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Messages - Canola Oil (20)

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13
Card Ideas and Art / Re: little army
« on: May 22, 2010, 06:06:02 am »
I'm guessing that weak creatures are killed, while strong creatures get their damage reduced, making them more powerful when combined with adrenaline (which is included with this card's ability)?

Oh, nevermind. The minus 1 and 2 doesn't refer to creature hp, but the cost to use the ability.

14
Card Ideas and Art / Re: Rift | Rift
« on: May 22, 2010, 06:03:11 am »
This seems to be too powerful, especially when combined with otyughs and a gravity shield.

15
Forge Archive / Re: Forest Dryad | Forest Dryad
« on: May 22, 2010, 06:00:13 am »
I think this is an interesting card, and that it's not overpowered. However, it seems to be underpowered. Maybe if it did more damage...

16
When I get a card in the spins in the first FG win, then I'll be more motivated to get more cards. When I keep losing to FGs, getting 2/3 in spins, or if I am just not winning any cards (3 days before getting 1 card -_-), then I'm tempted to close the window and play another game.

17
Game Suggestions and Feedback / Re: [POLL] Metamorphosis!
« on: May 22, 2010, 05:30:10 am »
I think the cost should be zero. It encourages people to try new decks and experiment. It doesn't affect experienced players a lot, but it hurts new players.

18
Rainbow Decks / Re: Quick Rainbow?
« on: May 22, 2010, 05:24:54 am »
This deck doesn't look very fast. I think it focuses less on speed and more on control.

19
Card Ideas and Art / Re: Plant of Life
« on: May 18, 2010, 11:32:38 pm »
Maybe its ability can be sacrifice? It can sacrifice itself to cure one poison.
Also, it's ability isn't to create a new one, so that you can only create one new one (at most) each turn.

I just think that it would be nice to be able to cure poison without the use of an Eternity. Also, it can be used to spam creatures (feral bonds or for mutations).

20
Card Ideas and Art / Plant of Life
« on: May 17, 2010, 07:01:49 am »
This is my very first post on this site, so yeah....Sorry if this idea has been posted before, or if I'm doing this incorrectly.

I'm thinking of a card called the Plant of Life (life).

Plant of Life (without upgrades):
cost: 3 life
stat: 1/2
ability: Creature that devours PoL It can sacrifice itself, and the target creature gets 1 poison removed from it. PoL can use the deja vu ability once for 1 water quanta. The copy will have the same ability, but the stats will remain 1/2. Hmm, a creature can only have one ability...It'll copy itself once each turn, draining 2 water quanta (each turn) in the process. Or, once it is sacrificed, it'll automatically generate a new one in its place. You can't creature spam this way, but it'll make things easier.

Plant of Life (with upgrades):
cost: 2 life
stat: 2/1
ability: The same as the version without upgrades, but the stats remain 2/1.

Healing Herb might be a better name for this...

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anything
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