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Other / Re: Short Bow | Longbow
« on: November 09, 2010, 10:51:56 pm »
This is a teeny bit stronger because it has "airborne"
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fractal enemy creatures?Hehe I thought of a deck idea already........just a note, but you might want a creature to fractal.
6 hyperdrives
6 fractals
12 quantum pillars
6 SoG
overpowered, your creatures still attack, quantum is still generated, abilities can still be usedI really disagree... this card is heavily underpowered.
I would love for this card to be in the game. It would be awesome against false gods. 6 Soul Burns = false god with 35 hp xD
NAME: Cauterize ELEMENT: Fire COST: 12 TYPE: Spell ATK|HP: - ABILITY: All your are consumed.
Reduce your opponent's maximum HP by 20%.
NAME: Soul Burn ELEMENT: Fire COST: 13 TYPE: Spell ATK|HP: - ABILITY: All your are consumed.
Reduce your opponent's maximum HP by 25%.
ART: An image found here (http://www.freecdtracts.com/cdtracts/7Youths/7YouthsInHell.htm) - about two thirds down the page. Could not find name of artist. IDEA: Bloodshadow NOTES: This spell reduces your opponent's current max HP. For example, using Cauterize twice on a FG would result in him having a max HP of 128.
This card will only reduce max HP. Current HP is unaffected, except you can't have more current HP than your max HP.
This cannot kill anyone.SERIES: Advanced Spells (http://elementscommunity.org/forum/index.php/topic,5696.0.html)
Oh yeah - brimstone eaters! Those might be a good addition. I'll try it out.Or maybe replace some Towers with Brimstone Eaters? And then keep 2-3 ExplosionsDon't see why I shouldn't join in.I'm pretty sure this is not trollingHey, are you guys trolling?MASSIVE CHAIN QUOTE!!We're building a pyramid??? Can I help... thats what I just said.Or maybe 3 explosions and a fahrenheit.try with: 4 explosions, 14 pillars, 6 fire eaters, 6 fire spectresI tried it with 14 pillars, 3 explosions, 1 fahrenheit and I seemed to run low on fire quanta all the time. Hmm ???Fire Stall doesn't even 18 pillars. 12 to 14 is plenty, lol.Add explosions. You don't need 18 pillars, that's overkill. Unless you're doing a Fire Stall.Code: [Select]74e 74e 74e 74e 74e 74e 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dj 7dj 7dj 7dj 7dj 7dj
After some very minimal testing, the TTW seems to be around 7.
I agree, add explosions, and maybe a Fahrenheit.
C-c-c-combo breaker!!!
For the deck itself there is a little too many towers. Maybe a buckler and 3 explosions would be good.Code: [Select]74e 74e 74e 74e 74e 74e 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7dh 7dj 7dj 7dj 7dj 7dj 7dj 7dm 7dm