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General Discussion / Re: [Poll] How many nymphs do you have?
« on: July 13, 2010, 10:28:14 am »
Auburn Nymph number four today.
GO Earth PLANET!

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When a Puffer Fish actually has legs....Did someone mention a fish with limbs
Well, let's see, there's only one Element that holds capabilities to get through shields.. other than Entropy getting through shields by Antimatter and the randomness of mutations and even perhaps lucky Fate Eggs. Any kind of deck would have it's weaknesses, I'm not trying to cover up the weaknesses to this card or it's combos, but isn't it a fact that all shields are already rendered useless by Momentum? Why bring up an already existing weakness that is set before your idea (which has been suggested before) came to be? Bad pairings in PvP happens quite frequently, some decks just decimate others and lose to others even if both sides played very well. The best you can do is make a deck well rounded to deal with as much things that arises.Of course adding more cards is a risk, but that does not mean you have to add six copies of each to pull it off. Unless you're making an anti FG deck, sure, you need the full combo against those ruthless AIs. But as for PvP and so forth, not everyone has permanent control, and that is what makes the combo more and more viable for usage. You don't need to overfill on Protect Artifacts, maybe only carry two in a deck. All in all, it would amount to about 2 PAs, 2/3 Gravity Shields, and 2/3 Diamond Shields and you're pretty much set for a casual battle. You don't need much Gravity Shields, you could even just have a Gravity Mark! When you don't even draw the right shields, you could probably just do double Diamond Shields as you will have many Earth Towers to spare for the job. For the rest of the deck space, that goes to your preference on how you play.I only added 6 cards based on the combo, You didn't comment on the fact that a lot of creatures can get through the combo. In PvP lots of decks have perm control especially the ones who are made for killing gods. You never know how many towers you're gonna get and 24quanta is a hefty price, without your mark. The rest of the deck probably needs damage Chargers/Shriekers would be good but kind of Expensive. Plus the entire combo is canceled by one, not so rare in PvP card, Momentum.
Nope, the target will remain Immortal because I was thinking that the Icon would only enhance your Blessings cast while on the field, not keep creatures immortal. I think it would be a good way to combo Blessings and hit it (most viable target is a Pegasus) with an Enhanced Blessing for a last chain in the combo. Of course, that deals with holding the Icon in your hand until you need the more powerful form of blessing.Quote"When this card is on the field, Blessing also immortalizes the targeted creature"?So the target creature is no longer Immortal if Divine Icon dies? But you would probably Immortalize Divine Icon itself first, so I don't think this changes things much.