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Card Ideas and Art / New Creatures
« on: January 13, 2010, 10:40:48 pm »
Aether:
Phase Wizard(0/2): Phase Shift, shift yourself out of phase for 1 turn.--Upgraded=(0/4) phase shift 1 turn.
Phase Warrior(2/4): Electrocute, deal 2 damage to target creature.--upgrade=(3/5) 3 damage to target creature. (should be doable)
Water:
Water Mage(0/4): Purify, remove the poison status from yourself .--Upgraded=(2/6).
Arctic Warrior(3/3): FrostBite, deal 1 damage to target creature, if it freezes, frostbite continues its damage until unfrozen.--upgrade=(4/4) Deal 2 damage to target creature, it freezes for 1 turn and frostbite continues to damage the creature.
Fire:
Fire Mage(0/3): Anger, Each creature you own gains +2/-1 for 1 turn--upgrade:(0/4) +3/-2
Infernal Warrior(5/2): Burn, Deal 2 damage to target creature, it is burned for 1 damage for 2 turns.--Upgrade:(3/4) 2 dmg, burned for 2 damage for 2 turns.
Darkness:
Black Mage (0/5): Drain life, drain 2hp from the target, damage dealt is returned to Dark mage(or yourself if easier) as healing.--upgraded=(0/7) drain 4hp from target, damage is returned to you as healing.
Dark Spirit (2/3): Light Consumption, Dark Spirit consumes half the target's light quantums and gains +n/+n. (1 use only)
-Upgrade= Dark Spectre (4/4): Cheaper ability cost
Light:
Holy Mage(0/7): Holy Cause, Heal creatures on your team for up to 2 hp each.--Upgrade=(0/8) heal team creatures to Full HP(or 3hp if this is unfair)
Holy Warrior(4/5): Warriors Blessing, grant target creature +1/+2--upgrade=(5/5) grant target creature +2/+3
Entropy:
Chaotic Mage(0/3): Chaos effect, Target creature is inflicted with a random effect.--upgrade=(0/4) target creature gains a random boost in attack and defense.
Chaos Warrior(4/3): Discord, convert some 3 of the opponents natural quanta into other elements--Upgrade= (4/4) Convert 5 of the enemies mark quanta into other elements.
Earth
Magnesium Mage:(2/3)Land Raising, Raise land around all of your creatures, your creatures are burrowed . (Effect can be undone).--upgrade= (2/4) Excavation, Lower the land your creatures stand on, attacking creatures take a falling damage of 1 per turn.(this cancels Land Raising)
Titanium Warrior: (5/5) Titanium Armor, Damage from all sources directed at Titanium Warrior is reduced by 2.--Upgrade= Diamond Warrior(7/7) Diamond Armor, Damage directed at diamond warrior is reduced by 3.
Gravity:
Orbital Sorcerer (0/4): Orbital Attraction, Pull a meteor into orbit. (at the cost of earth quanta (Meteor: 0/5 w/ gravity pull)-upgrade= (0/5) Pull a meteor into orbit every turn.
Massive Spikebeast: (5/10) Pull Trap, Gargantuan Spikebeast Pulls all attacking creatures into it, it recieves damage but all attacking creatures are dealt 2 damage each.--upgrade=Gargantuan Spikebeast(6/15) deals 3 damage to every attacking creature, it is alive for 4 turns.
Life:
Dryad:(1/3) Defensive Development, your creatures gain +0/+1 and are healed for 1hp each turn.--Upgrade= Feral Druid: (0/5)Thorn Aura, your creatures attack for an additional 1 damage.
(Warrior)Enchanted Mantis:(6/5) Capture, capture a creature of lesser hp, in 3 turns it dies. (if Enchanted Mantis dies, the captive is free).--upgrade=Primal Mantis:(5/6) Capture, capture a creature of lesser hp, in 2 turns the captive is devoured. (i'm keeping this one similar, it may be difficult to make, but I'm in love with the idea of it.)
Death:
Necromancer:(0/3) Summon, summon a skeleton.-upgrade= (0/4) Summon an elite skeleton.
Bone Warrior: (2/2) Devour, consume target creature of lesser hp, Bone Warrior gains +1/+1.-Upgrade=Bone Gatherer: (2/2) Consume: Consume Target creature, Bone Gatherer gains +1/+2.
Time:
Elder of Time:(0/1) Elder of Time is immortal with the "draw a card" ability.-Upgrade= (3/4) Elder of time is immortal with the reverse time ability.
Air:
Storm Goddess: (0/7) Thunderstorm(4 wind) deals 1 damage to every enemy creature.-Upgrade= (0/7) Lightning storm(2wind) deals 1 damage to every enemy creature.
Enchanted Craftsman: (6/3) Flying weapon: turn target weapon into a creature.-Upgrade= (7/5) Animate weapon: Turn target weapon into a creature. (cheeaaaper)
And thats it, maybe not perfect i know but its basically all good. If someone will use my ideas, the attack powers/play costs/ability costs should be reconsidered by their fairest judgment. hopefully ya like these better. Should be easier if they were to be used.
I'm also going to learn to create cards and pictures for them to help mine and element's cause.
Phase Wizard(0/2): Phase Shift, shift yourself out of phase for 1 turn.--Upgraded=(0/4) phase shift 1 turn.
Phase Warrior(2/4): Electrocute, deal 2 damage to target creature.--upgrade=(3/5) 3 damage to target creature. (should be doable)
Water:
Water Mage(0/4): Purify, remove the poison status from yourself .--Upgraded=(2/6).
Arctic Warrior(3/3): FrostBite, deal 1 damage to target creature, if it freezes, frostbite continues its damage until unfrozen.--upgrade=(4/4) Deal 2 damage to target creature, it freezes for 1 turn and frostbite continues to damage the creature.
Fire:
Fire Mage(0/3): Anger, Each creature you own gains +2/-1 for 1 turn--upgrade:(0/4) +3/-2
Infernal Warrior(5/2): Burn, Deal 2 damage to target creature, it is burned for 1 damage for 2 turns.--Upgrade:(3/4) 2 dmg, burned for 2 damage for 2 turns.
Darkness:
Black Mage (0/5): Drain life, drain 2hp from the target, damage dealt is returned to Dark mage(or yourself if easier) as healing.--upgraded=(0/7) drain 4hp from target, damage is returned to you as healing.
Dark Spirit (2/3): Light Consumption, Dark Spirit consumes half the target's light quantums and gains +n/+n. (1 use only)
-Upgrade= Dark Spectre (4/4): Cheaper ability cost
Light:
Holy Mage(0/7): Holy Cause, Heal creatures on your team for up to 2 hp each.--Upgrade=(0/8) heal team creatures to Full HP(or 3hp if this is unfair)
Holy Warrior(4/5): Warriors Blessing, grant target creature +1/+2--upgrade=(5/5) grant target creature +2/+3
Entropy:
Chaotic Mage(0/3): Chaos effect, Target creature is inflicted with a random effect.--upgrade=(0/4) target creature gains a random boost in attack and defense.
Chaos Warrior(4/3): Discord, convert some 3 of the opponents natural quanta into other elements--Upgrade= (4/4) Convert 5 of the enemies mark quanta into other elements.
Earth
Magnesium Mage:(2/3)Land Raising, Raise land around all of your creatures, your creatures are burrowed . (Effect can be undone).--upgrade= (2/4) Excavation, Lower the land your creatures stand on, attacking creatures take a falling damage of 1 per turn.(this cancels Land Raising)
Titanium Warrior: (5/5) Titanium Armor, Damage from all sources directed at Titanium Warrior is reduced by 2.--Upgrade= Diamond Warrior(7/7) Diamond Armor, Damage directed at diamond warrior is reduced by 3.
Gravity:
Orbital Sorcerer (0/4): Orbital Attraction, Pull a meteor into orbit. (at the cost of earth quanta (Meteor: 0/5 w/ gravity pull)-upgrade= (0/5) Pull a meteor into orbit every turn.
Massive Spikebeast: (5/10) Pull Trap, Gargantuan Spikebeast Pulls all attacking creatures into it, it recieves damage but all attacking creatures are dealt 2 damage each.--upgrade=Gargantuan Spikebeast(6/15) deals 3 damage to every attacking creature, it is alive for 4 turns.
Life:
Dryad:(1/3) Defensive Development, your creatures gain +0/+1 and are healed for 1hp each turn.--Upgrade= Feral Druid: (0/5)Thorn Aura, your creatures attack for an additional 1 damage.
(Warrior)Enchanted Mantis:(6/5) Capture, capture a creature of lesser hp, in 3 turns it dies. (if Enchanted Mantis dies, the captive is free).--upgrade=Primal Mantis:(5/6) Capture, capture a creature of lesser hp, in 2 turns the captive is devoured. (i'm keeping this one similar, it may be difficult to make, but I'm in love with the idea of it.)
Death:
Necromancer:(0/3) Summon, summon a skeleton.-upgrade= (0/4) Summon an elite skeleton.
Bone Warrior: (2/2) Devour, consume target creature of lesser hp, Bone Warrior gains +1/+1.-Upgrade=Bone Gatherer: (2/2) Consume: Consume Target creature, Bone Gatherer gains +1/+2.
Time:
Elder of Time:(0/1) Elder of Time is immortal with the "draw a card" ability.-Upgrade= (3/4) Elder of time is immortal with the reverse time ability.
Air:
Storm Goddess: (0/7) Thunderstorm(4 wind) deals 1 damage to every enemy creature.-Upgrade= (0/7) Lightning storm(2wind) deals 1 damage to every enemy creature.
Enchanted Craftsman: (6/3) Flying weapon: turn target weapon into a creature.-Upgrade= (7/5) Animate weapon: Turn target weapon into a creature. (cheeaaaper)
And thats it, maybe not perfect i know but its basically all good. If someone will use my ideas, the attack powers/play costs/ability costs should be reconsidered by their fairest judgment. hopefully ya like these better. Should be easier if they were to be used.
I'm also going to learn to create cards and pictures for them to help mine and element's cause.