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Gravity / Re: Acceleration
« on: January 19, 2011, 12:02:43 am »There are abilities that are inherent to each element; and that identify those elements. In each case there is a "potion" card within that element which works as a creature enchantment to endow that ability. This is the main difference between an element's inherent ability and a creature which shares some qualities of another element. Yes, Anubis has the ability to make other creature immortal, but immortality is an Aether skill, not a Time skill; logically Aether is the controlling element with the card Quintessence that can render anything immortal regardless of its element.To me, fire is all about destroying anything in its path with no regard for safety, even its shield is meant for offense. Growth abilities do not inherently belong to and define fire, life and gravity already had them in the first place.
Consider:
Life: Adrenaline (Green Nymph)
Gravity: Momentum (Charger)
Earth: Basilisk Blood (Auburn Nymph)
Darkness: Liquid Shadow (Vampire, Dagger, Black Nymph)
Light: Luciferin (Ray of Light, Hope, White Nymph)
What if a new card were invented that enabled a creature to put another creature in a Time Bubble? Clearly that card should be Time-based ... not Life-based for example.
Fire is the element of gradual growth. Cards like Lava Golem, Fire Spirit, Fireeater, Rage Potion, Red Nymph all attest to this fact. Now a growth enchantment is invented for a non-Fire element ... it just seems wrong to me. I don't think the card is unbalanced -- I just think that thematically Gravity is the wrong element. Yes, independently it makes sense for this TYPE of ability to exist for Gravity since "Acceleration" is a Gravity-like concept. And it's certainly USEFUL given the makeup of Gravity creatures (heavy and slow). Nonetheless in the current context of the game this card takes away some of the "culture" of Fire and re-assigns it ... and I'm not a fan of that.
What about death/water both having poison? And about half of all elements have some form or other of healing. Even your example, basilik blood puts the creature in a time bubble, yet it is not based on time. Its these things about how elements work together in conjunction that makes this game so interesting.
@Marvaddin
I'm guessing that it would attack as 11/0 then die, like sparks do. But that's assuming that the +4|-2 gets applied at the end of your turn as you attack, haven't tested it yet.