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Elements the Game => War Archive => War => Events and Competitions => Gravity => Topic started by: GG on March 27, 2011, 11:02:14 pm

Title: Vault Building
Post by: GG on March 27, 2011, 11:02:14 pm
Discuss about building the vault.

You have run out of time to Complete your Opening Vault.

Penalty for failure. 12 cards.

If you Fail, ... best not fail.
Title: Re: Vault Building
Post by: jmdt on March 28, 2011, 12:36:28 am
I already have a general idea what I want with the propaganda bonus.

Assuming you can still pick any cards you want, I'd like for 6 nova and 6 flying weapon.

6 nova will allow for an extra novagrabby/novavoodoo and flying will let us use a 3rd cat titan deck.

The 6 nova are a definite.  The 6 flying are up for discussion as we dig further into vault building.
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 01, 2011, 11:18:42 pm
wings...
4~6 of them...
judging from war 2, a majority of decks involve graboids..
Title: Re: Vault Building
Post by: jmdt on April 03, 2011, 02:20:47 am
We've got like 3 days left here, so we need some ideas of what we do and do not want.
Title: Re: Vault Building
Post by: thatnewguy on April 03, 2011, 02:52:08 am
Get cards that have easy base synergy with gravity for starters, and easy cards we can fit into other decks (low cost cards). Perhaps we should also consider our base decks in our vault as well as novas and easy access into our best decks. Maybe focus on some good PC/CC as well so we aren't stuck without it at any time.

Just some starting thoughts.
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 03, 2011, 03:09:25 am
this may sound very biased, but phoenixes and immolations...
gravity should be able to do wonderful things with them
Title: Re: Vault Building
Post by: thatnewguy on April 03, 2011, 03:49:41 am
Tried it, they fail. I'd prefer to keep them at a minimal, GG used them in trials because upped =/= unupped. That might be a master deck though, I'll think on it.
Title: Re: Vault Building
Post by: jmdt on April 03, 2011, 04:02:42 am
Yeah, immo decks just aren't reliable enough in an unupped environment with a 50% gravity constraint.  If you can find a great build, please do.

Things we need.

PC: pulvy, deflag and steal are our options here.
CC: We have gravity pull, but that's not really the best CC.  We need instakill stuff like lightning, ragepot, fire bolt, etc.
Rainbows: Having cards to utilize novas are a must, especially later in war.
Cards that have good synergy with gravity cards: voodoo doll, adrenaline, animate weapon, earthquake, discord.  We need to find what we do best and make sure we have that covered.
Anti-elements cards:  I'm a big fan of playing our best decks rather than trying to pack a vault of counters, but there are a few cards/decks that complete shut down other opponents that we should definately examine.  I've lost a share of war duels packing holy lights and purifies so I'm not a huge fan of rolling such 1 trick ponies.  Cards like wings, fire shield, reverse time are uniquely effective versus certain elements and should be explored.
Extra quanta generators: Ultimately we will lose duels, we need a stash of extra pillars/pends to make sure we can keep fielding good decks no matter what happens.
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 03, 2011, 04:05:50 am
nova utilization cards:
lightning, shockwave, BB, arsenic, chaos seed, deflagration, freeze, and RT

discords are also kinda nice
Title: Re: Vault Building
Post by: jmdt on April 03, 2011, 04:52:55 am
Just running some numbers here; our total player cost is 49: me 12, tng 12, kdz 9, TStar 8, TII 6, male 1, ein 1.

So that makes our starting vault 500 - 49 = 451 cards

With the propaganda bonus, this raises our vault to 451 + 12 = 463 cards

To put this in more understandable terms, that is 15.433 30 card decks.

So we have a few options based on how many decks (assuming 30 cards) we want versus spare cards:
We can roll 11 decks and have 133 spare cards.
We can roll 12 decks and have 103 spare cards.
We can roll 13 decks and have 73 spare cards.

Depending how agressive/conservative we want to be the 11-13 card deck range is prolly what we should shoot for.
Title: Re: Vault Building
Post by: thatnewguy on April 03, 2011, 04:56:26 am
I say 12. Give us enough leverage to go offensive or defensive if the time comes, but we won't have all 30 card decks.

So, on that note, I say 10-11 decks of a mixture of stall and 30 card decks to really optimize our abilities to play whatever is nessecary. Our filler cards can be our back-up aggression/defensive cards to what we fall back on when times are rough.

But, now we need to really focus on what we want to play as either against our element (offensive with rush) or with our element (defensive with stalls) or a mixture of both. This will heavily affect our starting vault.


Discuss.
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 03, 2011, 05:19:21 am
well, assume this:
type A ruthless rushing > stall > type B rushtall (rush with control) > type A ruthless rushing...

so... 12, 4 of each category?
Title: Re: Vault Building
Post by: GG on April 03, 2011, 06:07:33 pm
well, assume this:
type A ruthless rushing > stall > type B rushtall (rush with control) > type A ruthless rushing...

so... 12, 4 of each category?
No. I'd like to have more rushes as most people would not expect rushes from gravity. I'll be on docs chat the entire day, and we'll make the vault once some people get there.
Title: Re: Vault Building
Post by: GG on April 03, 2011, 09:03:41 pm
I've chosen 12 decks to be in the vault for now:

Fractal charger (gen)
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 576 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 745 745 745 745 745 80i 8pu


Quint fireeater trio
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55q 55q 55q 55u 55u 55u 55u 55u 576 576 576 576 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 621 621 621 8po


Cat titans (x2)
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 561 561 5oi 5oi 5oi 5oi 5oi 5oi 8pr


Voodoo acceleration
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55o 55o 55s 55s 55t 55t 55t 562 562 562 562 562 562 5v0 5v0 5v0 5v0 5v0 5v0 8pt


Nova grabby (Bhole)
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55k 55k 55k 55k 55k 55l 55l 55l 55l 55q 55q 55v 55v 576 576 590 590 590 590 590 5og 61q 8pm


Nova grabby (charger) x2
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 55k 55k 55k 55q 55q 55s 55s 55t 55t 55t 55t 55u 576 576 576 590 590 590 590 590 5c1 5og 61q 8pm


Antimatter stall
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
4vi 4vi 4vn 4vn 4vn 4vn 4vn 4vn 55m 55m 55m 55m 55m 55m 55t 55t 55t 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 576 8pj


Blessed oty
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55r 55r 55r 55r 576 576 576 576 576 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5li 5li 8pq


Taters over easy (gen/lt)
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
55s 55s 55s 55s 55t 55t 576 576 576 576 576 576 576 576 576 576 5ld 5ld 5li 5li 5ll 5ll 5ll 5ll 74i 74i 74i 7n2 7n2 7n2 8pq


Ghosts /oty
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
55q 55q 55q 55q 55q 55r 55r 55r 576 576 576 576 576 576 576 576 576 576 576 576 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 8ps

Title: Re: Vault Building
Post by: GG on April 03, 2011, 09:17:09 pm
Timer added on the OP
Title: Re: Vault Building
Post by: thatnewguy on April 04, 2011, 01:51:35 am
Decks we plan on taking: (may change quickly)
Fractal chargers
Code: [Select]
55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 576 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 745 745 745 745 745 80i
Quinted Fire eaters
Code: [Select]
55k 55k 55k 55q 55q 55q 55u 55u 55u 55u 55u 576 576 576 576 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 621 621 621
Catapult titans
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 561 561 5oi 5oi 5oi 5oi 5oi 5oi (x2)

Nova grabby
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55k 55k 55k 55k 55k 55l 55l 55l 55l 55q 55q 55v 55v 576 576 590 590 590 590 590 5og 61q
AM stall
Code: [Select]
4vi 4vi 4vn 4vn 4vn 4vn 4vn 4vn 55m 55m 55m 55m 55m 55m 55t 55t 55t 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 576
Blessed Oty (Om nom nom)
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55r 55r 55r 55r 576 576 576 576 576 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5li 5li
Second nova grabby
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 55k 55k 55k 55q 55q 55s 55s 55t 55t 55t 55t 55u 576 576 576 590 590 590 590 590 5c1 5og 61q (maybe -1 spirit +1 grabby?)

Immophoenix
Code: [Select]
4vh 55k 55k 55k 55t 55t 55t 55u 55u 55u 55u 55u 55u 576 576 576 5c1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5og 61q
Ghastly nightly feeders
Code: [Select]
55q 55q 55q 55q 55q 55r 55r 55r 576 576 576 576 576 576 576 576 576 576 576 576 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru
Oty Stalkers
Code: [Select]
52g 52g 52g 52g 52q 52q 52r 52r 52r 52r 52u 52u 52u 55k 55k 55k 55q 55q 55q 55q 55r 55r 55r 576 576 576 576 576 576 576
Discord/BH
Code: [Select]
4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 55k 55k 55t 55t 55t 55v 55v 55v 55v 55v 576 576 576 576 576
Voodoo Accel v2
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55t 55t 55t 55t 55t 562 562 562 562 562 5ur 5ur 5v0 5v0 5v0 5v0 5v0
With this we have EXACTLY 69 (hardy har har) cards left. This means we can take the guts for 3 other 30 card decks or just take cards that give more synergies that we can make decks based on what decks are listed above. I say we take 2 decks and with our remaining 30~ cards or so take synergy cards that will really make us fly in later rounds.


Discuss. I will update the vault tomorrow whenever I get home from work.
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 04, 2011, 02:00:27 am
no wings...
considering how often grabbies will be used, I think some wings will be good
Title: Re: Vault Building
Post by: thatnewguy on April 04, 2011, 02:02:18 am
no wings...
considering how often grabbies will be used, I think some wings will be good
We have 69 left over cards, maybe take wings?
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 04, 2011, 02:08:38 am
no wings...
considering how often grabbies will be used, I think some wings will be good
We have 69 left over cards, maybe take wings?
that's what I meant, take some wings with the 69 cards we have left over
and aside from that... some more gravity pillars/pends?
Title: Re: Vault Building
Post by: TStar on April 04, 2011, 07:05:09 am
Not really sure how to say this tactfully so I'll be blunt......I really hate the fault posted here.  I see a ton of broken decks.  I see us ignoring obvious synergies that are proven strong and effective.  I see lots of bad losses in many of these decks.

Fractal charger, Quint Fire Eater, Cat Titans are all keepers.  These suckers are proven and powerful.  Novagrabby works, although I think we should settle on the version that works best instead of trying to use two.  Blessed Oty and Voodoo Accel v2 are both solid situationally.  These decks can work.

Then there are decks I'm not sold on.  The AM deck looks like a loser to be honestly.  I don't see it rolling AM fast enough to keep up with most decks damage.  It might work but I'm just not sold on a shieldless stall nor a deck that relies on no momentumed creatures to get enough damage.  Immophoenix is a disaster waiting to happen.  Barring an outstanding draw you realistically won't even be able to use your first immo until the 3rd turn, and that's assuming you haven't been Discorded or outrushed already.  If we play this deck we'll have to get a very favorable matchup to avoid losing badly.  Ghastly night feeders I despise.  0|3 Otys are junk and I don't see many teams being stupid enough to give up 1 and 2 HP critters to feed on.  No we have some momentum to try and pump us up and GotP+RT but no Eternity's.  This deck just doesn't seem to work as is and would probably be better as a Dune Scorp deck with Eternity's.  But by far the worst deck is Oty Stalkers.  4 Momentum to power 6 creatures, and a complete reliance on otys eating to maintain any semblence of life and bone wall size.  I can't even think of many decks that would be strong against honestly.

What I'm seeing are a bunch of decks that will get crushed by a speed poison deck or a neurotoxin/RT deck.  Why have we completely ignored a deck type that almost every element used last war?  We don't have any purifies or counters really.  I'm also very confused about how we've completely ignored the most powerful synergy we have in earth.  Why don't we have any Pulvy decks?  Where are the EQ/BH decks?  Why are we ignoring the powerful Gravity Shield/BB combo?  Heck, we could put a Warden stall to amazing effect if we tried!  I feel like we are throwing away our strengths to try and be novel, but new and different isn't always better.  I see tons of people every weekend in the tournies trying to do something new and complex, and it works on occasion.  But the winning decks, especially for me, always seem to be the ones who keep it simple and play to the established strengths.  It's ok to roll something new and throw a curveball from time-to-time, but it's not ok to completely ditch the reliable fastballs in the process.

We have 1 day to really decide if these new decks are better than the simple and reliable ones already out there.  Think about it people, because I'm really starting to think we are setting ourselves up for failure right now with some of these choices.  Anyways, that's just my 2 cents.
Title: Re: Vault Building
Post by: jmdt on April 04, 2011, 07:43:31 am
Not really sure how to say this tactfully so I'll be blunt......I really hate the fault posted here.  I see a ton of broken decks.  I see us ignoring obvious synergies that are proven strong and effective.  I see lots of bad losses in many of these decks.

Fractal charger, Quint Fire Eater, Cat Titans are all keepers.  These suckers are proven and powerful.  Novagrabby works, although I think we should settle on the version that works best instead of trying to use two.  Blessed Oty and Voodoo Accel v2 are both solid situationally.  These decks can work.

Then there are decks I'm not sold on.  The AM deck looks like a loser to be honestly.  I don't see it rolling AM fast enough to keep up with most decks damage.  It might work but I'm just not sold on a shieldless stall nor a deck that relies on no momentumed creatures to get enough damage.  Immophoenix is a disaster waiting to happen.  Barring an outstanding draw you realistically won't even be able to use your first immo until the 3rd turn, and that's assuming you haven't been Discorded or outrushed already.  If we play this deck we'll have to get a very favorable matchup to avoid losing badly.  Ghastly night feeders I despise.  0|3 Otys are junk and I don't see many teams being stupid enough to give up 1 and 2 HP critters to feed on.  No we have some momentum to try and pump us up and GotP+RT but no Eternity's.  This deck just doesn't seem to work as is and would probably be better as a Dune Scorp deck with Eternity's.  But by far the worst deck is Oty Stalkers.  4 Momentum to power 6 creatures, and a complete reliance on otys eating to maintain any semblence of life and bone wall size.  I can't even think of many decks that would be strong against honestly.

What I'm seeing are a bunch of decks that will get crushed by a speed poison deck or a neurotoxin/RT deck.  Why have we completely ignored a deck type that almost every element used last war?  We don't have any purifies or counters really.  I'm also very confused about how we've completely ignored the most powerful synergy we have in earth.  Why don't we have any Pulvy decks?  Where are the EQ/BH decks?  Why are we ignoring the powerful Gravity Shield/BB combo?  Heck, we could put a Warden stall to amazing effect if we tried!  I feel like we are throwing away our strengths to try and be novel, but new and different isn't always better.  I see tons of people every weekend in the tournies trying to do something new and complex, and it works on occasion.  But the winning decks, especially for me, always seem to be the ones who keep it simple and play to the established strengths.  It's ok to roll something new and throw a curveball from time-to-time, but it's not ok to completely ditch the reliable fastballs in the process.

We have 1 day to really decide if these new decks are better than the simple and reliable ones already out there.  Think about it people, because I'm really starting to think we are setting ourselves up for failure right now with some of these choices.  Anyways, that's just my 2 cents.
I agree with most of this. 

I don't like unupped oty's that much.  The immophoenix is way to inconsistant.  The desthstalker deck looks to seriously lack damage with 4 stalkers for attackers.  The GotP deck definately works, but I'm not so sure about the oty support.  The deck is strong versus immo or nova decks, but the stalkers must be buffed to eat a shrieker.  I know the dune scorpion deck is effective versus several entropy decks, maybe we should explore that more. and yes, 1 uniform novagrabby version will make thing 100% easier.

I also think we need atleast 2 earth duos.  Earth in one of the best synergies we have and I'm always a fan of using our strongest decks and making them beat us.  Pulvy is an absolute must for our arsenal and we need a few decks built around it to really maximive our efforts.  Earthquake, warden + momentum, grav shield + BB, cat + BB, armor + oty.  All ideas we should explare before we settle on a final vault.

I'd also like to roll a wings deck as it rolls over several elements when used at the right time.  I like dragon blitz, but that doesn't seem to be a popular choice.
Title: Re: Vault Building
Post by: Captain Scibra on April 04, 2011, 10:50:51 am
Quint Fire Eaters, Cat Titans, Novagrabby, and Voodoo Acceleration V2 are keepers for sure.  Fractal chargers is there but imho might be taking the space of a better deck, should we find one, since its designed for GG, being crappy with the chargers unupgraded. 

Also, the vault started at 480, as I have last read in the What will be different in War 3 thread, so we have 480-49+12=443 cards space.
Title: Re: Vault Building
Post by: GG on April 04, 2011, 11:52:51 am
The decks we keep:

Fractal chargers (General only) x1
Quinted Fireeaters x1
Catapult Titans
Novagrabby Bhole version x2
Voodoo acceleration x1


Adding new decks (haven't been completely designed yet; mostly copied from last war):

Deathstalker (note : probably modify it to make it bonewall based)
Code: [Select]
52g 52g 52o 52o 52o 52o 52o 52q 52q 52u 52u 52u 52u 52u 52u 55k 55k 55k 55k 55m 55m 55q 55q 55q 55q 55q 576 576 576 576
Neurotoxin
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55q 55q 55q 55q 55q 576 576 576 576 576 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt
Adrenamercs (probably gonna be general/Lt use only though)
by girlsgeneration
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55n 55n 55n 55n 55n 576 576 576 576 576 576 5bs 5bs 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 8pn


Immophoenix
Code: [Select]
55m 55m 55u 55u 55u 55u 55u 55u 576 576 576 576 576 576 576 576 576 576 576 576 5f6 5f6 5f8 5f8 5f9 5f9 5fc 5fc 5fc 5fc
(some sort of EQ/warden deck; we will pack pulvy as extra cards)

(some sort of wings deck)


Extra cards to pack:

:darkness Devourer, steal
:earth Pulvy, warden
:entropy moar discords, novas
:death arsenics
:gravity titans, accels
:life ?
:fire deflags
:water freezes, MAYBE purify
:light holy lights, blessings
:air shockwave, fog, wings
:time RT
:aether lightning, moar phase shields


Title: Re: Vault Building
Post by: TheIdioticIdiot on April 04, 2011, 01:29:58 pm
just a thought
momentum oty has 4 hp, shrieker has 3...
could be useful if we pick up just a few otys, they can be used by GG and jimmy too (upgraded)
Title: Re: Vault Building
Post by: thatnewguy on April 04, 2011, 01:34:34 pm
Although I disagree with TStar on some decks, I see the decks GG posted aren't something I fancy much.

Stalkers/poison can be used, but it would be best served as a lt/master deck in order to do something to keep bonewalls up. Or we can forget otys and completely make bonewall a stall while keeping poison up and moving. We had a nuerotoxin deck, but in the tests me and jimmy did, it was so fail we can't eve consider it. It works against magor stalls, but that's about it. Adrenamercs(garuds) can be used effectively, but we can mod it better to really show how effective one of those decks can be.
Ok, we need to STAY AWAY FROM IMMOLATION. We cannot effectively use this damn card, our best fire deck, atm, is something Raging Fire eater Damnation.

As for an EQ deck, here are my results:
Code: [Select]
55k 55k 55k 55k 55k 55k 55o 55o 55o 55o 55s 55s 576 576 576 576 576 576 58o 58o 58o 58s 58s 593 593 593 593 593 594 594 596 596 596 596 5aa 5aa Someone else can probably do better than this here, it might be an influx of gravity quantum. You might exchange more pillars for pends (gravity) in order to get the earth part up and moving.

My base build for a stalker deck that uses bonewall and poison + armagio. Yes, it rolls 7 critters, but it also rolls 2 arsenic and 5 poison, so I think it compensates for itself:
Code: [Select]
52g 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 542 55k 55k 55k 55k 55m 55m 55m 55m 55q 55q 55q 576 576 576 576As for wings, I made this:
Code: [Select]
55k 55k 55k 55n 55n 55n 55q 55q 55q 562 562 562 576 576 576 5oc 5oc 5oc 5oe 5oe 5oe 5ol 5ol 5oo 5oo 5oo 5oo 5oo 5pu 5puIt's effective against the AI, but I know hatred on GG on mercs, so it can be a lt deck. It still works unupped just as well, but if we went lt with it we can probably used 3 chargers instead for base damage.

I seriously hate the that we'll roll a nuerotoxin deck, in my studies that deck gets absolutely murdered by anything under a 10 ttw, it just doesn't have the power to get up and moving quickly. As for the "unupped oty hate" the thing is not to feed off things that are under 3 hp, but to buff 1 oty and feed off OTHER otys in order to get that head start. Perhaps they still suck, idk. But TStar already posted us an earth/gravity deck using shield/BB/pulvy, so we can think about taking that into the vault as well.
Title: Re: Vault Building
Post by: TStar on April 04, 2011, 06:23:00 pm
Oty can work eating others but the risk there unupped is a single Lightning can kill off the oty after 2 feeds still.  I've seen too many unupped oty decks easily countered with hard CC (Lightning) and soft CC (Freeze/RT) both to consider them a strong creature control card.  I treat PvP AI as I would an FG AI and rolling unquinted oty's against an FG will fail nearly 100% of the time.  The only unupped oty decks that I've seen to be somewhat effect at all are the ones that power the oty past Lightning range quickly using Blessing or Plate Armor.  I think oty decks using just momentum can be viable as a Lieutenant deck using Elite Otys and momentum getting you to 6 quickly.  The problem of course still being unquinted the oty can still be shot with a lightning to nerf it to 1hp.  All in all you either need to roll a lot of otys you can drop out with 6+ HP right away, or you need to be able to quint the oty to keep it from having it's life constantly whittled down to a range that makes it useless as CC against most critters.  I could see a :gravity :aether deck using Gravity shield to stop large creatures and quinted otys to eliminate smaller creatures as being possible effective.

One other important thing to consider with oty's is that lots of people will utilize graboids, and otys are a poor CC for graboids because any competent PvPer will just keep them buried and wait to evolve them for the OTK.  That means against any grabby deck we need to have enough damage from other sources to outrace graboid/immo/rush decks to the kill before they get into OTK territory and drop/evolve 40+ damage in a single turn on us.

But basically without quint otys are very unreliable imo as a stall card.  I feel Wardens are strong just because it forces teams to choose between using their CC on the Warden, or using it on our creatures, and at 1 :earth to play and 1 :earth to Guard they are very cheap and useful both in stalling the enemy, or stopping your own creautures if they get hit with AM.

And 100% agree with tng, NO IMMOLATION!  Unupped it's just terrible for us.  It can possibly work as a General deck but even then it's a pretty weak deck capable on a perfect draw of a 6 turn win but mostly in the 8-9 range which is just too slow for immo.  It may have the appearances of a rush, but the actual playing speed simply isn't up to true rush standards, making it a very weak delay rush option at best.
Title: Re: Vault Building
Post by: Captain Scibra on April 04, 2011, 06:34:58 pm
Nevermind, the decrease to 480 starting was never officialized/confirmed as the rules, so I stand corrected that we have 463 card space.
Title: Re: Vault Building
Post by: TStar on April 04, 2011, 07:43:11 pm
Just had another strange thought but, should we try to standardize our mark as much as possible?  If we only use 1 deck for a given Mark won't that let a smart team know exactly what to expect from us before playing even the first game during later rounds?  If you know the deck that's coming that first game it can be a huge edge.
Title: Re: Vault Building
Post by: jmdt on April 04, 2011, 07:48:14 pm
Just had another strange thought but, should we try to standardize our mark as much as possible?  If we only use 1 deck for a given Mark won't that let a smart team know exactly what to expect from us before playing even the first game during later rounds?  If you know the deck that's coming that first game it can be a huge edge.
Having multiple decks of a mark helps in a second area too.  Once decks start to fall apart, it makes it easier to fit pieces together to make a second junk deck.
Title: Re: Vault Building
Post by: GG on April 04, 2011, 08:09:25 pm
1. Fine. screw neurotoxin.

2. I don't see how that deathstalker deck would work with solely 3 stalkers, but I'll believe in your testings.

3. Earth deck is great.



Let's meet at around 11PM~1AM GMT today in docs chat to finalize the vault. I won't be sleeping in this time...
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 04, 2011, 08:35:18 pm
1. Fine. screw neurotoxin.

2. I don't see how that deathstalker deck would work with solely 3 stalkers, but I'll believe in your testings.

3. Earth deck is great.



Let's meet at around 11PM~1AM GMT today in docs chat to finalize the vault. I won't be sleeping in this time...
some of us need our sleep...
Title: Re: Vault Building
Post by: jmdt on April 04, 2011, 08:37:39 pm
1. Fine. screw neurotoxin.

2. I don't see how that deathstalker deck would work with solely 3 stalkers, but I'll believe in your testings.

3. Earth deck is great.



Let's meet at around 11PM~1AM GMT today in docs chat to finalize the vault. I won't be sleeping in this time...
some of us need our sleep...
Sleep is overrated.
Title: Re: Vault Building
Post by: thatnewguy on April 04, 2011, 08:41:42 pm
1. Fine. screw neurotoxin.

2. I don't see how that deathstalker deck would work with solely 3 stalkers, but I'll believe in your testings.

3. Earth deck is great.



Let's meet at around 11PM~1AM GMT today in docs chat to finalize the vault. I won't be sleeping in this time...
some of us need our sleep...
Sleep is overrated.
Damn straight.
Title: Re: Vault Building
Post by: GG on April 04, 2011, 09:21:44 pm
some of us need our sleep...
gah this is the reason why the entire Earth should unite with one time zone.
Title: Re: Vault Building
Post by: GG on April 04, 2011, 11:31:26 pm
Fractal charger (gen)
by girlsgeneration
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55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 576 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 745 745 745 745 745 80i 8pu

Quint fireeater trio
by girlsgeneration
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Cat titans (x2)
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Voodoo acceleration
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Nova grabby (Bhole) x2
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55k 55k 55k 55k 55k 55l 55l 55l 55l 55q 55q 55v 55v 576 576 590 590 590 590 590 5og 61q 8pm

Antimatter stall
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Deathstalker
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Fireeater
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Discord/BH
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4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 55k 55k 55t 55t 55t 55v 55v 55v 55v 55v 576 576 576 576 576Earth stall
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Accel dragon blitz
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Title: Re: Vault Building
Post by: TheIdioticIdiot on April 04, 2011, 11:39:37 pm
tinychat sucks...
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55p 55p 55u 55u 55u 55u 55u 55u 595 595 595 595 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa
I didn't have much time, so the pillar/BB and immo ratio might need tweaking, but it was pretty nice in my testing
Title: Re: Vault Building
Post by: GG on April 05, 2011, 12:31:57 am
Now for filler cards. 463 - 384 = 79 filllers.

There's 24 card conversion for every round. This means we don't actually have to pack extra pillars/pends, but take ALL fillers and convert only when necessary. However, in case 3+ people lose, we'll take 10 extra of each.


:gravity
4 Otyugh
6 pillah
6 pends
4 charger
2 armagio

:fire
2 deflag

:life
5 Adrenaline

:aether
4 lightning

:water
2 freeze
4 purify

:time
2 Reverse time

:darkness
5 LS
4 dolls

:earth
1 auburn nymph
6 warden
5 EQ
3 pulvy



Title: Re: Vault Building
Post by: jmdt on April 05, 2011, 01:02:43 am
Looks good
Title: Re: Vault Building
Post by: thatnewguy on April 05, 2011, 02:37:41 am
Vault is perfect, nobody touch it.
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 05, 2011, 02:39:17 am
Vault is perfect, nobody touch it.
*touches vault*
the bank vault, in RL
Title: Re: Vault Building
Post by: TStar on April 05, 2011, 02:50:25 am
What an ordeal that turned out to be.  TNG said it best, Entropy fucking with us before the war even starts lol
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 05, 2011, 02:55:28 am
What an ordeal that turned out to be.  TNG said it best, Entropy fucking with us before the war even starts lol
lol
the chaos...
Title: Re: Vault Building
Post by: einherjar145 on April 05, 2011, 11:44:13 am
Sorry i couldnt help much =(
Title: Re: Vault Building
Post by: TheIdioticIdiot on April 05, 2011, 12:57:49 pm
Sorry i couldnt help much =(
don't be, if we had more ppl, it would have been chaotic, so you kinda helped by not showing up
Title: Re: Vault Building
Post by: Captain Scibra on April 06, 2011, 12:33:12 am
tinychat sucks...
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55p 55p 55u 55u 55u 55u 55u 55u 595 595 595 595 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa
I didn't have much time, so the pillar/BB and immo ratio might need tweaking, but it was pretty nice in my testing
Not bad attempt at a what I call a 'Core' Trio, but with the immos, crap draws aplenty.  I personally like mine, named Gravigolems under Fire, more consistant and decent speed (around 9 or 10 ttw against AI3)
Title: Re: Vault Building
Post by: thatnewguy on April 06, 2011, 12:35:56 am
Vault is perfect, nobody touch it.
With all due respect, I have every right to.  ;D
Vault Organizer says who touches vault, after last night, I say I touch it alone. Just don't touch it and we'll get along fine.
Title: Re: Vault Building
Post by: Captain Scibra on April 06, 2011, 12:52:57 am
Vault is perfect, nobody touch it.
With all due respect, I have every right to.  ;D
Vault Organizer says who touches vault, after last night, I say I touch it alone. Just don't touch it and we'll get along fine.
Sorry, thought I was still the VO.  Back to being the Pet then  :(
Title: Re: Vault Building
Post by: jmdt on April 06, 2011, 12:55:03 am
We all share all jobs.

Other than the fact that only tng touches the vault.  We can discuss all changes in the salvaging thread though.
blarg: girlsgeneration