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Messages - Assassim (530)

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505
Card Ideas and Art / Re: Last Stand
« on: January 10, 2010, 04:11:31 am »
Interesting idea, but I just can't see this card being used often; a shield, if properly used or the right situation, can hold you far longer than 1 turn, so why use a card slot on this?
hmm, ill lower the quanta cost by 1 and make it cannot be destroyed or stolen

506
Patch Notes and Development News / Re: Elements 1.17
« on: January 10, 2010, 03:53:39 am »
Zanz... if I might make a suggestion for the next patch...

Tweak the spinner for the Top50 level so that it can only include cards that the deck had enough mana sources to support - and perhaps require at least a minimum number of supported weapons/creatures before a colorless card like shards can appear in the spinner.

I played against a "farm" yesterday that was nothing but pillars and shards. I don't think that's fair to people who work hard to get the rare cards on their own merits.
The people that worked hard to get the rare cards wants to share what they have earned with the rest of us and make our lives a little bit easier, is that really so bad? If you dislike a non time consuming way to get weapons and shards that would otherwise take hours or even days of farming the ai, then don't  do the top 50 battles, just because you dont like getting rare cards doesnt mean the rest of the community doesn't

507
Gravity / Re: New Card: Amber Nymph
« on: January 10, 2010, 03:01:14 am »
None, of these cards would survive long against a rainbow deck, these would be the first to be eaten/mutated imo. No rainbow deck user would be stupid enough to let something with such a strong ability live.

508
Card Ideas and Art / Last Stand
« on: January 10, 2010, 02:56:38 am »
Name: Last Stand
Cost: 5/4 any quanta
Description: Survive a killing blow with 1 hp left, lasts for 5 turns or after the effect has been triggered. Cannot be stolen or destroyed

Rare, only 1 per deck. Kind of like sundial (disappears after 5 turns). Acts as a fail safe in the case that your shield gets stolen or destroyed.

EDIT 1: Reduced cost and made it invincible
EDIT 2: Made it 5 turns instead of 1

509
Game Suggestions and Feedback / Re: The ULTIMATE new synergizing element
« on: January 10, 2010, 02:52:04 am »
13 elements wouldn't look right with our current interface, and lol at the copyright to scaredgirl for the "ULTIMATE" in the title

510
Game Suggestions and Feedback / Re: annoying slots
« on: January 08, 2010, 02:13:32 am »
I would probably kill myself if I get 2 Miracles and 1 Improved Miracle.
They added a little symbol in the bottom left of each card in the slot wheel in v1.17 to get rid of the confusion over the upgraded/un-upgraded cards.

511
Card Ideas and Art / Re: Leech seed
« on: January 08, 2010, 12:30:00 am »
Should be Darkness, and aside from that I suggested a nearly same thing on the Kongregate forums, but... oh whatever. Idea is good as I wouldn't think up a bad one myself, or at least in me-biased opinoin.
Hmm, if we were to change the element to darkness, the name would have to be something a bit more evil than leech seed. Any suggestions?

512
Card Ideas and Art / Re: Leech seed
« on: January 06, 2010, 02:45:14 am »
hehe if only weaknesses and resistance were to be implanted into the game. But then that would make it over complicated

513
Card Ideas and Art / Re: Leech seed
« on: January 06, 2010, 02:15:55 am »
Lol at taking this idea from pokemon...
Haha how did you know? Was watching my little brother playing it on the DS and thought that it would be a good idea for Elements

514
Card Ideas and Art / Re: Leech seed
« on: January 06, 2010, 01:55:28 am »
hmm, maybe instead of reducing the cost of the card when upgraded, i'll make it leech 2 health instead of 1 (kind of like the upgraded poison). But no way the amount leeched should be >/= deadly poison as poison only deals damage and this card heals you for the damage done

515
Card Ideas and Art / Leech seed
« on: January 05, 2010, 11:54:02 pm »
Card: Leech Seed
Type: Spell
Cost: 3 Life
Description: attaches a leech seed to target, drain 1 hp from target to you every turn

Upgraded: 2 health leeched (haven't thought of name)

so basically this card is like a poison that takes health from the target and heals you. It would be similar to deadly poison but only does 1 dmg/heal per turn instead of 3. That way the max life that you can leech from a target is 6/turn. Comment 

EDIT: upgraded version is now 2 health leeched instead of less quanta cost

516
Game Suggestions and Feedback / Re: Remove animations
« on: January 04, 2010, 06:48:49 pm »
Yes, this feature should defiantly be implanted into the game, but to compensate there should be a text box with logs  of what happened in the past turn so you wont be all WTF where did my 50/45 lava golem go. From experiance of playing this game on the slower school/work computers, the game tends to drag its heels when either you or your opponent has more than 15 creatures on the screen. Plus all the gaining quantum from your towers and the (+1,+1,+1,+1s from your firefly's) and all the healing done can take up to 20 seconds just to end a turn. Adding this feature will also drastically reduce grinding time.

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