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Messages - Amheug-ui Maseuteo (77)

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1
Cygnia / Re: Fenghuang | Fenghuang
« on: January 22, 2012, 11:50:59 pm »
I find the main weakness in a non PvP fire rush deck is the fact that your creatures die too easily, take that weakness away...

Quanta denial isn't really a weakness as bounce is a passive ability for creatures.

Nightmare is one weakness, a two+card combo to take down one card is op in my eyes.

Being able to target the creatures as normal isn't really a weakness...

Otyugh/scarab - take a while to set up and if you have excess quanta this is fine, if you don't have 7/8 cards in your hand this doesn't affect your draw at all

2
Game Suggestions and Feedback / Re: Elements the Game - majofa's changes
« on: January 22, 2012, 04:53:09 pm »
Again, please put what the changes were before. Even if it's in spoilers next to the name, I hate having to look every card up to see what differences you've made.

3
Cygnia / Re: Fenghuang | Fenghuang
« on: January 22, 2012, 04:50:51 pm »
Definitely needs a weakness, I think possibly not being able to avoid devour or something, at the moment this just feels SLIGHTLY op. I can see this being abused to the max in a fire rush deck.

4
Rainbow Decks / Re: Limitless speed FG OTK [Semi-Unupped][Epic]
« on: January 22, 2012, 02:41:25 pm »
I got to 190 and was about to submit my stats when I saw how damn close I was to 200 so I played another ten games just to make it even. I've now got the upped version of this and am using it as my actual FG grinder until I can get GotP time or Instosis. ANYWAYS; stats for the fat fat version. This is much higher than I was expecting.

  deck     Limitless Speed FG OTK – Fatty Fat   
  players     Amheug-ui Maseuteo   
  version    1.29 
  win-rate     32%   
  $ track ?    enabled 
  win-rate (n)     n.a.   
  games    200 
  Score/h     205   
  win-loss-(EM)     64-136-(49)   
  Score/h (n)    n.a.   
  time (h:m:s)     15:10:18   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  2506   
  min/game     04:33   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  n.a.   
      Statmasta™realtec                                                               


  score/h  FGei(c)   Statmasta™realtec    wins losses skips EM/Wins
   -1312
   -162
   -155
   720
   910
   -202
   -421
   1097
   -1004
   1066
   771
   -440
   -885
   -800   
   -653
   1070
   -452
   472
   468
   -307
   701
   -474
   -452
   -254
   621
   -253
   -739
   -545
   -14
   -1312
   443
   2314
   5263
   4963
   2268
   -421
   5212
   -1004
   5991
   5076
   1092
   -885
   -800   
   -653
   6314
   -452
   2941
   2743
   -307
   4632
   -474
   -452
   -254
   4479
   509
   -739
   -545
   1663
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   
   1
   1
   8
   7 
   1
   
   5
   
   6
   6
   1
   
   
   
   9
   
   4
   4
   
   5
   
   
   
   3
   1
   
   
   2
    10
    8
    5
    1
     
    5
    9
   
    5
   
    2
    8
    11
    2
    7
   
    6
    2
    4
    8
    2
    3
    6
    4
    3
    7
    5
    7
    6
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     1
     1
     7
     6
     
     
     4
     
     4
     5
     
     
     
     
     7
     
     4
     4
     
     3
     
     
     
     3
     
     
     
     
I got a few VERY lucky wins against certain gods who I really should have lost against, but in reality I would have skipped them, which brings the win rate down to something similar to GiantFrog's. But the raw data is VERY interesting. 15 hours of my life I'll never get back haha...

You put Miracle as a 100%win, 100% EM but I won 4 and lost 4, making it a 50% win. I'ma put some GbG's here.

Akebono Skip. Not a single win.
Chaos Lord Skip. One lucky win so long ago I don't remember how I won.
Dark Matter Skip. Same as above
Decay Easy. One loss where I didn't pull a sanc for ages or the quanta for it for the entire game.
Divine Glory Skip. One lucky win where he didn't pull any explosions for the whole game - very rare.
Dream Catcher Skip. Not a single win.
Elidnis Easiest god of them all, even with a bad hand I slaughtered elidnis every time. Only CC is lobo so you can pull your dragon w/o momentum early and get a possible early win.
Eternal Phoenix Skip. Not a single win.
Ferox Another easy god. No CC whatsoever so pull your dragon early so you don't have to have a full 8 card combo in your hand.
Fire Queen Playable, depends on your starting hand. Lots of CC.
Gemini Skip. Only win was when he didn't pull momentum on more than a couple of creatures for a LONG time which was counteracted by my sancs. He pulls too much power to win.
Graviton Skip. Not a single win.
Hecate Skip. Not a single win. Only two matches out of 200 fights =/
Hermes Skip. Not a single win.
Incarnate Second easiest after elidnis. Has CC.
Jezebel Skip. Not a single win.
Lionheart Playable. Tends to deck himself out a lot, but still try for the combo as he can, and will, rewind his own creatures if he hasn't quint'd them to prevent himself from decking out.
Miracle has no CC so this should be far easier than it actually is, but far too many a time I was killed FAR before I managed to get my defences set up. He can get a 10/10 diving pegasus up on the first turn (rarely, but I've seen it happen) which will kill you in 5 turns on its own, never mind with the backup he WILL put down.
Morte Skip. Not a single win.
Neptune Playable, depends on your starting hand.
Obliterator Skip. Not a single win. Only three matches against him out of 200 =/
Octane Skip. Not a single win.
Osiris Skip. Not a single win.
paradox 50/50 for whether you win or not, it depends on your draw and his.
Rainbow Skip. Eats this deck for breakfast and spits out it's bloody remains. I got one VERY lucky quick win where he didn't pull much PC
Scorpio Skip. Not a single win.
Seism Skip. Not a single win.
Serket Take a look at your hand and maybe play a round or two before you skip this god, he is definitely beatable.

And there you go!

5
Rainbow Decks / Re: Limitless speed FG OTK [Semi-Unupped][Epic]
« on: January 14, 2012, 12:17:30 pm »
Sorry for the delay, I've been ill the past week and haven't been able to get to the computer to finish off the stats, I will resume now.

6
Card Ideas and Art / Re: Raphael / Raphael
« on: January 05, 2012, 11:44:03 pm »
Updated.

7
Level 3 - Armory / Re: Asteroid | Satellite
« on: January 05, 2012, 11:35:33 pm »
This is an interesting one. I would however agree with the post about keeping the upped hp at 4 and changing the cost back to 4 quanta. Apart from that it looks like an interesting card, but one that could be a begger to code.

8
Card Ideas and Art / Re: Raphael / Raphael
« on: January 05, 2012, 11:32:10 pm »
Oh I'm holding back, trust me. I'll only be posting one or two a day from now on. Sorry if I get on anyone's nerves, I just like having feedback on my ideas and this seems to be the only place to do it as I can't build a portfolio or anything similar. Sorry =/

But it has nothing to do with healing, it just gets rid of poison counters so I'm not sure where you're going with that one.

9
Card Ideas and Art / Re: Deepsea Diver / Deepsea Diver
« on: January 05, 2012, 11:27:42 pm »
Oh I'm not doing a full series, just setting it up for a later date. I intend to EVENTUALLY (months and months away) have a full water set. I'll get rid of the series bit out of the title. Sorry for the confusion.

10
Card Ideas and Art / Raphael / Raphael
« on: January 05, 2012, 11:26:35 pm »
NAME:
Raphael
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
3 | 6
TEXT:
:light :light :light :light :light Cure:
Remove 1 poison counter from all of your creatures
NAME:
Raphael
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
3 | 6
TEXT:
:light :light :light Cure:
Remove 1 poison counter from all your creatures
ART:
IDEA:
Amheug-ui Maseuteo
NOTES:
SERIES:
Light Elemental Series
My last idea of the day. Promise.

Any card art would be greatly appreciated, as will thoughts and suggestions.

As always, if this is a copy I do apologise, link me to the original thread and I'll let this die.

 :darkness

11
Card Ideas and Art / Re: Deepsea Diver / Deepsea Diver
« on: January 05, 2012, 11:22:34 pm »
Possibly. I orginally had it much higher health but thought it may be a bit op so changed it to this. If a few more people say it's UP I'll change the health upwards a bit.

I'll change the text when I change the health/anything else.

It's got two passive and one active, the active is the heal and that's the only one that can be lobo'd. It's a part of my new flooding only water cards which would be OP if they could survive in normal conditions.

12
Card Ideas and Art / Deepsea Diver / Deepsea Diver
« on: January 05, 2012, 11:00:25 pm »
NAME:
Deepsea Diver
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Oxygen Tank: Loses 0/-1 a turn. For :air :air fully heal.
Deepsea: Dies when not in flooded area
NAME:
Deepsea Diver
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Oxygen Tank: Loses 0/-1 a turn. For :air fully heal.
Deepsea: Dies when not in flooded area
ART:
IDEA:
Amheug-ui Maseuteo
NOTES:
Can only be played on flooded areas or will die, hence lower cost for higher attack/health.
SERIES:
Water Elemental Series
My second to last idea for today. I'll be doing 1 or 2 cards a day from now on so you won't see the same rush as with the tower series.

Any card art would be greatly appreciated, as will thoughts and suggestions.

As always, if this is a copy I do apologise, link me to the original thread and I'll let this die.

 :darkness

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