Okay, I can see that. I am also curious how 'out of control' the number of relics will become. The first round there was a potential of 3 relics for a win. This round, I see an 'easy' 15... I just don't want to see a point where the top few go "I have 45 relics, I can spend 10, have full upgraded decks, and win 25, where as my opponent can't...doesn't matter what cards I pick, full upgraded deck >> non-upgraded deck." We'll have to see how it plays out I guess. With risk come reward (earning the 15 this round and spending some in a gamble to earn a lot more) and those who put themselves out there will be the winners. Again, some more comments and trying to understand how the game will be round 7, and how to prepare for it.
I had a hard time deciding how many upped cards must grant a Relic, without knowing how would look the Grid after some rounds. I based the 3 ups/Relic on an average 5 Relics/win. Not too many (unfair advantage to previous winner), not too few (too risky to use).
I am very concerned by the balance of the rules, but I can't know in advance how will evolve the Grid (that's completely chaotic). Moreover, that's the first time Grid is run so... we'll wait and see, and eventually balance stuff mid-event.
As for the forfeit rule, it has been created so as you can't gain more Relics than another player who played his/her match. Why no event bonus ? As event restrictions are optional, I thought of evaluating the minimum risk took by winners... and I came up with this. I agree we can find a better evaluation, but I actually hoped that there wouldn't be inactive players
Once again, I'll look very, very closely to the balance issues.