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Messages - Buzz4rd (28)

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13
Light / Re: New Card: White Nymph
« on: January 14, 2010, 03:44:33 pm »
Quote
You just contradicted your own statement. If new cards come, they'll change the usefulness of Luciferin. Who knows, maybe Zanz will make a quanta-dependent Light Bolt card or something.
i did? i said that luciferin is useless right now. i also said that may change. and that is what you say.
white nymphy is another theme. she will not get useful. even if there will be a light bolt. paying 9 light quanta for a card that may produce some extra quanta will not get a good deal.

Quote
Way to bring down the mood, Buzz Killington.
why? i got like 40 upgraded light cards which have made nice combos with a sundial before the nerf. it had to be nerfed i agree on that. right now i can sell 30 of those cards cause they fit with nothing. the new light cards make it worse. so i am pissed. beside the fact that my rudimentary english might get misunderstood it is you who gets personal.

14
Light / Re: New Card: White Nymph
« on: January 14, 2010, 01:29:54 am »
well that post of zanz did not change anything.
right now luciferin is useless. if new cards come out that will change or it will not. but for sure it will not change the fact that paying 9 light quanta for a card that may produce a few light quanta more is a bad deal.
the only reason you need light quanta is miracle since it is the only useful card for light(beside glory). if you got the 9 light you get the 12 light. period.

15
Rainbow Decks / Re: Anti-crittical-Jangoo-Poison
« on: January 11, 2010, 10:45:20 pm »
Quote
Care to share that deck Buzz4rd?
i am still testing and balancing and when i am done i will probably still not share it:p

but it is based on the double edge idea i posted in duo decks. you can try around with that.

16
Rainbow Decks / Re: Anti-crittical-Jangoo-Poison
« on: January 11, 2010, 12:44:27 pm »
i try an antimatter rainbow fg deck too, very different to yours but still antimatter based.
queen is easy if you use fire shield. and fire shield is very useful against many other gods if you got enough healing.




17
Duo-Decks / Double Edge
« on: January 10, 2010, 01:48:14 pm »
ok i had this idea since i saw the new cards the first time. and i wonder this idea did not came up since it is pretty obvious.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vn 4vn 4vn 4vn 4vn 5uu 5uu 5uu 5uu 5uu 6u2 6u2 6u2 6u2 6u2 6u2 8pt


upgraded chaos power is needed rest is not upgraded playable as well. the deck is just made for fun but it does surprisingly well versus ai decks and i maybe think about a rainbow based on this strategy.

18
Rainbow Decks / Re: Incredible Vampires
« on: January 09, 2010, 05:36:12 pm »
element is darkness.
supernovas do not work with upgraded vamps. minor vampires will not work as well cause you need special damage amount for epinephrine (see graphic at wiki).
but maybe mark entrophy with minors, supernovas, unstoppable, epi and essence would work. 3 damage got a nice boost by epi so i gotta test that!:)

edit: 5 pillars, supernovas, vamps, 4 cards of each buff and 3 antimatter seems to do really good right now.

19
Rainbow Decks / Incredible Vampires
« on: January 09, 2010, 01:37:26 pm »
Works pretty well for lvl5. did not try versus gods so far and will probably do some more balancing later.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74a 74a 7an 7an 7an 7an 7jv 7jv 7jv 7jv 7td 7td 7td 7td 7td 80h 80h 80h 80h 8pt


edit:
playing is easy. get your vampire blessing, unstoppable, epi and essence. and it does 17 dmg/17 life each.
i did remove chaos power since it is to random to use epi correctly.

20
Trio & Quartet / can´t touch this
« on: December 15, 2009, 10:10:17 pm »

first i want to say that i did remove 1 dial and 1 poison and added 1 glory+animate which makes the deck faster and more fun to play.


Quote
This is probrably a good deck vs rainbows, but towards the wait n bolt and rush fire decks, its suicide. practically, no deck would be able to out muscle these two decks.
i did face both types of mono fire decks. and won. use your miracle and your dials wisely and do some maths. a mono fire speed with a few cleverly used explosions can beat it. i agree on that. same bolt+ fahrenheit & w8 if the bolts are better used than your miracles. that did just not happen so far. and i do a lot of pvp.


this deck is not as slow as people seem to think. use hasten as soon as possible and stop when you got 2 glorys. or do not stop playing dials and keep yourself protected. you will still deal 14 damage from turn 5 on.

21
Duo-Decks / Fire-Earth Speed Golems?
« on: December 15, 2009, 10:10:17 pm »

the photons are upped cause i got other decks and one of them needs them:p
they can be useful to play gavel on 2nd turn if you got no cremation on your hand to get the 2 quanta. but they are really not needed;)

did not try unstoppable so far but bone wall can be a problem and is often seen in t50. so it might work well. on the other hand bone wall is the only shield that is a problem versus 4 explosions.

22
Trio & Quartet / can´t touch this
« on: December 15, 2009, 10:10:16 pm »

the game against rainbow did not last that long thought.
anyway his weakness are fast decks his explosions/creature control cards can not stop.
but the deck wont do well versus most gods. i just tried it for fun;). most time it wont even win versus rainbow when he gets
out a hourglass fast and draws miracle.

still it does very well in pvp only deck i lost so far is vampire/devourer mono dark.

23
Deck Help / Poison Nova Rush
« on: December 15, 2009, 10:10:15 pm »
the basic idea is poison with some rainbow from nova quantums.
mark is probably death.
can you upgrade things?
supernova with entrophy mark would make a huge difference, and a deck with this strategy might work.
with not upgraded nova a common mono/duo poison deck will be way more effective.
the lycanthropes and the mutation are random cards which do not fit in the poison strategy.
the thunderbolts will help, prolly 3 would be better. but freeze in a water/death deck will do its job. sundials with poison are useful but 2 of them are just not enough 2 make them work effective in this combination.
and 6 novas to play 4 cards does not make sense. go focus more on your main strategy in deck building.
and before you build a poison deck, you should get a god farm deck to get money fast. and then build your own decks:)

go read here: http://elementscommunity.org/forum/index.php/topic,132.msg807#msg807 (http://elementscommunity.org/forum/index.php/topic,132.msg807#msg807)

24
Deck Help / Any Suggestions?
« on: December 15, 2009, 10:10:15 pm »

i agree with gir.

and since your sundials are not upgraded i would upgrade the miracle you got and use it.

or go entrophy, use supernova, hourglasses and upgrade the sundials, then you can not use the miracle.

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anything
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