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Messages - Cancerplus (117)

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13
Gravity / Re: Acceleration
« on: January 23, 2011, 10:47:15 pm »
The Upped version has got easier to use with duo's are trios but the decrease in attack is something I have to test for...

I am not sure how I feel about this recent change.

14
Life / Re: Mitosis' Recent Nerf/Balancing
« on: January 23, 2011, 10:42:28 pm »
I would be fine with no targetable weapons but the increase in quanta killed my Pharohless scarab deck....

15
Gravity / Re: Acceleration
« on: January 23, 2011, 05:18:36 am »
I tried this card with mono  :gravity:gravity/ :light for angel healing,  :gravity/ :earth for all out attack(with armors) and  :gravity/ :darkness(voodoo/gargoyles with earth mark).

All seem fun but the graviton mercs with armors was the fastest since I can usually overdrive them the 2nd turn where as the other card combos required more expensive creatures which lead to taking whole turn longer.

Voodoo/gargoyle was a tad slower but it is very well rounded since you can throw gravity pulls on the dolls if you already have hardened gargoyles out for overdrive(not to mention you can get EMS much easier.)

I really like this card. :)

16
General Discussion / Re: Elements Community Nymph Totals
« on: January 07, 2011, 01:14:38 am »
Got 3 nymphs in the last 2 weeks! Life, Air and Gravity.

Black hole deck here I come!

My total now is:
1 :air
2 :death
1 :earth 
1 :entropy
2 :gravity
2 :life
1 :time

17
Cygnia / Re: Quantum Pendulum | Quantum Pendulum
« on: January 03, 2011, 02:59:42 pm »
After some thought I realized that replacing quantum towers with these bad boys could make rainbow rushes even more power then immo decks.

I still want it for the other possibilities but I just wanted to make sure you guys realized this as well.

18
Anvil Archive / Re: Fear Shield | Terror Shield
« on: January 03, 2011, 02:56:36 pm »
I stand corrected.

It is a shield but I believe my point still stands. Darkness already has a good amount of life steal to keep itself alive until your creatures are of little to no concern.

19
Anvil Archive / Re: Fear Shield | Terror Shield
« on: December 31, 2010, 03:04:01 pm »
This is way to powerful, especially since darkness has so so many ways of keeping itself alive till your monsters are all reduced to harmless sheep.

Only thing that would get by are growth creatures.

Oh and since this is a perm not a shield momentumed creatures will still get screwed over.

Don't forget about adrenaline critters.

20
Crucible Archive / Re: Volcano | Volcano
« on: December 31, 2010, 02:59:07 pm »
This is so OP it's not even funny.

21
Anvil Archive / Re: Enchantress | Siren
« on: December 28, 2010, 05:02:20 pm »
I remember trying to make a water darkness deck a year ago but the current cards didn't really support that.

Needless to say I am very excited about this card!

22
Cygnia / Re: Quantum Pendulum | Quantum Pendulum
« on: December 28, 2010, 04:58:16 pm »
This card with a water mark would be SO MUCH FUN!

23
Level 3 - Armory / Re: Blue Mage | Blue Mage
« on: December 28, 2010, 04:56:09 pm »
Does the 0|-1 effect come into play if you steal a pufferfish ability?

I know your trying to balance out growth/devourer skills but it seems to weaken the card greatly if used with any other ability.

It's already rather situational.

24
Anvil Archive / Re: Flame Warrior | Blazing Swordsman
« on: December 28, 2010, 04:43:48 pm »
One of my favorites in the armory right now.

Even if it is a little situational it still makes a good mid range attacker for a relatively cheap cost.

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