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Messages - Chromanin (48)

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13
Card Ideas and Art / Re: 2 kindsa cards
« on: March 17, 2010, 03:36:08 pm »
Thats cool, could work nicely, but the stackage.. that would be nuts. Then again, anyone could use them and i think that if this were a card, everybody should use it cuz its very efficient

14
Card Ideas and Art / Re: 2 kindsa cards
« on: March 17, 2010, 02:48:10 pm »
Either a new shard card, OR a quest, after you acquire a certain score, you get x2, like... 10,000, x3 at 20000, x4 at 35,000, x5 at 50,000 and x6 at 70,000... it'd be cool, but unfair against top 50's since all their scores are mad high, and most of ours are not. SO! perhaps we could leave the top 50 decks without the mark quanta multiplier for fair game. No doubt adding goals would make the game more interesting.

15
Card Ideas and Art / Re: 2 kindza cards
« on: March 16, 2010, 03:12:09 am »
are u serious about #1?! whats it called?!

16
Card Ideas and Art / 2 kindsa cards
« on: March 16, 2010, 02:32:38 am »
1, i'm thinking for the "other" element, a card which adds a multiplier to your mark, a permanent. When u use it, there will be a little x2 next to your mark. Stack them up to x6... call it..(false gods have x3) "Conduit of Quanta" maybe?  it could be a shard, for starters.

2, An ability called "thief", could make it a spell card, or a dark creature, or both. Generally, the idea is this, everytime a creature with "thief" successfully attacks, you gain +1 electrum coins at the end of the game (if victorious?) it'll help speed up that slow coin acquiring aspect in this here game of elements.

17
I would like a card trading system... it would be good for new players to get better cards...
word up dood

18
i know! more quests, definitely... quests for getting certain scores....beating false gods etc.. perhaps people can think of more than those two, it'd make the 1player factor of this game much more fuuunnnn.. please do it!

19
Card Ideas and Art / Re: Creature control for life
« on: January 29, 2010, 02:00:43 am »
Capture works like procrastination on a creature. The creature it captures is procrastinated for 2 turns, if enchanted mantis isn't dead by then, it dies. then it gains +1+1... its not too lethal.
If the enchanted mantis dies before the 2 turns is up, the creature it captured is released and back to normal.
This being a rare card is a good idea, i changed the costs and power of the creatures, let alone made an upgraded version.
I would like to see this, but doubt it'll get into the game. I love the concept though, thanks for your inputs.

20
Card Ideas and Art / Creature control for life
« on: January 26, 2010, 05:46:29 pm »
 :life

21
Competitions / Re: Competition: Best Card Idea
« on: January 21, 2010, 09:08:34 pm »
Simply asked myself where the Fate EGG comes from. Like Firefly Queen produces fire flyes this Dragon Produces Fate Eggs. The upgraded version produces upgraded Fate Eggs of course
Wouldn't it make more sense if the ability cost Entropy?
I think it would make more sense if the ability cost life... reproduction is a huge part of biology...
I'm talking about the fact that Fate Eggs gives you a random mutated creature.

It's like the dragon is eating Entropy quantum and his eggs get all weird.
ahhh, it should cost time only... think about this; fate egg costs time to play, it costs time to hatch, should probably cost time to lay..

22
Competitions / Re: Competition: Best Card Idea
« on: January 20, 2010, 07:32:35 pm »
Ask vrt. He makes awesome arts. He also made the art for my card. I can't thank him enough.
Wow really? Cuz i looked at your card and i thought the art was so original, like.. perfect for elements.. the detail/background/everything.. it seams perfectly fitting. I'd like him to make art for the card and upgrade I posted, but i don't know him and idk if he's up to dealing with strangers.

23
Card Ideas and Art / Re: New element : Clockwork
« on: January 20, 2010, 07:29:48 pm »
time's opposite is aether, aether transcends the dimension of time. Its as opposite as it gets. Entropy is opposite of almost everything.. cuz everything has some sort of order, some non-randomness to it.

Space could be an element, there may not be much to come up with for it though. But it is truly an element.

Energy as well is an element. There are tremendous amounts of opportunities for creative ideas there, that and it's also a true element.

Clockwork isn't a true element, neither is technology really.. but perhaps theres some category which your clockwork creatures could fall into, a type of element which allows these to exist in the game. A true element... just gotta figure out a better name is all and you're chances are up like 100%

In fact, i'm going to come up with an energy element... perhaps you'll see it soon.
Also! instead of junk and trash, try scraps and scrap pile.. seams a bit more fitting for robots. 
 for a hint/tip on what to name your element... try something with Progam, or some word which defines program in a "deeper" manner. Everything is programmed in some way..



24
Card Ideas and Art / Re: New element : Clockwork
« on: January 20, 2010, 05:55:10 am »
"Technology" element would be a better name, although i like the name clockwork. I just see that every element in elements has a very renown purpose in existence, technology seams to take its place. Perhaps "Intelligence" wouldn't be bad either.

The opposite of entropy is relativity. Entropy implies no relation and therefor complete randomness, relativity of coarse implies relation and therefor reason and purpose to what happens next.

Perhaps "Order" and "Chaos" could become elements in this game. They certainly seam to be a force to be reckoned with.

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