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Messages - 7_Deadly_Sins (333)

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265
Can you do Enterinty ( spelling? :P ) some time in the near future?
Please and Thank You.

266
Trio & Quartet / Re: Entropy/Aether deck
« on: July 06, 2010, 03:32:32 am »
Ok. I tried making a rainbow on the trainer with the ball of lightning and RoLs and it was good against lvl 5s but wasnt against FGs.

267
Trio & Quartet / Re: Entropy/Aether deck
« on: July 06, 2010, 01:27:22 am »
Not even possible to turn it into a rainbow where you add defense/healing?

268
Rainbow Decks / Re: Mutant factory
« on: July 05, 2010, 04:13:09 pm »
This was the deck I was trying t omake but wasnt sure how to make it. Thanks.

269
Forum Game Archive / Re: Elements Mafia 8 by Implosion
« on: July 05, 2010, 02:59:22 pm »
Decktrya- 7 (BigBadBanana, ddevans96, icecoldbro, $$$man, 918273645, linkcat, Wardead)
$$$man - 6 (Demagog, 1chase1997, surferdude12010, Shadow10, firemaster2010, Flying Farenheit)
BigBadBanana - 3 (Purity_Riot, xdude, 7_Deadly_Sins)
3-way Tie!

270
Trio & Quartet / Re: Entropy/Aether deck
« on: July 05, 2010, 01:41:08 pm »
There fixed the mark.

271
Trio & Quartet / Re: Entropy/Aether deck
« on: July 05, 2010, 11:57:10 am »
The mark is entropy, and there is just no way to make a deck around this concept of mutating no cost or low cost creatures for better creatures to take down FGs?

272
Trio & Quartet / Re: Entropy/Aether deck
« on: July 04, 2010, 10:32:11 pm »
This deck is a duo RoL cost nothing, and i mean adding more cards to make it a viable way of taking down FGs with the same concept of using Fallen Druids to mutate RoLs and Ball of Lightnings to make an army.

273
Trio & Quartet / Re: Entropy/Aether deck
« on: July 04, 2010, 10:00:24 pm »
Would this deck be viable as a rainbow?

274
Trio & Quartet / Re: Entropy/Aether deck
« on: July 04, 2010, 09:46:14 pm »
Do you ever run out of Entropy quanta?

275
Trio & Quartet / Entropy/Aether deck
« on: July 04, 2010, 09:24:04 pm »
 Not sure if someone made this deck before me.
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6u6 6u6 7jp 7jp 7jp 7jp 7jp 7jp 809 809 80h 80h 80h 80h 80h 80h 8pj


The idea is to get Fallen Druids out then Quintessence them. Then use their ability on RoL and Ball of Lightnings.
Any suggestions or comments on how to make this better?


Edit: Anyway to make this idea kill FG's or atleast farm T50?

276
Strategy / Re: RoL+Fractal+Hope Strategy guide!
« on: July 04, 2010, 07:46:51 pm »
Anyone else having not so good luck with this deck, the pass two days?

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