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Card Ideas and Art / Adders awesome card list
« on: December 15, 2009, 10:09:36 pm »Spell - Striking light - 1W - Target creature turns into a photon
Spell - Convert - 5W - Gain control of target creature with power less then 6
Spell - Corrupt - 5B - Gain control of target creature with toughness less then 6
Perm - Crypt - 5Death - When a creature dies put a counter on Crypt. 5Death:Remove 2 counters and put a 2/3 Vampire spawn with vampirism into play
Perm - Chappel - 5 Light - When a non-death or Darkness creature is put into play put a counter on Chappel. 5 Light:Remove 5 counters and put a Cleric into play with 1W: Gain 3 life
Spell - Rust - 1 Time - Destroy target weapon
Creature - Shade - 1 Dark - 0/1 - 1Dark gain +1/+1
Recycle Pillars. When the pillar is destroyed it turns into a conflicting element
Life->Death
Light->Dark
Æther->Ground
Air->Gravity
Time->Entropy
Fire->Water
Spell - Energy Drain -3 Entropy - For every 10 entropy quanta your opponent takes 1 damage and loses 4 random quanta.
Spell - Landslide - 8 Earth - Burrow all creatures. ***Only allow creatures with burrow, to unburrow.
Spell - Avalance - 8 Water - Freeze all creatures.
Spell - Flood of Light - 8 Light - All creatures turn into photons.
Spell - Backlash - 8 Entropy - All creatures deal damage to themselves.
Spell - Gravity well - 8 Gravity - All creatures gain "Gravity pull". ***Active for all creatures. Hence, if I have 34 HP worth of creatures out it has to go through that to hit me.
Spell - Voiding Edict - 8 Darkness - Destroy all creatures- Lose life equal to their total cost.
Spell - Fading Existance - 8 Aether - Creatures gain 2 counters. Remove a counter at the end of every turn. Destroy them when the counters run out.
Rain of Fire and Thunderstorm - Bump up 1 damage.