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Offline thatnewguy

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Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg311460#msg311460
« Reply #12 on: April 14, 2011, 01:28:07 am »
PvP1 is always there for you if we aren't around.
Whenever you feel alone and nobody is there, you can't feel more alive.

Dieing is easy, living is hard.

Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg311462#msg311462
« Reply #13 on: April 14, 2011, 01:30:14 am »
PvP1 is always there for you if we aren't around.
too unreliable... I prefer "good" opponents

Offline TStarTopic starter

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Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg311466#msg311466
« Reply #14 on: April 14, 2011, 01:38:32 am »
You can almost always find at least one of us in the chat.  Just come in and ask.
Carpe Diem!!

Offline GG

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Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg311905#msg311905
« Reply #15 on: April 14, 2011, 09:51:57 pm »
I'm actually following TStar's own guidelines and trying to pick decks that were NOT suggested by him :P


:gravity GirlsGeneration   :death icecoldbro
Cat titans, except I hate to waste 6 upgrades for that. Would cat titans with 6 towers (or even just animate weapons) be worth it?

:gravity jmdt                    :air Amilir (Lieutenant)
Discord/BH it is. Upgrade the pillars for faster discord.

:gravity TStar                   :entropy Shantu
Entropy will most definitely go mono against us, meaning discords. They won't take novas since they'll expect to see BHs. Sanctuary deck seems a bit intriguing, but too risky. I say nova grabby.

:gravity malebolgia113    :light RootRanger
Lots of stalls. EQ decks should prove to be useful. Quite a hard team to figure out a counter for.

:gravity thenewguy         :life promwarm
Dim shield. Done.

:gravity einharjar145       :darkness Jaymanfu
Nova grabby.

:gravity killsdazombies    :time drogana
I'm really, really afraid of their GotP deck, but they'll use it against some other team since they do have Lt matchups as well as xdude. I say dim shields again.

:gravity TheIdioticIdiot     :fire Legit
Voodoo.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg311922#msg311922
« Reply #16 on: April 14, 2011, 10:19:03 pm »
after checking the number of dim shields (11)
is it possible for both me and TNG both take dim shield decks, I go with quinted firemasters

quinted firemasters would beat immorush (assuming things don't go bad, and sure there will be deflags, but I don't think an immo rush would be heavy on that), and if I pack a couple deflags, fire stall would also be beat, deflag fahrenheits and fire shield, even sancs, and quint to protect

Offline Captain Scibra

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Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg311963#msg311963
« Reply #17 on: April 14, 2011, 11:04:54 pm »
ok just a view for :light, it is almost undoubtful that they will be playing sanctuaries, perhaps that's what they want us to think anyways.  This is an element that could easily go mono, and have a good amount of strength to it, as they are one of the strong healing elements and agreeing with GG, could make a stall.  If they go mono it probably would be a hope stall.  Tough one to put something against that, they would easily Miracle whatever gets by.  EQ sounds like a good way to go, but perhaps pack some Otyughs for this one against a luciferine possibility?  We could fight stalling with stalling.  We have no real healing possibility with  :gravity/ :earth, so the other option would be novagrabby, if we still have enough for a second.  Have we tried quaking chargers against this?  That was presumably a faildeck, but it might work here.  Ah it had Stone Skins.  Nevermind.

Found a different one amongst the ashes, Quick and Dirty, but it needs modified and could be useful.
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The New Card Theory Thread

Offline thatnewguy

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Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg312211#msg312211
« Reply #18 on: April 15, 2011, 11:32:52 am »
For 1, I hate the idea of using voodoo again if it failed so hard because of a counter, I mean if they know we are weak against RT why would we pack a deck that gets pwned by rt AGAIN? I know it's not likely they expect, but I have a feeling that even if 1 or 2 rts are packed against it, we failed.

For GGs fight, I think cat titans would be a definite waste in all areas, death has speed over us and they know it, so what prevents them from running a mono tower when they can topple us over in speed and kill with poison if we stall. For this I recommend a strong armagio deck, with some freeze's/purifies or even our :fire deck that people seem to be overlooking.

For amilir, I dunno if discord/BH would be best, wings aren't that hard to get out (even with discord) and if they do get wings out, we're screwed hard. Idk about what to take on this fight, I'll have to think about it.

Against shantu, if they take discord, we're gonna be hurting, so why not kick it air style and hit them just as hard with wings and we can pack our shockwaves/ or lightnings for a trio and take out any dragon take thinks they have a chance at getting through.

Against RR, I expect a stall I won't lie. So, we are one of the best stall elements around, as male said let's fight fire with fire. We can go with KDZ's previous deck or we can go with a poison deck in case they take miracles and sancts poison only lets them hang on for so long, even through sanct.

Against prom, Dim shields might be the best option, so I can make up some insane deck using dim shields, because we have ein's last round deck or quinted fire eaters.

Against jay, they have devs and healing with sanct, novagrabby seems iffy for me, with the low HP critters that darkness carries around with them, why not go something with oty's and LS? LS is for their vamps and if we pack otys/armags we can stall for enough time to grow our otys. I can work on it later if it sounds plausible.

KDZ? I think quinted fire eaters might be the best deck here to bypass their shields, CC, and they have no PC and if they pull  a scarab deck. Well, eat immortal critters dawg.

Legit, I highly am against taking voodoo for this match, I absolutely dispise the idea of taking voodoo again. Although, I don't know what to take in it's place, so I'll have to get back to you on that.
Just my thoughts.
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Offline thatnewguy

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Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg312428#msg312428
« Reply #19 on: April 15, 2011, 08:59:51 pm »
Uh, I already have a premade death deck lol
It was included in the vault lol
Code: [Select]
52g 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 542 55k 55k 55k 55k 55m 55m 55m 55m 55q 55q 55q 576 576 576 576
Whenever you feel alone and nobody is there, you can't feel more alive.

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Offline Captain Scibra

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Re: Round 2 Strategy https://elementscommunity.org/forum/index.php?topic=24357.msg312448#msg312448
« Reply #20 on: April 15, 2011, 09:32:17 pm »
Uh, I already have a premade death deck lol
It was included in the vault lol
Code: [Select]
52g 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 542 55k 55k 55k 55k 55m 55m 55m 55m 55q 55q 55q 576 576 576 576
Oh... *facepalm* I knew that... I just forgot.  Anyways, that should be a potential counter to most of their decks, even the rushes, so I think my end is covered.  Just we might get screwed if they play dunes or fractal-hope, but i think we will do fine, we just need to edge the poison enough, before the counter.
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The New Card Theory Thread

 

anything
blarg: