wow .. this statistics are mint! ^^ , and lots of discussion.. hm.. almost all has said ..
first, i totally agree with:
i think that all these statistics wont be useful until pvp wont be fixed. right now it say only that people play against the gods and only rainbow can beat the gods. first fix pvp (desync bug, ranking, more rewards) and just than nerf cards, if they are too strong in pvp. i mean it is just senseless to nerf hourglass and firefly queen because they are used in rainbow while the normal FFQ deck and Time decks are not too dominant at all.
Quite surprised no one else thought of this. I completely agree. Balancing should be based on player against player aspects, instead of player against computer, since it really doesn't matter how we play against the computer, anyways.
! .. so i'm with them .. nerfing should be after pvp fix ..
In fact there are mono decks (
, but I heard about
and
too ) that can be used against FG, just with much lower winning percentage than a rainbow. I never used these though...
yep.. my upped 30 card duo dark-(time or grav) can win more the fg-Seism than my upped 30 card rainbow can.. but the rainbow can do better stats overall .. thats why i can't agree more with:
Only rainbow decks can potentially beat all the FGs. To make mono and dual decks more popular, there should be more Oracle-like things where it predicts the next FG you meet. That way it encourages people to design decks that specifically counters some FGs, instead of forcing them to use rainbows to counter all FGs.
imo =]