before throwing them to the can
Before building it and testing, which opponent are we willing to use it against? If there are betetr option its pointless to build and test. I was thinking at the same thing. Combo seems pretty hard to pull out.
The main advantage of voodoo is that we can duo with darkness and use steals imo. Lack of PC is a real problem.
V. Analysis of opposing elements (a.k.a., the soon-to-be-deceased)
1. Aether
-i underesimated aether last war and paid the price later. Did well in the beginning, faltered in the middle until we countered them.
2. Air
3. Darkness
4. Earth
5. Entropy
* Entropy will be a strong contender if Zeru gets off his arse. They still have an advantage due to having versatile cards. Sanctuaries can help.
Countering Diss Shield stall and grabbow
Although I don't like to say it, we have to find a deck to beat both Grabbow (Entropy version) and Diss/Antimatter/Pande/Purify Stall and be prety decent. Hard to do IMO. Momentumed stalkers would mess with that. lucky pandemoniums would screw the stalkersPande + Purify would kill the deck, not to mention Grabbow is loads faster. fractal viruses and soul catchers to fractal massive ammounts of bone dragons would break the dissipation. We could even infect the AM'd Dragons...mm, its decent. and that decks works vs other stuff. The problem is then entropy grabbow(<-- might be too fast)
Can we put together a credible anti-Grabby nova rush? If we pack Rewinds. Or Thunderbolts.
Fire bolt is an obvious option but I don't like most bolt decks with 50% death against anything else. Me neither. I thought at that.you know , against that Diss shield, i see that just 30 + cards deck fire bolt can do it, but risky.
Fractal and afla are too more solutions, though both are kinda icky, especially against other decks.
i think DoSa can do well against grabbow . Or can it? If you don't kill the Virusi, you don't get up BoneWalls and Dragons, but if you do (waste them), he can attack with unburrowed Shrieks. Not to mention, this is IF you can get up in 6 turns.
Rewinded Dragons with Bonewalls?
Perhaps not even Bonewalls, but more creatures. grabbow has pc?Dim Shield decks wouldn't stnad a chance against the Diss Shield deck. Also, they might have some, considering they can definitely add a lot of utility cards in there (9, not counting Grabs) Depends on the novagrabby. I don't remember the Entropy version.
Straight out death rush probably won't make it either. Not positive though.
One thing we can't forget though is Antimatter. Any antimatter deck will wreck a dragon deck.
Actually either fractal or afla would be interesting. Pande sometimes rewinds, which would work against the deckout. Maybe xn0 is right that DoSA stands a chance against both. I wish I had time to test now.
6. Gravity
Gravity i fear alot, momentum is the worst thing we could face. Trebuchet can be brutal as well with flying titans and/or armagio (we have no in-element PC and trebuchet bypasses all shields).I also could see GG using a flying titan/catapult/freeze deck.
also, discord / BH could hurt a bit
7. Light
-_-Miracle is teh reason light counters so well and stalls. Holy light is also a pain.
I can clearly see them tring to Water Stall us again.
8. Life
9. Fire
- Interestingly enough i think we have quite a bit of metagame here. Because of skull shield i'm sure they will be reluctant to use phoenix or LG types of decks and/or will pack extra deflags because of them. So using skull shields vs them may be not even necessary.
10. Time
11. Water
12. Underworld
~~~~ Miscellaneous
Valimont - Apparantly he is causing quite a ruckus already and if he doesn't shape up he will be kicked out of War fairly soon. He already got a 24 hour ban today.
Oh, 1 thing. I suggest against posting too much strategy snippets on the (preferably win) threads. You still could post stuff like 'we saw it coming, countered', but don't do stuff like 'they could've used this, this or this, so we took this as it would beat 'em all'.