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Messages - Asmius (145)

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121
In-game Troubleshooting / Re: Trainer is not showing new cards
« on: January 18, 2011, 02:41:06 am »
That's not true actually, Willing3...I had them before the topic started.

122
Entropy / Re: 60 Cards // No Dmg // Deck Out
« on: January 18, 2011, 02:36:53 am »
Fail.

Fully unupped, 28 entropy pillars, 6 dissipation shields and 6 antimatters. No upped.

Forty cards...usually decks out most level T50s. You're screwed versus FGs with this, though.

123
Introduce Yourself / Re: Sort of new...
« on: January 17, 2011, 11:35:35 pm »
What cards?!

124
Duo-Decks / Re: Army of Steel - Good Half-Blood Slayer
« on: January 17, 2011, 06:46:31 pm »
Hmm...A rush?

It slightly resembles L3 Life Rush, but I'm gonna try this!

125
Duo-Decks / Re: Charging Firemasters of Destruction
« on: January 17, 2011, 06:42:07 pm »
I don't get why you have gravity pendulums: It gives you the same as towers for higher cost. For instance, if you had a life mark, you'd get 3 gravity one turn, 3 life the next, etc. etc. Not 6 gravity.

That's the only issue I see.

126
Duo-Decks / Re: Flying Hope {Light|Air}
« on: January 17, 2011, 02:31:32 am »
I have decided to make it half air pillars. Gonna test it in a moment.

127
Duo-Decks / Re: Flying Hope {Light|Air}
« on: January 17, 2011, 02:26:42 am »
Well, right now I have 4 sky blitz, 3 light pillars, 12 pends, 6 queens, three hopes. Any objections?

I may make a deck close to that, TII.

128
Duo-Decks / Re: Flying Hope {Water|Air}
« on: January 17, 2011, 02:19:05 am »
Funplay, step ahead of you :P

Firefly Queens generate fireflies with life. Pendulums offer light/air, for each turn. So I basically get loads of fireflies, fromt he queens.

I coudl take out three light pillars, put in two fireflies and an additional hope.

The fireflies ARE the additional punch. The purpose of the deck is having a steady damage source (Firflies are 3|2. queens 3|7), and a nice backup. Hope will basically make any creature ont he other side useless, unless it's a crappy chimera or mutated. Eaven then, the fireflies will be loads.

Empathy bonds, I forgot to put in. Those will basically INSURE an EM.

The OEs are optional - personally, I don't put in weapons. I have no weapons on my main, and an eternity on my second highest. The real purpose of the deck is a steady damage scoure and the ability to withstand most attacks.

However, sky blits IS a good idea - shockwaves will not be taken away. What's going to happen when you have a momentum/unstoppable'd and you have NO WAY to kill it?

Well, putting in OEs fixes that, but..I don't do OEs.

I'll get another copy out ASAP.

129
Post Your PvP Event Ideas Here / Re: Rushes Vs. Stalls
« on: January 16, 2011, 05:24:52 pm »
Am I too late to join?

Plus, I have never PVP'd, but it sounds fun. Explain it to me?

130
Introduce Yourself / Sort of new...
« on: January 16, 2011, 05:19:05 pm »
Joined several months ago, then quit Elements, now I'm back and new. :)

Hi everyone, I'm Asmius, and for a lack of a better word a slightly intermediate Elements player. Not many upped cards, 19000 score at the moment though.

So..hi.  :rainbow

131
Duo-Decks / Flying Hope {Light|Air}
« on: January 16, 2011, 04:59:40 pm »
Flying Hope
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5oj 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn



Exactly 1,000 electrum coins, I'll start with - but! Now to the purpose of the deck.

It has no real intended target - it does exceptionally well against L3s, and holds itself up against L5s. I have not tested it on fake gods yet.

The shockwave is the creature control of course. Air pendulums are for the life mark - it will be slightly slow to get the queens out, but once you do, you'll never have to wait to summon a firefly.

By the time you've got several fireflies, you should have drawn Hope and several light pillars. And by that time, you're got ten 3|2s on your side, protecting you and also dealing a massive ammount of combined damage.

It holds a slight resemblance to a life rusher, but it has much more protective instincts.

Thought? Comments?

132
Death / Re: Fastest unupped mono AI3 farmer
« on: January 16, 2011, 04:26:12 pm »
This deck rocks if your foureen pillars are updated. Mummy and poison out first turn, dragon on the third.

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blarg: Asmius