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Messages - Astrocyte (258)

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229
Game Suggestions and Feedback / Re: Starter Pack
« on: April 08, 2011, 01:53:33 am »
you just don't want to go through the process of building up your card base like everyone else and just skip right to the end-game of playing for prizes.


What's wrong with that? (regardless of whether a player "really" has time to grind or not)

230
Off-Topic Discussions / Why is your day AWESOME?
« on: April 07, 2011, 02:55:20 am »
Did you have an AWESOME day? Tell us about it here.

231
Game Suggestions and Feedback / Re: Starter Pack
« on: April 05, 2011, 02:03:53 am »
I like the way this discussion is going  :)

I was starting to think that months of grinding (which is really not fun for most people) was some sort of unassailable sacred cow of this game, to the point where most people would rather keep that than have the game become more accessible for new players (and thus more likely to grow).

232
Off-Topic Discussions / Re: Why did you choose your username?
« on: April 03, 2011, 04:09:45 pm »
so I used Gavsword (or Gav's Word) as my username.
Ha, I've totally been reading it as "Gav sword" this whole time.

233
Game Suggestions and Feedback / Re: Starter Pack
« on: April 03, 2011, 05:33:08 am »
+1 in favor of starter packs. I like the ideas of setting up the packs by elemental themes, using electrum to buy the packs, not including any rares in packs, and having the packs get progressively more expensive / less discounted as you buy more packs. We could avoid "electrum laundering" by having starter pack cards sell back to the bazaar for less than usual.

I don't really get the argument "all the veterans [did something time-consuming and annoying] so all the noobs should have to do it too." The amount of grinding you have to do to participate fully in PvP, tournaments, and events constitutes a ridiculously large barrier to entry. Keeping a mechanic that does a great job of shutting out new players, just because it'll make some people who survived the mechanic mad, is absurd.

Vets will still be distinguished from people who bought starter packs by their larger scores and game totals. If that's not enough, there could be an icon or a different color border on starter pack cards, or some other marker to distinguish them from cards earned by grinding.

Or how about this: A lot of forum users have said they'd like to see more quests added to the game and Zanzarino himself has said he'd like to add more. Suppose you earned starter packs (your first one or two, or maybe all of them) through quests? It's not that different from the cash rewards you get now and it'd still be a reward for time and effort spent.

edited for a couple typos

234
Post Your PvP Event Ideas Here / Re: Revolution It's Here
« on: April 03, 2011, 04:28:29 am »
-so the rounds will occur like this you use a trio after three elements have been made so it set up like this first round monos/duos/trios/duos/duos/trios/champion round you can use any previous elements of your teams plus the element you have now (champion round can be a mono of the element you have now or a duo/trio or w/e.
I like this idea -- but I'm not sure I completely understand it! Can you guys help? I put up an example to see if I've got it straight...

Round 1: T1 Water vs. T2 Fire. T1 wins. All T2 players are eliminated.
Round 2: T1 splits into T3 and T4. New elements added are Light for T3 and Darkness for T4. T3 can make Water/Light decks and T4 can make Water/Darkness decks. T3 wins. All T4 players are eliminated.
Round 3: T3 splits into T5 and T6. New elements added are Death for T5 and Life for T6. T5 can make Water/Light/Death and T6 can make Water/Light/Life decks. T5 wins. All T6 players are eliminated.
Round 4: T5 splits into T7 and T8. ... and now I'm not following who gets what elements -- if I'm reading right this round is supposed to use duo decks?

Also, just outta curiosity, how many people would you have sign up to start?

I'm totally signing up for this if/when it happens, though.

235
Humor / Re: SECRET TO THE NEW ELEMENTS!!!
« on: April 01, 2011, 11:33:21 pm »
Silver and Gold for it's shinee-ness.
I'd love to see a working shiny deck.

236
Off-Topic Discussions / Re: Abbreviated Nicknames!
« on: April 01, 2011, 12:00:03 am »
Most people have been calling me Astro. DSSCRA thought my name was Aristocat on first read and called me Cats. I like em both!

How are you gentlemen? All your base are belong to us. You have no chance to survive make your time

237
I wouldn't be playing, my ragequit would've been permanent. I couldn't get a working deck together, and continually got frustrated as I'd eke out just enough money to try a new deck, and then I'd find out it didn't work by losing all my money and having to reset my account and start all over.

But my curiosity got the best of me and I threw "Elements ccg deck help" into Google, and found out about the trainer. Then I started spending more time on the forums.


238
War Archive / Re: Merging War and Card Design War?
« on: March 29, 2011, 12:59:07 am »
tl;dr -- I'm not at all opposed to adding a creative competition to War, but I feel like it needs to be something directly related to War from the beginning, rather than just glueing on Card Design War and announcing that CDW now affects War.

(Fwiw from someone with 25 posts) I don't like it. I just don't see any way that combining the events really enhances either event. I think it'd stifle the creativity we've seen so far in just one round of Card Design War (adding the pressure of having to win for your team and possibly let down 7-10 other people if your card design isn't good enough, and introducing the element/team bias to community voting that others have mentioned), and I think all it would really do for War is... make it bigger.

For adding a creative element to War, what about having something directly tied to War from the very start? For example... a Bard or Storyteller (or group, so it's not all on one person every week) who's in charge of writing up a propaganda bit before each round, and/or a story that dramatically recaps the battles after each round. Obviously the story wouldn't have to be card-for-card and blow-for-blow, but the team members could tell their Bard(s) how the battles went, and the Bard(s) could then write their epic retelling of the mighty victory or cruel defeat. The Warmasters or the community vote could then choose a winner (based on awesomeness of story, not on who won or lost), and their team would get a benefit.

Clarification -- this would be one story per team per round recapping everyone's results for that round, not one story per matchup or one story per game!

239
Multilingual / Re: ESL/ELL
« on: March 29, 2011, 12:08:23 am »
Hi ztormtrooper :)  No need to sign up. Anyone with questions, ask away (or, again, PM if you don't want everyone to see).

I might post answers here for questions I get in PMs, just to share, but I would remove screen names and all other identifying info.

240
Competitions / Re: Voting: Card Design War! (Round 1)
« on: March 29, 2011, 12:02:16 am »
I'm not surprised that so many duels were decided by 5 votes or less. There are several cards here that I'd love to see in the game right now, and many with great potential.

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