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Messages - AeonSiege (127)

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25
Card Ideas and Art / Re: Soul | Soul
« on: February 27, 2011, 06:51:22 am »
Well its not really aether. Its a synergy between aether and air for the unupped version (look at the cost of the ability) and theoretically purely air for the upped version.

PA'd??? Couldn't follow you there. About morning glory, yes, it becomes a creature since its not really targeting. Its the same as animate weapon that doesn't target the weapon.

When Soul merges the weapon doesn't become Immaterial. Thank you sir for noticing. I will add that to the notes.

26
Card Ideas and Art / Soul | Soul
« on: February 27, 2011, 06:32:18 am »
NAME:
Soul
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Immaterial
:air : Possess Weapon
Soul merges with your weapon.
NAME:
Soul
ELEMENT:
Aether
COST:
0
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Immaterial
:air : Possess Weapon
Soul merges with your weapon.
ART:
AeonSiege
IDEA:
AeonSiege
NOTES:
What I meant with merge is that Soul dies but doesn't activate death effects and your weapon becomes a creature.
When Soul merges the weapon doesn't get Immaterialized

27
Crucible Archive / Re: Bank | Bank
« on: February 26, 2011, 03:25:45 pm »
hahaha I also had this idea once but didn't had time to post. Its good to see that someone else did that for me hahaha.

About the name I think you could call it Bet, and I think you should raise the percentage on both since it may not be wise or viable to have 6 of them in a deck. Maybe raise it to 15%(20%) :electrum and make it immaterial

28
Anvil Archive / Re: Dragon Power | Dragon Power
« on: February 16, 2011, 04:09:44 am »
thanks

29
Anvil Archive / Re: Dragon Power | Dragon Power
« on: January 22, 2011, 05:51:23 am »
Well here are some new ideas for these card abilities. Let me know what you think of it. I hope you like.

Effect per dragon element
ElementCostEffect NameEffect Description
AETHER1 :aetherPhasingGains momentum until end of turn
AIR2 :airElectric StormGenerates a Spark
DARK2 :darknessMind ControlGain control of target creature until the end of your opponents turn
FIRE2 :fireBlastDeal 5 damage to the target
GRAVITY1 :gravityRelativityReturn target creature to the owner's hand. The creature owner gains quanta equal to the creature's cost
WATER3 :waterCold BreathTarget is frozen for 3 turns. Stack of pillars only produce half quanta (rounded down) but are frozen for 1 turn
ENTROPY2 :entropyFree WillDragons gains a random dragon ability and Free Will. Free Will is a passive status that trades the dragon's ability to one dragon ability every turn.

30
Anvil Archive / Re: Dragon Power | Dragon Power
« on: January 19, 2011, 11:51:31 pm »
thanks :D

31
Anvil Archive / Re: Dragon Power | Dragon Power
« on: December 19, 2010, 08:20:24 pm »
Q: Would it be a 1 time thing (like lycan)?

If it is, I would make the cost free.
You should read the threads. If you have read mine you should have noticed this question was asked before, and that my answer was "this card is like a butterfly effect, but for dragons", so it is not like lycan.

Wow, awesome idea... But disastrously hard to balance :(

I always wanted dragons to have some sort of ability, specially gravity dragon... Wait, it's gravity pull? Booo!! Make the ability cost 1 :gravity, and I assume it can grant gravity pull to other creatures >.>
Yes, it can put gravity pull on other creatures, it can kill 1 creature per turn, that's why its doesn't cost 1 :gravity.

32
Crucible Archive / Re: Needs a name| needs a name
« on: December 12, 2010, 08:38:51 pm »
Well my first thought about the card was that the ability could be named collapse, since in physics a body with great mass collapses on itself, and the creature could be named Graviton Manipulator, Graviton Controller, or Graviton Mage, since it is a gravity creature doing the ability.

33
Anvil Archive / Re: Dragon Power | Dragon Power
« on: December 11, 2010, 12:41:02 am »
Thank you Nepycros for worrying about his card. I couldn't answer to this before because in this time of the year I can't be as active as I wanted to. But yeah I'm going to work more ideas for each element.

34
Crucible Archive / Re: Resonance | Improved Resonance
« on: December 10, 2010, 11:53:14 pm »
I've added a poll. So please let me know what you think about the card.

35
Crucible Archive / Re: Level 1 - Crucible - Entropy Card Ideas - 27 Cards
« on: December 10, 2010, 07:14:49 pm »
Resonance card doesn't appears in the card pic list  :(

36
Forge Archive / Re: Paladin | Paragon
« on: December 10, 2010, 07:04:34 pm »
Pic problem fixed. Now again to crucible voting.

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anything
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