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Messages - Belthazar666 (449)

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85
Round 1 / Re: (Time)valuka 2 - 1 (Earth)Terroking
« on: October 27, 2010, 08:38:17 pm »
Good job Valuka. I wasn't sure if this deck would work, but you did a good job choosing it.

86
Time / Re: Round 1 - Decks
« on: October 27, 2010, 08:20:16 pm »
I won :)
Good job Valuka! That's 2. Lets keep it going.

Don't forget to post a topic if you didn't already.

87
Round 1 / Re: (Time) Belthazar666 2 - 0 Nilsieboy (Water)
« on: October 27, 2010, 07:41:08 pm »
Wow very cool to have used Precognition, seen the opponent's hand, and adjusted strategy. Impressive tactics.
Thank you very much. It was kind of risky because if he had a basic deck (Pretty much anything without freeze, that was the only reason I took them.) they would have been dead cards that took 2 quanta to replace. 2 was a little too much and would have hindered my dragons.

88
Time / Re: Timely News
« on: October 27, 2010, 07:32:38 pm »
Mine just finished. 2-0 win to us.  My deck worked just as I planned it. See, dragoon thought that the precogs were there to rush my deck out quickly, they were there to see any possible freeze and know when to evolve graboids. Worked like a charm.

89
Round 1 / (Time) Belthazar666 2 - 0 Nilsieboy (Water)
« on: October 27, 2010, 07:30:44 pm »
Code: [Select]
58s 58s 590 590 590 590 590 590 595 595 5rg 5rg 5rg 5rm 5rm 5rm 5ro 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
These were some good games we had going.

Round 1: I won the coin toss, got both BB to stall his fish and outlasted poison with enough creatures to win the game.

Round 2: He won the coin toss, got a really good start. I used an early precog to judge his hand and hend 2 graboids on the field for several turns while I built up time quanta to run more cards. Got both my BB and was able to give a final push with 4 HP to net time a 2-0 win.

90
Round 1 / Re: (Air) Gyrodiot 2 - 0 (Aether) Tinkady02
« on: October 26, 2010, 05:10:16 pm »
That is actually a really nice deck, I love it. Congrats to Air.

91
Round 1 / Re: (Air)truddy02 2 - (Time)brion 1
« on: October 26, 2010, 04:45:58 pm »
Gratz Air, for the War's first win.
I was expecting a comment from you like; "Good job on using the best Element to help you win the first match in the war!"


92
Time / Re: Round 1 - Decks
« on: October 24, 2010, 11:34:57 pm »
Code: [Select]
58s 58s 590 590 590 590 590 590 595 595 5rg 5rg 5rg 5rm 5rm 5rm 5ro 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
Here's the deck I was thinking about using.

93
Time / Re: Round 1 - Decks
« on: October 23, 2010, 01:02:31 am »
@edun: I really like that deck against Death, I support it. Just don't lose I believe we only have the 6 novas.

Immo: I don't think that deck will work against Darkness. Devourers will eat your light quanta, the pendulums help, but not sure if it's enough. Also note that holy lights won't damage the actual player, only creatures, so you're relying on 4 dragons and 2 eternities. Just 6 cards that do damage. Eternities will also more than likely be used against you with steal.

94
Time / Re: Round 1 - Decks
« on: October 22, 2010, 06:36:12 pm »
One of you should take a discord deck against Air, unless you have two other good decks to go against Air.  Discord will likely hurt them a lot. As will earthquakes. Reverse time earthquake deck might be a little weak. Not sure if we can fit devourer and earthquakes in the same deck, but if we can get a good earthquake/devourer deck that still fits the half time requirement, then it will be a good choice. Devourer eats fire mark quanta for UG, earthquake can hinder the use of flying OE, and maybe even stop them from sniping. Devourers can also be burrowed with earth quanta. There is, however, a big risk putting our devourers out now, so it might not be the best choice.

If we don't use discord against Air, I think we should use it against darkness.

Going against water is hard to deal with. They have a lot of options. Freeze can severely hurt a deck with little creatures, while purify is a very real threat to our scorpions. Toadfish is good CC as well. They can also make a good rush deck. Maybe a rush deck to get out many creatures before they can play a toadfish or poison can take effect. Too many creatures make them pick and choose what they freeze as well. Perhaps a graboid deck.

95
Time / Re: Starting vault
« on: October 19, 2010, 09:22:56 pm »
Code: [Select]
5lc 5lc 5lc 5lc 5lf 5lf 5lf 5lf 5li 5li 5li 5rm 5rm 5rm 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
Dune scorp deck with miracles/holy light for healing, dragons for a damage burst and sundial to stall as well as get an extra draw. Works quite nice, better than I expected.

96
Game Suggestions and Feedback / Re: card safe/folder
« on: October 18, 2010, 08:27:52 pm »
I personally think the big "are you sure you want to sell this rare card" pop-up is enough of a deterrent when at the bazaar.
I agree.

Also note that the game doesn't save until you leave the bazaar, so if you sell something by mistake, just close the window/tab.

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anything
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