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Messages - Cancerplus (117)

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85
League Archive / Re: Championship League 2/2010
« on: June 12, 2010, 04:08:00 pm »
Cancerplus 2
girlsgeneration 0

86
I feel that it is appropriately powered as it is but instead needs to be restricted to the standard 6 copies. To fill in the gap we should look to other generators. This would create a game environment where the player is more inclined to align with a primary element and bleed into others rather than being almost totally unaligned and drawing the best from all the elements.
About the 6 copies... that would only encourage more rainbow rushes to an already rainbow rushed filled world!

From a FG farming stance it would just make those that were using SG's deck convert to Puppy's deck but I am not sure if that deck would still function well at 6 pillars.

Instead I purpose this... If your towers pillars in play match that of your mark then you get a x2 effect from your mark but only when the corresponding pillars in play. This would make all mono and duo decks a lot stronger.


87
I have never seen an otyugh take down a god by its self otherwise why aren't there decks with 6 quints and 6 otys if they're so good, they just can't get up enough attack to take down the gods.
There was a deck out there that relied on Phase shields for survivability flying Titans to do some damage and an Oty or 2 to lockdown the FG.

88
League Archive / Re: Championship League 2/2010
« on: June 12, 2010, 04:59:20 am »
Cancerplus 2
bojengles 1

Another has fallen to the squid!

89
They take a while to set up and are a great creature that doesn't need to be nerfed, no way to get rid of immortal pests do they need to be nerfed, no way to get rid of immortal sapphire chargers do they need to be nerfed? according to you lots of cards would need to be nerfed because you can't kill them when they're immortal but that's the point of them being immortal, you can't kill them.
A creature that can control pretty much everything else single-handedly, can do it forever, and is nigh impossible to kill.

Neither Devourers and Sapphire Chargers can do this. I mean, the creature can beat Gods by itself. That sounds balanced.

I don't really care about the damn thing anymore, because I can always deal with it, but I can see how it can look unfair to beginners.
::)

90
Pests and Sapphire Charger donĀ“t kill your creatures.
If you're keeping the oty at 0|5 it won't be killing your creatures either.
But it's also stopping you from playing vital creatures which will cause you to lose since you are not doing anything! Battles are not won by staring at Oty's and hoping it will go away. And even if you do play something...

Well worst situation ever?

Quinted Oty gets down.

You have a bunch of critters and it's just one oty! And you have an explosion/steal just in case a shield gets put up so you CHAAARG!

Opponent puts up bonewall which is very common in decks that would have quinted Oty's.

Oty eats all your critters one by one until there is nothing left but a pile on bones and an obese Oty.

91
General Discussion / Re: the element of luck...
« on: June 11, 2010, 08:48:49 pm »
Supernovas are not free so it wouldn't work.
Ok then 1 pillar and then discard next turn. xD

I just wish there was a 2nd auto mulligan because i still end up with horrendous draws and i am sure you all have too!

Like the time i only drew 1 quantum tower and no supernovas until my 18th card... i had to discard almost half my deck!
Likely bad deck design.
I beg to differ! I had 6 towers and 6 supernovas in a 30 card deck.  It was just terrible, terrible luck and that was the only time it happened.

92
General Discussion / Re: the element of luck...
« on: June 11, 2010, 08:04:24 pm »
Supernovas are not free so it wouldn't work.
Ok then 1 pillar and then discard next turn. xD

I just wish there was a 2nd auto mulligan because i still end up with horrendous draws and i am sure you all have too!

Like the time i only drew 1 quantum tower and no supernovas until my 18th card... i had to discard almost half my deck!

93
League Archive / Re: Championship League 2/2010
« on: June 11, 2010, 07:56:22 pm »
Cancerplus 2
bboul 0

94
League Archive / Re: Championship League 2/2010
« on: June 11, 2010, 07:41:02 pm »
Cancerplus 2
miniwally 1

95
Yeah this thing is super hard to kill when it gets started and hits HARD!

96
League Archive / Re: Championship League 2/2010
« on: June 11, 2010, 06:20:47 am »
Cancerplus 2
Testrunner112 1

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