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Messages - Astaroth (190)

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145
Competitions / Re: Competition: MS Paint Cards
« on: March 05, 2010, 12:10:31 am »
(http://www.screenshotdumpster.com/)

Has just set the "fail" bar up INCREDIBLY high.
Well..... at least you used the right colors.  ;D

146
It's weird that Mr. Blonde brought up that he has fought quite a few of the hardest FGs, because I have too. The past two or three days have been nothing but Obliterator, Divine Glory, Octane, and Graviton. I honestly thought that maybe the odds of getting these had been changed a bit after yesterday...  :o
In my post i actually had a portion that i deleted detailing that ever since Octane has been introduced the ratios for Chaos Lord, Scorpio and Miracles had all been changed for the worse and was wondering if the randomizer had been changed. BUT then i looked at Vreely's stats and when they bore out basically my exact same ratios i have run over the 1000 games prior i just figured it was bad luck.
Ah, glad to see it was only bad luck.

And I don't see how you guys have wins against Octane. I've NEVER beat him, and I'm using the same deck as Vreely. Maybe you have to get the perfect opening hand... or an early Pulvy, which I never get.  On the other hand, I beat Dark Matter twice yesterday thanks to early Otys and tons of towers.
Like Vreely responded you have to get your Pulvy up rather early and hope that he doesn't get too many gases out. But at least with this version you have a chance to beat him. Considering Vreely and I are 4-7 vs him so far i think you've just been unlucky.
Again, bad luck. Believe me, there are plenty of games where Pulvy is in the bottom half of my deck...

I agree with you completely that Chaos Lord is a weak link of my build.  However, I am learning to deal with him.  You do not need an early Pulvy, but you do need it protected.   Once you get it protected, the game is quickly yours.   If you get it late (only 4 cards left or so), then typically your board is already setup full of fireflies and skeletons and you have a massive bone wall protecting you.   Then play the Pulvy, protect it, and next turn knock down his shield and hit him for 80 damage or so.  2 more turns of this and he's dead.
I tend to forget about his Steals from time to time, and he WILL steal that Pulvy. When he does, it's not pretty. Feral Bonds? Forget them. Hourglasses? Nope. Sundials? Yeah right. He'll destroy them all. Earlier, he slowly took down a Bone Wall with my stolen Pulvy and a few creatures. It's a rather annoying fight if he takes it...

I actually performed pretty well against Chaos Lord with other decks, mainly because they have Steal. Plus, a druid can create a creature with Destroy or Steal abilities.

Now... you want to talk about Elidnis?  I think that is actually my weakest link.  I have no answer for a later game Pulvy and a bunch of bonds and immortal creatures that slowly tear down my bone wall while he remains virtually untouchable behind a jade shield and 40 points of healing each turn.   So far in the 5 games I have caught against Elidnis, only 1 had a late Pulvy, and in that one I was lucky that he never drew a jade shield before I took him out.
With Elidnis, you HAVE to take those Aether towers out, or you will probably lose. Then, you focus on his bonds. This way, he can't summon the dragons, he can't quint the other creatures, and he can't duplicate anything a thousand times in one turn. But like you said, a late Pulvy here can be really bad. This matchup is much easier in other decks I've used that have had Permafrost Shield.

147
Competitions / Re: Competition: MS Paint Cards
« on: March 04, 2010, 11:23:53 pm »
Devil, that looks like a blue man in a turtle shell, and the shell has skidmarks.  :))  :))  :))

+1 Karma to you, sir.

148
The way I see it, if you're a "master" of an element, you should have upped cards of that particular element. I'm not saying every card of the deck has to be upped, but at least half of them should be.

150
It's weird that Mr. Blonde brought up that he has fought quite a few of the hardest FGs, because I have too. The past two or three days have been nothing but Obliterator, Divine Glory, Octane, and Graviton. I honestly thought that maybe the odds of getting these had been changed a bit after yesterday...  :o

And I don't see how you guys have wins against Octane. I've NEVER beat him, and I'm using the same deck as Vreely. Maybe you have to get the perfect opening hand... or an early Pulvy, which I never get.  On the other hand, I beat Dark Matter twice yesterday thanks to early Otys and tons of towers.

I might try the added Druid version, because I have had a few games from yesterday go awry due to not having enough "firepower." One game, Elidnis used five or six Twin Universes on a weak Forest Spirit right before I was about to win. This healed him a ton with Feral Bonds, and instantly took down a small bonewall (Phase Dragons and other Immortal creatures had been slowly tearing it down). My point is that I had that game won, but the shield and bonds were too much.

151
Competitions / Re: War is coming..
« on: March 04, 2010, 05:55:01 pm »
Look at it this way. If Good wins, we get to celebrate because we "overcame the odds." If Evil wins, they don't get much to brag about. As they have stated, they have creature control and permanent control. Everyone will say things like, "What a surprise..."

Honestly, I don't care who wins. It's just a game. However, getting trampled on won't be much fun, but we'll have to play it out and see what happens.

152
Card Ideas and Art / Re: Snatch / Tribute
« on: March 03, 2010, 06:29:17 pm »
Well, we've already discussed how Snatch would be overpowered with Immolation. In my opinion, permanently taking a creature is much different than taking a permanent. Creatures inflict damage and have abilities, and the good ones often cost more than a permanent. This is why temporary control seems necessary.

153
Competitions / Re: War is coming..
« on: March 03, 2010, 05:35:15 pm »
yea, im not gonna try and cover up anything im whining, allowing only 6 upgrades per person (besides masters) is pretty lame.  6 upgrades isnt even enough to upgrade half of my pillars.
*Insert generic "I don't play all day like you, so I don't have as many upgraded cards as you" statement*

Seriously, how do you not see it as fair? And why complain? SG and others are putting this all together to please people, including you.

Surprised there isn't a limit on rares too to make it more even. GL dealing with 6 SoG + fireshield with your 0 perm removal btw "good" :D
Oh, I've already thought about that.  :(

154
Card Ideas and Art / Re: Snatch / Tribute
« on: March 03, 2010, 05:21:37 pm »
it does if you use consuming darkness or elemental tribute.
Exactly. Two cards to destroy one creature...

155
I tried using Vreely's new deck without the druid but after playing a couple extremely long games against Chaos Lord (late late pulvy) and Miracle i couldn't help it... i had to put it back in to make it a 37 card deck. Although it might lose more with the Druid i need it in to keep my sanity.
You jinxed me. After I read this, I had an extremely long game with Miracle. She decked out if that tells you anything...  ???

I'm still using this deck, and the Arctic Octopus absolutely makes a difference. Miracle had 5 dragons in play, so it stalled four of them for me while Oty built up the Bone Wall. Druid probably would've lost it for me.

This is the most consistant deck I've used to fight the FG's.

156
Card Ideas and Art / Re: Snatch / Tribute
« on: March 03, 2010, 04:41:11 pm »
I wanted to point out that Snatch RETURNS to its owner at the end of the turn. It doesn't die...

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