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Messages - Cynxos (238)

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25
Trial Battle Archive / Re: $$$man 3-1 Legit Earth Trials
« on: January 15, 2011, 02:09:58 am »
Yeesh... 6 nymphs?
Seriously, did you blow the oracle or what?
And well played cash, but we all know the real fight only starts here.
Lol, second time I've heard that :D
And what do you mean...?
I mean you still need to prove yourself to the commuinity (which you already have multiple times). And then there's Terro... and we all <3 Terro.
Lol, yeah I don't expect to win the community vote, but hey I did somewhat well last time. :) We'll just have to see how all this goes.
You have 6 auburn nymphs, omg! I think you really did do something with the oracle ::)
And...
1 :aether
1 :time
1 :air
2 :life
2 :darkness
3 :fire
3 :gravity
4 :entropy
6 :earth

:D Maybe I did do something to the oracle xD
I bet there is someone out there who hired a hitman just because of this post.

26
Trial Battle Archive / Re: $$$man 3-1 Legit Earth Trials
« on: January 15, 2011, 01:41:18 am »
Yeesh... 6 nymphs?
Seriously, did you blow the oracle or what?
And well played cash, but we all know the real fight only starts here.
Lol, second time I've heard that :D
And what do you mean...?
I mean you still need to prove yourself to the commuinity (which you already have multiple times). And then there's Terro... and we all <3 Terro.

27
Card Ideas and Art / Brawler | War Seeker
« on: January 15, 2011, 01:39:37 am »
NAME:
Brawler
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Creature
ATK|HP:
5 | 2
TEXT:
Enrage: Whenever a creature dies on your side of the field, Brawler gains +2|+1.
NAME:
War Seeker
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
6 | 3
TEXT:
Enrage: Whenever a creature dies, War Seeker gains +2|+1.
ART:
immortals_doom http://media.photobucket.com/image/armor/immortals_doom/worrior/armor.jpg?o=5
IDEA:
Cynxos
NOTES:
Basically, someone who liked fighting, became enveloped in it.
Some obvious Death/Darkness synergy.
Also; looking for a normal name for the upp'd.
SERIES:


28
Trial Battle Archive / Re: $$$man 3-1 Legit Earth Trials
« on: January 15, 2011, 01:26:37 am »
Yeesh... 6 nymphs?
Seriously, did you blow the oracle or what?
And well played cash, but we all know the real fight only starts here.

29
Card Ideas and Art / Re: Celestial Guidance| Celestial Guidance
« on: January 15, 2011, 01:19:25 am »
I don't see it. Aflatoxin on my side, this and bye bye. And if I have more than one Celestial Guidance the effect stacks?
Maybe you should say "light creatures" and have it last just 1 or 2 turns. And I'll still be afraid of the "new" RoL/fractal with this.
No it doesn't stack. Wouldn't be fair. Could chain them of course.
I don't think only light creatures should be affected, as everyone can gain some guidance from the heavens, be whatever reason they to guide you. And if you incorparte this into RoL/hope it will be prone to bad draws, due to deck size+ Be extremely heavy on light quantum, which it will only recieve after the RoL fractal has been laid down, and could easily be repalced with dragons solely, due to them being powerhouses.

30
Card Ideas and Art / Celestial Guidance| Celestial Guidance
« on: January 15, 2011, 01:01:44 am »
NAME:
Celestial Guidance
ELEMENT:
Light
COST:
6 :light
TYPE:
Permament
ATK|HP:
TEXT:
All creatures on your side of the field gain +2|+2 and momentum for 3 turns.
NAME:
Celestial Guidance
ELEMENT:
Light
COST:
7 :light
TYPE:
Permament
ATK|HP:
TEXT:
All creatures on your side of the field gain +3|+3 and momentum for 3 turns.
ART:
reysofthelight http://www.reysofthelight.com/light_of_creation.html
IDEA:
Cynxos
NOTES:
Some good old boost for light.
Also, momentum is there only to pass through shields, tryign to figure a better way to phrase it.
SERIES:


31
Card Ideas and Art / Re: Hyperion | Hyperion
« on: January 15, 2011, 12:45:28 am »
I've only read one of the novels, Endymon, (since I can't find the others anywhere), but a card based off an awesome time manipulating robot that isn't the terminator = win.

I'm not exactly sure what threat level immunity is in at the moment, and thus it's hard to judge the card cost based on that ability.  Is immunity lobotomizable?

Statistically however, the card seems balanced.
Not sure regarding that actually.
Was thinking it would obviously be a passive abiltiy, but on the regards of like airborne and the dev's quanta sucking ability, that even when lobo'd don't get removed.

EDIT: Btw, this is based on the Titan Hyperion. The lord of Light.

32
Card Ideas and Art / Hyperion | Hyperion
« on: January 15, 2011, 12:25:54 am »
NAME:
Hyperion
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
Immunity: Hyperion is immune to negative status effects.
NAME:
Hyperion
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
6 | 6
TEXT:
Immunity: Hyperion is immune to negative status effects.
ART:
Ashley Battle http://media.photobucket.com/image/paladinwarrior/Ashley_Battle/guardianathenhl2.jpg?o=121
IDEA:
Cynxos
NOTES:

33
You either love her or hate her.

Riku?
I'm okay with her...
She was usefull.
So I'm guessing most of the community will agree that the RNG is a she?
Cause she's a total b^^ch.

34
Off-Topic Discussions / Re: What's your first name?
« on: January 11, 2011, 12:16:00 am »
My first name is Adam. Pretty nice name I reckon.
It suits me for all I know.

35
Competitions / Re: Theme: The Outcasts
« on: January 06, 2011, 02:37:53 pm »
Code: [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 7k4 7k4 7k4 7k5 7k5 7k5 7k5 7k5 7k5 7t9 7t9 7t9 7tb 7tb 7tb 7tb 7tb 7tb
12 vampire daggers and no flying weapons make no sense whatsoever.

Maybe it's the Crusader's ability that confuses you. They don't absorb the weapon, making 12 daggers absolutely useless, as well as a filling his hand.
Actually thats my bad, as I thought that I did add the animate weapons.
Will be fixed.

36
Competitions / Re: Theme: The Outcasts
« on: January 06, 2011, 01:04:11 pm »
Broken Knight 


We were abandoned. Left for dead. And all we did was uphold our own faith.
We believed in them. We believed them to be gods. And they betrayed us.
They left us to rot, deserted in lands which we heard only stories. Stories which their purpouse was to scare little children into behaving.
Now we were to survive in this god forsaken barren, with nothing but our hope. But we did so much more.
They thought us to be holy warriors? Oh we were.
But now we shall show them all what it's like to be forgotten in the lands of horror, as we suck every drop of life from our enemies. Be them gods or not. And then we shall be the gods.
And we will bring them justice. And show them even a Broken Knight  can be victorius.



Code: [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 7k4 7k4 7k5 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 7n2 7t9 7t9 7t9 7tb 7tb 7tb 7tb 7tb 7tb
The Broken Knight, might seem at first as a typical Vampire Crusader deck at first, but as you can clearly see there is the aspect of a RoL-Hope in there as well.
It might be tricky to defeat Broken Knight if you do not possess a good perma/cc in your deck, as those RoL will bring an intense defense coupled with the Hope shield, while the Crusader will constantly be buffed and deal huge dmg and even heal. And to be an even more evil bastard, he has Steals. Deal with it.
To sum it up, defensively and offensivly, Broken Knight is hard if you let him set up. But I do think that rush decks such as normal RoL-Hope fractal, and maybe even a Shakar deck could handle it easily.

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