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Messages - BluePaladin25 (36)

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25
Game Suggestions and Feedback / Re: You know what would be awesome?
« on: November 23, 2010, 04:10:02 am »
SoD as life too.
Or just the 20 heal, without the HP boost.
Um... :))


26
General Discussion / Re: [Poll] How many nymphs do you have?
« on: November 18, 2010, 07:43:49 pm »
 :earth :earth :gravity :life :darkness :fire

Not that I'm ever going to use them, unless somebody makes a good nymph-centered ai5 farmer.

27
General Discussion / Re: [Poll] How many nymphs do you have?
« on: November 12, 2010, 12:45:01 am »
Updating:  :earth :earth :gravity :darkness :life

28
Anvil Archive / Re: Luminiferous Aether | Luminiferous Aether
« on: October 21, 2010, 01:50:05 am »
How about Radiation? Photon/RoL and Spark/BL are both creatures of pure energy, and radiation is the emission of energy. So the Aether would be radiating Photons and Sparks.

29
Off-Topic Discussions / Re: Find the game references
« on: September 14, 2010, 07:29:54 pm »
Master Chief at the foot of the building on fire, same one that Bomberman's on top of.

EDIT: Oh, and a little Ghosts N' Goblins going on in the graveyard in the top-right corner.

30
General Discussion / Re: [Poll] How many nymphs do you have?
« on: September 11, 2010, 05:18:06 pm »
Aw yeah, Oracle really came through today. 8)

Now have  :earth :life :darkness
Make that  :earth :life :darkness :gravity :P

31
General Discussion / Re: [Poll] How many nymphs do you have?
« on: September 10, 2010, 09:35:56 pm »
Aw yeah, Oracle really came through today. 8)

Now have  :earth :life :darkness

32
Crucible Archive / Re: Dragonfire | Dragonfire (Upgraded)
« on: September 10, 2010, 03:56:25 am »
So is the dragon in stasis or is the effect in stasis?
The exact words in the details are "puts the dragon into stasis". I'll wager that's how PhantomFox intended it, because if it was just the effect, I'd be hard-pressed not to call it OP.

33
Just had a similar idea, but this works much better. Totally support. :D

34
Game Suggestions and Feedback / Re: Display expected damage numerically
« on: September 09, 2010, 07:53:55 pm »
Here's another thread similar about indications for health. http://elementscommunity.org/forum/index.php/topic,12031.0.html
Whoops, didn't see that. ::) Thing is, it seems like a lot of the boards will only have a few active topics at a time, to the point where I've learned to ignore anything on the bottom half of the page because it's usually over a month old. His idea sounds perfect!

35
Game Suggestions and Feedback / Display expected damage numerically
« on: September 09, 2010, 07:45:07 pm »
Okay, I now this sounds lazy, but it'd be nice if we could see EXACTLY how much damage we're going to do. Tallying up all the damage and healing in your head is fine, but time consuming. We already have part of each player's health bar turn yellow to reflect the damage that will be dealt next turn, and that's great. However, I feel it would really help if there was a small yellow number near each players' health as well (for example, -22). Raise your hand if you've ever ended your turn without playing anything because you thought you would kill your opponent, only to find out you've left them with 1 health.

Another possible thing I would like to see added is perhaps a number showing your total healing per turn from SoG, Bonds, Vamps, etc. It's less of a concern because you'll usually only have a small number of healing sources out at any one time, but it'd still be nice to have.

Just my 2 electrum.

36
Anvil Archive / Re: Dragon Power | Dragon Power
« on: September 09, 2010, 12:22:35 am »
Quick question: Will this affect Leaf Dragon?

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anything
blarg: