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Humor / Re: Ask BP
« on: June 15, 2010, 10:45:21 pm »
How happy are you now that you got your Zelda game? =)
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I want more stuff on Pokemon Black and WhiteMost pokemon news gets released from Japanese magazines through the year...
The deck I currently run which is based off of this, but larger is:Your deck is fat.Code: [Select]592 5ia 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rq 6u2 6u3 6u3 6u3 6u3 6u6 717 71b 71b 74b 74b 77f 77i 7ak 7am 7do 7do 7gp 7n3 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7qb 7t9 80d 80h 80h 80h
It is a larger deck, however it still plays fairly fast with the hourglasses and seems to do better against the harder gods. I will admit that it loses to easy gods like Fire queen, ferox, and miracle more often than the original, but I can beat the harder ones more often it seems.
Well my normal example would be frogs since they are commonly used. And most people who pack adrenaline save it for their own critters. So using one on an enemy instead of your own to take an extra 12 damage doesn't sound that beneficial to me.Depends on what that enemy is. Some abilities are much worse than extra damage.I think the original idea would be cooler if double adrenaline made the creature attack with "double adrenaline" speed, but killed it in the process.Since this a concept derived from realism I don't think the "double adrenaline" would fit in. Irl adrenaline's effects would not really stack they would just kill you for a while. So yes to the "being killed after wards" but i a reluctant to agree on the extra damage. It would kinda negate the use of overdosing the enemy if you take more damage...