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Messages - Cerril (8)

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False Gods / Quick Tip: Morte and Miracle
« on: December 15, 2009, 10:09:36 pm »

Yeah. The fascinating thing - the realization that prompted me to write this - is that Morte only can cast Miracle with the quanta from photons, he has no other source of White - much like  the FQ can't do anything with her myriad of fire spells without those elite fireflies. I can't tell you how many times I ran into this deck before I saw that one factor - eliminate the photons fairly quickly and you'll only need to kill him once.

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False Gods / Quick Tip: Morte and Miracle
« on: December 15, 2009, 10:09:34 pm »

Yeah, this is really only for those decks, mostly rainbow (such as Scaredgirl's Ultimate and similar decks) that can't reasonably put out 40+ damage in one turn, but have to build up through devour, scavengers, boneyards, and other incremental devices. The standard mono-Aether can wait it out and lay down a big hit late game.

This tip is also only useful in decks that are defense and healing heavy, where you could reasonably run into a situation where decking out against Morte or Miracle is actually a possibility.

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False Gods / Quick Tip: Morte and Miracle
« on: December 15, 2009, 10:09:34 pm »

From what I've seen it's a bit more than the current damage 'bar' on them. So if you've got 95 damage on the board and he's at 100 health after you're done, he'll miracle. Or if you've only got 10 damage on the board you can take him safely all the way down to 20 or so with impunity.

Now this only factors in the actual 'bar' of damage, the potential damage you would do after mitigation from shields - complete immunity shields are, interestingly, ignored (bone, diss, phase) but the -damage ones are figured in. So if miracle tosses down a solar buckler and you've got out a ton of fireflies or elite skellies, you can often grind him down and then poof(steal/destroy) the shield to get past his defenses.

4
False Gods / Quick Tip: Morte and Miracle
« on: December 15, 2009, 10:09:34 pm »

I haven't seen this mentioned much, partly because it's not guaranteed to come out.

Both of these guys are pains in part because they can potentially have multiple miracle cards in their hands at any time - for Miracle that's the only real threat, and the reason why most god-farming decks have 90% against him. Morte has given me a lot more trouble, in part because I'm often in a race with poison or something else when I get him low. Rainbow also does the miracle trick, but there's nothing you can reasonably do to stop it.

Here's the tip for the other two though: miracle takes 12 white quanta and drains your pool.

A lot of the popular decks have ways of getting creature-based 'destroy' abilities, and a pulverizer isn't a bad bet either if you can get your hands on one. it's entirely possible to burn off all but 2-3 white towers, making a second miracle a 2+ turn cast or more. Once you've got him to that point, your late game win is pretty much assured, as long as you're doing ~67 damage a turn, almost assured by turn 20 or so.

Morte's even easier, and the reason for this tip in the first place. He's only got photons to give him quanta. Deny him the photons early on and you'll never see a lot of nasty white stuff come out, but that miracle will never hit the floor. A lot of people have mentioned Morte being fairly easy and that he didn't pull out miracle that often. I suspect it's more due to quantum denial through photon destruction than him actually not having a ton of copies of that card at hand.

These aren't really game changing tips, but they can help with your focus in the mid-game against both

6
Issue Archive / Sundial
« on: December 15, 2009, 10:09:34 pm »

I've had another wrinkle a couple times on this one:

*  If I draw a card from another ability on turn A, my creatures will not attack but my opponent's will.

So much for static properties.

7
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:33 pm »

Another question in general and for this deck. Against Seism I find it immensely useful to have two piles of pillars/towers going, so having about a 1/3 2/3 split between pillars and towers lets me keep close to twice the quanta flow in the early game where he might have a LOT of 'quakes in his hand. I'm just wondering if anyone who's upgraded fully has noticed that their win percentage against the other difficult gods has gone up enough to make this advantage on Seism worth sacrificing? Right now it's a nonissue since with about 2/3 of my Quantum generators upgraded, I'm focusing on the rest of the deck, but I'll be there eventually.

8
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:33 pm »

Love the deck. I'm running with one lobo instead of the eagle's eye, hoping at some point I pick up one of those. Also wouldn't mind something to keep me getting decked. From what I've been seeing this deck is strong in basically the same window of turns as the mono-30card decks (from turns ~7 through ~20), weak early and late. Without a full set of towers, I'm running into major quanta problems early on in a lot of my matches, particularly fighting Graviton or Hermes, or anyone else who can field a lot of explosions. I'm also seeing the need for a good draw against Morte or Scorpio, and I'm far from 66% wins total.

It's a tremendously fun deck, though, and I think I may shoot my elves to druids just to see more interesting stuff pop up on my end.

I'm really liking the upgraded novas, but I've had enough matches that make me want to tear my hair out missing that second chaos quantum, that I'm thinking of selling them all off and going back to the non-upgraded ones. Does anyone have a strong opinion on which is better in this or similar decks, or simply a matter of preference?

Edit: My most amusing anecdote with this one was decking Rainbow. I've had a couple other wins against him but that one saw me get out cards in the wrong order to do substantial damage past his Miracles, but he obliged with seven or eight hourglasses and decked himself. I had one turn where I held my breath at 1 card remaining and him at -1 card. Fortunately on his next turn he got the auto-lose.

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