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Offline GGTopic starter

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Vault https://elementscommunity.org/forum/index.php?topic=13831.msg174802#msg174802
« on: October 12, 2010, 12:42:45 am »
(Temporary post)


The Vault is very important because cards in the Vault are not only used to build decks, but they also act as "hit points" for the whole team. If a Vault is less than 30 cards at the start of a round, that team gets eliminated from the event. Vault is built by the whole team, led by the General.

Cards that were not used during player auction, will form the team starting Vault. Up to this point, cards have just been a number, now it is time to fill the Vault with specific cards.

Vault building rules:
- at least 50% of cards have to be from your element
- maximum of 24 per card from your element (restriction doesn't apply to Pillars or Pendulums)
- maximum of 12 per card from other elements (restriction doesn't apply to Pillars or Pendulums)
- no Shards

Cards in the Vault are always unupgraded. If you move an upgraded card back to the Vault, it becomes unupgraded.
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PhantomFox

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg176488#msg176488
« Reply #1 on: October 14, 2010, 10:39:24 pm »
Personally, I think we should have a well balanced vault, with some emphasis on our strongest synergies.  And make sure not to forget new deck possibilities with the newer cards.  Fire is the most obvious synergy, but Time has been growing as a potent combo as well.  One of our main problems will be good offense since unupgraded Gravity isn't as good as I'd like.  Also, permanent control is something necessary to include.
So as for the amount of cards we should pack...
Aether - Medium.  Fractals and Quintessences for the most part, with some phase shields.
Air - Low.  Flying Weapons and Eagle Eyes will serve us for the most part.
Darkness - Low-Medium.  Could make an ultimate denial deck perhaps?  Steals are always useful.
Death - Medium-high.  A good synergy.  Death bonuses plus supreme CC works well.
Earth - High.  Pulverizer is good, plus armored Otyughs, Earthquakes and other powerful high HP creatures.
Entropy - Medium.  Discord wrecks a lot of stuff, and Black Holes makes it even worse.  Novas are always important, and perhaps some Maxwell's? 
Fire - High.  So much stuff to love, and the synergy is top-notch.
Life - Medium.  Adrenaline mostly, with support creatures.  Otyugh+Thorn Shield?
Light - Medium-Low.  Holy Lights to mess up Dark and Death are nice, but other than that and blessings, there isn't much synergies.  Armagio Angels perhaps?
Time - High.  Pharaohs and Dune Scorpions strengthen the existing synergy rather well.
Water - Low.  Not many good synergies here.

Offline GGTopic starter

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg178364#msg178364
« Reply #2 on: October 17, 2010, 04:03:58 pm »
Okay. We have 500 - 51 = 449 cards to spare. Here's a tentative list of non-pillar/pendulum cards we'll take.


150? gravity pillar/pendulum
24 charger
24 otyugh
12~18 black hole
12 armagio
10 titan
18 graviton firemaster
12 graviton mercenary
6 gravity shield
18 gravity pull
12 momentum

8 discord


6 heal
6 adrenaline

12 burning pillar
6 fire bolt
6 explosions
6 immolation
4 phoenix

10 aether pillar
12 dim shield
6 lightning
6 fractal

6 purify

6 flying weapon
6 fog shield

6 voodoo doll
9 steal
9 devourer

10 stone pillar
12 earthquake
6 pulverizer
6 plate armor

6 holy light
2 reflective shield

8 bone pillar
4 bonewall
12 poison
6 deathstalker

3 eternity
6 dune scorpion



now, the big question: how many pillars/pendulums should we take? The main reason Gravity failed in the last war was the lack of pillars, although that's not gonna happen this war since there's conversion. But still, in order to use that, we still have to carry a lot of gravity cards anyway.

Hmm maybe we can just put in 24 of every gravity card and then start converting from round 1 :P

I'd especially like some inputs from Jumba and PF (especially jumba for being the previous master), since they were both in the last war.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

cebra

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg178942#msg178942
« Reply #3 on: October 18, 2010, 09:12:44 am »
Maybe we should include some Amber Nymphs, too?
I know, they´re weak and not many of us have them. But I think, they´re quite strong. And we´re Team Gravity.
But it would be neccessary to write who has how much of them.
I´ve got 1.

Memorystick

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg178946#msg178946
« Reply #4 on: October 18, 2010, 09:30:34 am »
Only nymphs I have are 2 :entropy and 1 :death :(

Offline GGTopic starter

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg179030#msg179030
« Reply #5 on: October 18, 2010, 02:09:45 pm »
Maybe we should include some Amber Nymphs, too?
I know, they´re weak and not many of us have them. But I think, they´re quite strong. And we´re Team Gravity.
But it would be neccessary to write who has how much of them.
I´ve got 1.
Why don't we.... focus on more important matters, such as the vault ITSELF, rather than talking about putting nymphs in and how many nymphs we have, etc.?

I don't care how many nymphs you people have. We'll talk about that AFTER we finish making the vault.
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Offline ~Napalm

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg179378#msg179378
« Reply #6 on: October 18, 2010, 10:58:28 pm »
Hmmm... I must have missed something with this conversion thing. I cannot seem to find anything about it either. Help?
"Of course you should fight fire with fire. You should fight everything with fire."

Jumbalumba

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg179714#msg179714
« Reply #7 on: October 19, 2010, 08:26:25 am »
150 pillars/pendulums are probably too many.

Last war vault was a big factor in Gravity not doing its best. We didn't have enough gravity cards overall not just pillars.

I'd say we want to have around 2/3 to 3/4 of our vault as Gravity cards and probably 1/3 of the gravity cards as pillars/pendulums.

As for conversion, "As a new rule in War #2, teams now have the option to convert some of their cards. This means that they can replace any card in their Vault with a Pillar or a Pendulum of their element. Converting helps teams to avoid a situation where they would be otherwise forced to build "suicide" decks. Converting will be done by the Vault Organizer who posts on the Vault topic which cards are converted, and then editing the Vault. Teams can convert a maximum of 12 cards per round."

So with this rule we should err to the side of less pillars/pendulums just so we have more utility with the other cards. If we need then we convert to pillars/pendulums. One must note that cards cannot be converted to anything that is not a pillar/pendulum.

Indrejue

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg179765#msg179765
« Reply #8 on: October 19, 2010, 01:24:22 pm »
9 (number of players)*13 (which is the most pillars and pend we should have in decks anyhow in a 30-32 card deck)

117 cards as pends and pillars

Offline ~Napalm

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg179847#msg179847
« Reply #9 on: October 19, 2010, 05:34:29 pm »
yes... but we definitely want some breathing room. Going with only what is ESSENTIAL is not always the best way of doing things. Also, are novas useless to us? or are we leaving them out for another reason?

Also, with 2/3-3/4 of the vault gravity, and 1/3 of that pendulums/pillars, that is only 107 (using 17/24 as the amount of gravity cards as 16/24 is 2/3 andn 18/24 is 3/4)

I would say 120-125 is about where we want them to lie , but how do we divide pendulums and pillars... that is the better question. Can we convert a pillar to a pendulum and vice versa?
"Of course you should fight fire with fire. You should fight everything with fire."

Indrejue

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg179909#msg179909
« Reply #10 on: October 19, 2010, 07:04:32 pm »
well one can only have 6 pendulums of any kind in a deck so we should have at a min about 9 x 6 +15=69.  all of this is just on the gravity kinds of quanta producers remember we also have other kinds that we are going to be mixing in in limited quantities

Memorystick

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Re: Vault https://elementscommunity.org/forum/index.php?topic=13831.msg179943#msg179943
« Reply #11 on: October 19, 2010, 07:42:16 pm »
well one can only have 6 pendulums of any kind in a deck so we should have at a min about 9 x 6 +15=69.  all of this is just on the gravity kinds of quanta producers remember we also have other kinds that we are going to be mixing in in limited quantities
That's not correct- the six-pendulums limit is a bug, and only happens sometimes. There are ways to get around it, for example, copy/pasting the code for it into the deck code and using import.

 

anything
blarg: