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Messages - Corrum (199)

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121
Fire / Re: Earth - The biggest threat
« on: July 08, 2010, 01:09:11 pm »
TerroKing's Decks

Round 1 vs Air - Won
Code: [Select]
58o 58o 58o 58o 77e 77e 77e 77e 58u 58u 590 590 590 595 595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 7dq 7dq 5fb 5fb 5fb
Round 2 vs Gravity - Won
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 594 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5li 7k1 7k1 7k1 7k2 7n2 7n2
Round 3 vs Death - Lost
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58r 58r 591 591 595 595 5bs 5bs 7ac 7ac 7an 7an 7an 7an
Round 4 vs Gravity - Won
Code: [Select]
52o 52o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 592 592 592 594 594 594 594 595 595 595 595 595 595 718 718 718 718 71a 71a
Round 5 vs Light - Won
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 592 594 594 594 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 77h 77h 808 808 808 808
Round 6 vs Entropy - Lost
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 592 592 592 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 77h 77h 808 808 808 808
Round 7 vs Fire - Won
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rr 5rr 5rr 5rr 5rr 77g 77g 77g 77g 77g 77g::more to come::

122
Fire / Earth - The biggest threat
« on: July 08, 2010, 12:58:39 pm »
This will just be a consolidation of earth decks and a place to discuss strategy.  I will work on editing this post through out the day.  Please let me know if there is anything that needs to be changed or that you would like added.
Corrum

:earthStrength 9
Key-CardsGraboid
Earthquake
Basilisk Blood
Pulverizer
possible strong decksGraboid-Rush
Gravity-Earth with Pulverizers
possible decks to useGraboid-Rainbow with Marks, if possible
any Rainbow
Aether-Fire, if not exspected Pulverizer




Terroking 5 - 2
Azumi 5 - 1
Demagog 5 - 2
PuppyChow 5 - 2
Didonko 5 - 1
$$$man 4 - 3

Salvaging Possibilities:
3 enchant artifact, 7 graboids, 4 earthquakes, 8 reverse times, 4 eternity, 4 devonian dragon, 3 miracle, 6 hope, 6 luciferine, 5 morning star, 11 flying weapon, 5 unstable gas, 6 shockwaves, 4 fog shield, 12 devourers, 3 steals, 2 deflagrations, 4 bonds, 3 deja vu, 3 pharoah, 7 fractal, 3 azure dragon, 11 immo, 6 spark, 16 nova, 12 lava golem, 3 discord, 3 mutation, 6 antimatter, 9 fallen elf, 6 armagio, 6 gravity pull, 3 titan, 6 rustler, 3 horned frog, 6 bone dragon, 6 aflatoxin, 4 skull shield, 6 photons, 4 momentums, 6 lightning

Earth lost:
13 stone dragon
10 hermitate golems
13 earthquakes
10 plate armor
7 graboid
10 shrieker
7 basilisk blood
14 stone skin
2 titanium shield
9 enchant artifact
6 gnome rider
3 pulverizer

Other lost:
4 adrenaline
6 scarab
2 gravity shield
8 otyugh
6 Morning star
6 Miracle
4 flying weapon
6 poison
2 arsenic
2 fog shield
5 momentum
1 druidic staff
1 deflagration
6 immolation
5 lava golem
1 gravity pull
6 Dimensional Shield
3 Fractal
6 Devourer
2 Dusk Shield
2 Steal

Will update card losses when I can.

Corrum

123
Round 5 / Re: Pervepic (Entropy) 2 - 1 Plastiqe (Fire)
« on: July 08, 2010, 12:40:56 pm »
Wow, 1 butterfly and one photon in the deck, that is entropy for ya. 
Corrum

124
Round 5 / Corrum (fire) 2 vs Dragoon (light) 0
« on: July 08, 2010, 02:02:33 am »
2 relatively quick games.
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6

Game 1 - Saw the water mark and was worried about purify.  I had 2 arsenics a poison a dragon and some pillars in my opening hand.  Played arsenic first then played out the rest of my hand as available.
The dragons each died within a turn to ice bolts, 3 dragons, 3 ice bolts in quick succession.  There was an early ice shield but it failed to freeze anything.  It came down to a race to see if I could get out enough poison until I could get him in reach of my last couple dragons. I think we ended with 24 poison counters on Dragoon.

Game 2 - Knowing how his deck played I just hung onto all my dragons and only played poison and an early arsenic until I could drop 4 dragons at once for the win.

Good Games Dragoon

Corrum

125
Fire / Re: PLEASE READ
« on: July 07, 2010, 03:27:55 pm »
Looks like Dragoon and I will play at 2130 EST tonight.
Corrum

126
War Archive / Re: Round 5 - Deckbuilding
« on: July 06, 2010, 09:08:44 pm »
My predictions. All matches fairly close.

   1. :entropy jmizzle7
   2. :fire syco666

   3. :earth PuppyChow
   4. :entropy Zeru

   5. :entropy Pervepic
   6. :fire plastiqe

   7. :light Dragoon
   8. :fire Corrum

   9. :earth Demagog
   10. :light Implosion

   13. :earth $$$man
   14. :fire girlsgeneration

   15. :death MrBlonde
   16. :light Helios

   17. :earth Azumi
   18. :time Belthazar666

   19. :light Hobnob5000
   20. :earth Terroking

   21. :fire kevkev60614
   22. :earth Didonko
Fix'd Those are by predictions.
:o You have fire losin all their matches  :o :o :o :o
"Not gonna happen."
Corrum

127
Fire / Re: Round 5 - Decks
« on: July 06, 2010, 03:40:33 pm »
The dragon poison deck for me looks good.  I will test it a bit during the day today to get a feel for it.
Corrum

128
Fire / Re: Round 5 - Decks
« on: July 05, 2010, 02:41:48 pm »
The Fire/aether deck looks fine for my match vs Light.
Corrum

129
Round 4 / Re: Mrblonde (death) vs GirlsGeneration(fire) = (2-0)
« on: July 05, 2010, 02:29:30 pm »
That's too bad Coin, looks like I won't get another rematch with ya until the next war.
::salute::
Corrum

130
Fire / Re: Salvation Cards
« on: July 04, 2010, 03:25:39 pm »
It's a quiet morning so thought I would get things started for round 4 salvaging.  We get to salvage from 3 decks this round.
Deck 1
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lh 5li 5li 5li 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622Deck 2
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5fb 5fb 5fb 5fb 5fb 5fb 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lh 5lh 5li 5li 5li 5og 5og 5onDeck 3
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52t 52t 61o 61o 61o 61q 61q 61q 61q 61q 61q

My thoughts:
Deck 1
The light cards don't really help much, but we could bolster our aether cards here and snag the fractals and some shields.
Deck 2
My thought would be to grab fire pillars to replace some of the ones we have lost.  A couple rage potions are good to but I think we may want to protect our pillars as lack of pillars will hurt as we continue.
Deck 3
Here there seem to be 2 good options, continue to bolster aether by grabbing the bolts for fire/aether duo decks or bolster death with mummies and bone walls for a fire/death duo.  both seem like solid options to me.

Corrum

131
Fire / Re: Round 4 - Decks
« on: July 03, 2010, 11:50:53 pm »
Hey there Girls, welcome to the team.
Corrum

132
Round 4 / Corrum 2 (fire) Malduk 1 (death)
« on: July 03, 2010, 05:35:40 pm »
WEll, tight games.
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f8 5fb
We were both playing poison/burn style decks, me with fire and him with aether.

Game 1 I won the toss but I drew only 1 pillar and was just short enough on quanta for Malduk to finish me off with 4 lightning bolts.  I had 5 poisons early but couldn't get the finish.

Game 2 Won the toss again and had 4 pillars in my opening hand along with 2 bolts and an arsenic.  His bone wall stopped poison gain from the arsenic and his poison added up quickly.  I had the quanta for the final blow for the bolts after not to long.

Game 3 I lost the toss this time and had 3 pillars.  He got an early mumy and I sacrificed 7 fire to rain of fire to get rid of it.  Again it was a poison race to see who got the quanta first to bolt the other to death but I got within reach first.

Good games.

:fire Corrum :fire
::edit:: had the wrong mark posted.

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