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Messages - Archamarge/Venom[ATE] (36)

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25
Death / Re: Favorite Death Card
« on: January 29, 2011, 06:09:35 pm »
CONDOR FTW! Add it to a deck with plagues and Viruses and Quintessence you have UNSTOPPABLE BIRDY!  :P :))

26
Crucible Archive / Re: Null Wave | Null Wave
« on: January 29, 2011, 03:06:59 am »
You have a typo in there. You have"frist" Not first.

/offtopic

I like the card otherwise. This could prove useful against some rushes and speed/heal bows.  :)

27
Archived Decks / Re: My take on mono aether FG
« on: January 28, 2011, 08:33:14 pm »
-4 :aether Towers, and +4 Recluses. This would help you with the low damage and quanta cost absorption.

28
Card Ideas and Art / Re: Relic (Fake) | Relic Blade
« on: January 28, 2011, 08:25:53 pm »
Too expensive to play, comparing with the other "other" (lol) weapons. I like the idea, though. :)
It's not too expensive. Thats about as much as the cards for there element are.

29
League Archive / Re: Beginners League 1/2011
« on: January 28, 2011, 06:56:09 am »
Jallenw -1 Archamarge -2

30
Buff This Card! / Re: Stone Dragon | Basalt Dragon
« on: January 28, 2011, 02:53:03 am »
Noting that Golden Dragon is 10|10 for 12 :light.  If there every is a need for this kind of a buff then the quanta cost would need to be changed greatly.
congratz on the 1111th post will

but yes, this is overshadowed greatly by shrieker, and it's essentially just a more expensive shrieker, making it a useless card. So therefore we have to do SOMETHING with it :-\
Or we can do something with shrieker, which is likely the bigger problem.

Seriously, all the earth cards are really, really great and honestly don't need a buff, it's just that they are all overshadowed by shrieker and graboid.
Shriekers need to be buffed, they are to low of Hp for there Attack. The ruby dragon is 15/3 and it costs 12 :fire while the shrieker costs 8 :earth and its a 8/3. Both cards need to be buffed. I am personally not a fan of earth cards. But this card DOES need a buff.

31
League Archive / Re: Beginners League 1/2011
« on: January 28, 2011, 02:40:58 am »
Two days ago: OleMAa - 2 Archamarge - 1
Yesterday: OleMAa 1- Archamarge - 2
Today: Jallenw - 0 Archamarge - 2
Sorry about the days, havent been able to find the thread untill now lol.

32
Aether / Re: Aether Mindphase
« on: January 26, 2011, 01:56:50 am »
http://elementscommunity.org/forum/index.php/topic,11135.msg147599#msg147599
Oh, lookie here..
Yeah, you need healing and offensive power for FG's. A Fractal in that up there helps a lot.
That might help a little bit, thanks!

33
Aether / Re: Aether Mindphase
« on: January 26, 2011, 01:44:15 am »
I just tried this on two fake gods, didn't win them. Apparently it needs a little bit more structure. Suggestions are VERY welcome. You might want to try taking a couple of towers out and putting in some Quantum towers.

34
Aether / Aether Mindphase
« on: January 26, 2011, 12:46:36 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80g 80g 80g 80h 80h 80j 80j 80j 80j 80j 8pu
  I've tried this deck 4 times so far on AI3 and I won all four. The objective of this deck is quantum, QUANUTM QUANTUM QUANTUM! Without enough :aether quantum to use duality and spawn your recluses you can't defeat the enemy. In order for you to win you need to get your pillars out and use your Phase Shields untill you can play your mindgate use the duality and get out some monsters to protect from attacks. Once you get your mindgates out you need to duality your enemy untill you get enugh pillars to support his/her type (yes this works unupped, but you might find some struggle with damage). The quintessence are in the deck for the chance you get to play a Entropy AI/player. This way you can use your opponents antimatter against him/her and quintessence it to have a full-time healer.
Hope you enjoy! Would like some suggestions on this deck and you can customize as much as you want.
Thanks! Archamarge/Venom[ATE]

**edited**

35
Death / Re: Fastest unupped mono AI3 farmer
« on: January 25, 2011, 10:18:45 pm »
I know I'm kind of new here, but I'm pretty sure a mono darkness > mono death for AI3 farming. Mono darkness can also topple top 50's every now and again. My darkness farming deck beat Jmizzle with 100hp on the final turn, I also got two weapons off that roll :D


edit. whoops, forgot we were in the "death" subsection of Monodecks :p My b, but my point still stands in some abstract context :p
Nope, this deck is one of the top 3 unupped AI3 farmers in the game.

I have the stats to prove it :)
Can you link the top three mono decks?

36
League Archive / Re: Beginners League 1/2011
« on: January 25, 2011, 03:14:19 am »
Archamarge:2  - mrpaper:1

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anything
blarg: