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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg361328#msg361328
« Reply #24 on: July 05, 2011, 09:24:59 pm »
I've been thinking a bit about the problem of forfeits (win or lose) impacting the event and came up with the following possibilities to level the playing field:

1.  Normalize the number of relics won per round
    The range of relics won could be scaled to a fixed scale, e.g. highest total always gets 10 relics
Advantage:  Each round has similar importance - currently a tough victory one round might be worth only 4 relics while another round someone can get 20 relics with reasonably strong decksAdvantage:  Forfeit wins could get some reasonable total, such as 6 relicsDrawback:  The capped max relics does not reward risky Grids as much[/list]

2.  Give bonus relics (win or lose) for "using" the event
    In many rounds, it has been advantageous to ignore the event and just grab as many relics as possible with solid grid picks
Advantage:  Encouraging people to use the events each round will result in greater variety of decks each roundDrawback:  Some events, such as dispersion, work less well if there is no cost to using it[/list]

3.  Give each players 2-3 relics income each round
    Each player gains 2-3 relics income each round which they can spend on upgrades, spend on event abilities, or just hoard
Advantage:  Players who have lost in the early rounds would still be able to use upgrades and/or the event[/list]

Offline Seraph

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg361343#msg361343
« Reply #25 on: July 05, 2011, 09:44:23 pm »
I really like ideas 2 and 3, but idea 1 is part of the game,
personally, I have been taking relatively smart, but risky picks from round 3/4 to try and catch up, I've managed to atleast have a small chance at winning, if all the leaders lose, etc...
As you can see, my POV is heavily biased, because I've been a risk taker in this event, but you understand don't you?

Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg361471#msg361471
« Reply #26 on: July 06, 2011, 01:59:01 am »
I really like ideas 2 and 3, but idea 1 is part of the game,
personally, I have been taking relatively smart, but risky picks from round 3/4 to try and catch up, I've managed to atleast have a small chance at winning, if all the leaders lose, etc...
As you can see, my POV is heavily biased, because I've been a risk taker in this event, but you understand don't you?
I guess idea #1 as I first worded it wasn't really normalizing relic ranges across rounds but winsorizing at 10 relics.  That's not what I wanted, so let me try again:

It makes sense to allow risk-taking, but the problem could arise next round that someone has a 15 relic lead, but there is no way to win >= 15 relics from the board.  This is because some past rounds have been much more lucrative than others.  In a future event, one might be able to rescale relics across rounds (but not cut off risky Grids within a round):  still rewarding successful risk, but making sure that a big risk in one round pays out similarly to a big risk in a later round.

Offline TStar

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg440833#msg440833
« Reply #27 on: December 20, 2011, 07:15:56 pm »
Grid #2 is tentatively scheduled to begin on February 10th, 2012.  Look for a sign-up thread to be posted sometime between February 1st and then.
Carpe Diem!!

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Re: Grid - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=27677.msg464797#msg464797
« Reply #28 on: February 26, 2012, 11:45:02 pm »
I wouldn't mind people who send in picks getting +1 relic for each time they send a correct pick.
You're just as selfish as I am. You're just not as good at it yet.

 

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