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Messages - Assassim (530)

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13
Rainbow Decks / Karma - Quit hitting yourself (FG) v 1.25
« on: August 13, 2010, 09:38:31 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

THE FASTEST
MOST FUN
FG
DECK
EVER

...Wins on everything without permanent control
Kills FGs as fast as they would normally kill you :D


Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 749 74d 74d 778 778 778 778 778 778 77s 77s 7am 7ba 7ba 7ba 7ba 7t8 7t9 7tg 7tg 7th 80b 80h 80h 8pj


2x quantum tower  - Quanta generation mainly for shards
4x sog                     - Healing
6x supernova          - Main source of quanta generation
1x gravity shield      - Defense with earth nymph
2x gravity force        - Use on voodoo doll
6x stone tower        - Quanta for earth nymphs
2x earth nymph       - Used to CC enemy creatures and heal/grow voodoo dolls
1x feral bond           - FILLER CARD (add in anything of your choice that is not  :aether :darkness :earth :gravity)
1x improved dusk    - Stalling
1x improved steal    - Steal pesky weapons and other permanents
2x voodoo doll         - Main source of damage
1x nightmare          - Stalling, buys you a couple turns
1x twin universe     - HUGE burst damage to finish off gods
2x quintessence      - Used on nymphs or TUd creature

-Feral Bond can be subbed for anything you want :D

Methods of winning:
-G-pulled voodoo dolls buffed by nymphs (TU for a super fast finish)
-TU their biggest creature while stalling with nypmhs sogs and gravity shield

14
Deck Help / Re: WOW! Is that an 80/3 elite wyrm?!?
« on: August 05, 2010, 08:07:10 pm »
http://elementscommunity.org/forum/index.php/topic,7246.0.html
:P (deck used and strategy used on last page)

15
Archived Decks / Re: Karma - Quit hitting yourself (FG)
« on: August 05, 2010, 04:12:52 am »
creature control = fail
only a few FG have no CC, your earth nymph won't survive

That's why you throw a doll out first to soak up any CCs they might have early on.


heal = fail
miracle and feral bond can recover all those damage and deck you out

Miracle? No. FGs don't miracle from damage reflected from doll
Feral bond? Maybe :P


16
Archived Decks / Re: Karma - Quit hitting yourself (FG)
« on: August 04, 2010, 09:45:39 pm »
..whoops >.<

17
Archived Decks / Re: Karma - Quit hitting yourself (FG)
« on: August 04, 2010, 09:41:39 pm »
The quantum tower is a target for earthquakes, as well as fueling shards (which costs 3 now)

Also the sundials are upgraded so they cost nothing  :P

18
Archived Decks / Karma - Quit hitting yourself (FG)
« on: August 04, 2010, 09:26:38 pm »
Here's a deck I made using the trainer for V.2.25

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6rn 6rn 6rn 6rn 744 744 744 744 744 744 744 749 749 74d 74d 74d 778 778 778 778 778 778 778 778 778 77s 77s 77s 7q9 7q9 7tb 7tg 7tg 7tg 8pt


Win/loss: 6/7

This is more of a fun deck for the people that have Earth nymphs

Card substitutes
-1 nymph for 6 BB's
-Diamond shield instead of gravity
-Chargers
-Pulvy
-sundials are optional

Strategy
-Put a voodoo doll asap in any game (act as bait or to clear up hand)
-Shards, dagger, and dials for stalling
-Nymph can be used to buff the doll or CC creature in early game
-Gravity pull doll when it has a fair amount of HP (can survive 2 turns at least)
-Keep on buffing doll with nymphs (need 200 hp total,  so nymphs are a must)
-Dolls are your shield and sword in this deck
-Have fun watching FGs beat themselves up

Need help gathering more stats :)

19
Darkness / Re: Nightmare
« on: August 03, 2010, 07:55:01 pm »
Easy FG strategy...
Fill the FGs hand with photons
they play the photons
their field is now full of photons
play a shield :)
GG?

20
Pure
[/size]
passive effect

Cards effected:
Any creature currently without an activated or passive ability.

Can not be lobotomized.
Lobotomized creatures gain Pure.

New card: coming soon


Note: this may seem lazy but I have actually put a lot of thought into this and it seems balanced. I aimed for simplicity in this competition instead of going out of common snces reach

21
Forum Bugs, Suggestions and Feedback / Re: Card Idea Section...
« on: July 16, 2010, 06:36:15 am »
Limiting cards to the crubicle can actually be pretty easy. One this forum gets a topic rating system implemented (SG has yet to find a good free one), the star system could daily be used to rate the idea, and for the idea to be moved to the crucible it would need a min of 10 votes with at least a 3 1/2 or 4 star average out if 5. Or make a new rule stating that all card ideas must come with a 5 option poll( 5 stars)

22
Game Suggestions and Feedback / Re: you lost: 19
« on: July 15, 2010, 07:45:59 pm »
Lose against a SS/sod stall deck.

You lost: 520

23
Card Ideas and Art / Inferno | Inferno
« on: July 15, 2010, 12:45:41 am »

Inferno | Inferno
NAME:
Inferno
ELEMENT:
Fire  :fire
COST:
:fire
TYPE:
Weapon
ATK|HP:
3/5
ABILITY:
Weapon: Deals 3 damages at the end of every turn.

Bloodlust: All your creatures and Inferno gains 1 attack for every 20 HP lost under 100
NAME:
Inferno (Elite)
ELEMENT:
Fire  :fire
COST:
:fire
TYPE:
Weapon
ATK|HP:
5/5
ABILITY:
Weapon: Deals 5 damages at the end of every turn.

Bloodlust: All your creatures and Inferno gains 1 attack for every 20 HP lost under 100
ART:
sluutthefeared
IDEA:
Assassim
NOTES:
Typo in the card and pixlr / PS not working so well for me (if someone could edit it to match I would appreciate it)
    All your creatures gain 1 attack for every 20 hp you lose (that is under 100)EG
>100 HP     +0 attack bonus/creature
61-80 HP    +1 attack bonus/creature
41-60 HP    +2 attack bonus/creature
21-40 HP    +3 attack bonus/creature
1-20 HP      +4 attack bonus/creature
SERIES:
Random Idea ^^

24
Darkness / Re: Voodoo Doll
« on: July 15, 2010, 12:30:23 am »
Haha just found this topic! This card looks pretty sweet and can have can be in a large variety of situations. Glad that Zanz took my idea and transformed it into something that fits well into the game   ;D

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anything
blarg: