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Messages - CMBurns (8)

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1
Game Suggestions and Feedback / What's wrong with the oracle?
« on: May 27, 2011, 09:38:57 am »
I've been playing this game for roughly a month now, have been seeing the oracle every day since. I've yet to win a SINGLE card.

The drops are insanely low on there, it's ridiculous. Shouldn't it be higher? I've been trying to get a nymph for a month and I'm failing hard.

2
Game Suggestions and Feedback / Re: Suggestion
« on: May 12, 2011, 05:09:31 am »
I'm trying to understand where people are coming from with their "no", but I can't.

Let's take a simple example.

I have an upgraded Miracle that I don't need and want to get rid of. Instead of selling it in the bazaar, I can sell it for more electrum to a user who needs it. I still had to roll the miracle to begin with and the user still had to farm his gold.

Cards won't be "less" rare. The roll frequency doesn't change, you still have to roll the cards. But it lets someone spend electrum to avoid having to roll when he needs the card immediately.

Also it's not like it would be hard to fix any abuse such as making multiple accounts to get quick quest reward electrum. Simply make quest electrum unusable in trades/transfers.

I'm not for card auctions. That's easily abusable. But card TRADING however should be welcomed. If I have 4 firefly queens that someone needs and he has an SoG that I need, why can't we just trade? Hell, why can't I just give him 1500+ electrum for it?
1) Quest money cannot be tagged. If it could then it can be laundered easily in the bazaar.
2) Rare weapons would be cheap and common through the Rare Weapon quest.
3) All other Rare cards would be cheap and common through the oracle.
4) The bazaar would be useless because this "trading" is strictly cheaper.
So under your specific example the bazaar is the useless system and the trading is broken
This does not even mention the burden caused by the thousands or more dummy accounts made to break the system.
5) It looks like an infinite money scheme can be created by trading All of a starting deck for a Pillar.
Ah those are pretty good examples.

Tho, I don't see how most of them can't be fixed. Tagging quest gold no matter what you do with it along with your starting cards is codable.

Also bazaar still has its use to buy existing cards or selling low cards that nobody wants or for which you'd not want to engage in a trade.

I'm not trying to backtrack everything you're saying. I get where you're all coming from, but you can't deny that by fixing the issues, having a trade system would be amazing.

3
Game Suggestions and Feedback / Re: Suggestion
« on: May 11, 2011, 08:23:54 am »
I'm trying to understand where people are coming from with their "no", but I can't.

Let's take a simple example.

I have an upgraded Miracle that I don't need and want to get rid of. Instead of selling it in the bazaar, I can sell it for more electrum to a user who needs it. I still had to roll the miracle to begin with and the user still had to farm his gold.

Cards won't be "less" rare. The roll frequency doesn't change, you still have to roll the cards. But it lets someone spend electrum to avoid having to roll when he needs the card immediately.

Also it's not like it would be hard to fix any abuse such as making multiple accounts to get quick quest reward electrum. Simply make quest electrum unusable in trades/transfers.

I'm not for card auctions. That's easily abusable. But card TRADING however should be welcomed. If I have 4 firefly queens that someone needs and he has an SoG that I need, why can't we just trade? Hell, why can't I just give him 1500+ electrum for it?


4
Game Suggestions and Feedback / Gold/card transfer
« on: May 11, 2011, 06:43:43 am »
I know what you're thinking.

"It's too easy to make tons of accounts and do the first few quests for easy coins"

But it's also easy to make the quest coins nontransferable. So main problem solved.

Allowing card exchange and gold transfer would add an economy to the game that would make it alot more interesting to win certain cards. Especially when you don't need them. And that wouldn't be the only perk. An economy in any game, makes for a much more interesting game overall.

For example. Upgrading a card costs 1500, but selling it back you get between 1150 and 1300 gold. You could sell your upped cards for 1400 to other users. If they're rare cards, for even more. Card trades, etc.

I'm surprised this hasn't be done yet, to be honest.

Hopefully this is something that is positively received by the community as I'd much like to see it happen.

5
To be honest, so far I've never had a use for it.

Also, I'd like to mention that Paradox has a reflective shield that renders this strategy useless now :(
You kind of just contradicted yourself - if you target yourself and you have a reflective shield, it hits the opponent, even they have their own reflective shield.
OH THATS HOW!

LOL thank you :D Sorry, but I started playing like 3 days ago. That's good to know :)

6
I made some modifications to the deck and it's made me slightly more successful than with the original deck. Here's how it looks:


4vj 4vj 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 61o 61o 61t 61t 61t 61t 61t 61t 63a 7q9 7q9 8pu

With the 2 novas and the 2 upgraded sundials, I can draw cards and have more chances to land on a shield and last till my cards draw out. I also added an aether pendulum and removed 2 or 3 pillars (can't remember lol). Reduced total deck size to 30. You can always add a Fahrenheit if you want.
No reflective shield?
To be honest, so far I've never had a use for it.

Also, I'd like to mention that Paradox has a reflective shield that renders this strategy useless now :(

7
I made some modifications to the deck and it's made me slightly more successful than with the original deck. Here's how it looks:



With the supernova and the 2 upgraded sundials, I can draw cards and have more chances to land on a shield and last till my cards draw out. I also added an aether pendulum and removed 2 or 3 pillars (can't remember lol). Reduced total deck size to 30. I put my shard of gratitude in there, but you can keep Fahrenheit instead. I just didn't know what to put in there to reach 30 cards :(

If anyone has a good idea of ONE card to add instead of SoG, tell me!
Doesn't work, supernova costs entropy, which you don't produce at all.
Sorry, I edited, made a tiny mistake :P

8
I made some modifications to the deck and it's made me slightly more successful than with the original deck. Here's how it looks:


4vj 4vj 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 61o 61o 61t 61t 61t 61t 61t 61t 63a 7q9 7q9 8pu

With the 2 novas and the 2 upgraded sundials, I can draw cards and have more chances to land on a shield and last till my cards draw out. I also added an aether pendulum and removed 2 or 3 pillars (can't remember lol). Reduced total deck size to 30. You can always add a Fahrenheit if you want.

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