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PhantomFox

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Salvaging and discarding https://elementscommunity.org/forum/index.php?topic=7920.msg88859#msg88859
« on: June 11, 2010, 10:16:27 pm »
jmdt lost so we are discarding
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55p 55s 55v 55v 55v 55v 5i7 5i7 5i7 5i7 5ia 5ia 5iaPhantomFox lost so we are discarding
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55r 55r 55r 58o 58o 58o 58o 58o 58t 58t 58t 58v 593 593 593
Cards we will be salvaging

3 Devourer  3 Steal
5 Heal 1 Purify
2 Miracle 1 Light Pillar 3 Momentum













PhantomFox's original post below:


Round 1: We have these decks to choose from.  5 per deck.

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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5ul 5ul 5ul 5ul 5up 5up 5up 5uq 5uu 5uu 5uu 5uu 5uv 5uv 5uv 5uv 5uv
I would suggest taking 3 darkness pillars and 2 steals.  Perm control is a good thing to have.  The pillars are since we don't have any darkness cards in the vault, and we need to fuel the steals with something.

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52g 52g 52g 52g 52g 52i 52i 52i 52i 52k 52k 52n 52n 52n 52r 5uk 5uk 5uk 5uk 5uk 5un 5un 5un 5un 5un 5up 5up 5uq 5uq 5ur
This one I'm not so sure about, but I'm thinking 2 vultures, 2 boneyards, and the Stiletto.

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This one I'm not terribly sure about, but I think a good idea would be to take three life pillars and two carapace shields.  I'm not sure if we're packing any good shields, and I don't see any better option...

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55q 55q 55q 55q 55q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5lh 5lh 5li 5li
Between Golden Dragon, Morning Star, and Miracle, and pillars I'm thinking 2 dragons, 2 pillars, and a miracle.  I'm not terribly sure about this.

As for discarding, myself and jmdt lost a match each, so both our decks are forfeited. 

Jumbalumba

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Re: Salvaging and discarding https://elementscommunity.org/forum/index.php?topic=7920.msg88928#msg88928
« Reply #1 on: June 11, 2010, 11:42:20 pm »
We can't salvage for the match you replaced xKelevra in. Also we salvage 6 from each win.

Okay first one, it's between pillars, devourers, steal and liquid shadow. The real problem is we won't have a good concentration of a particular card to warrant the use of a few pillars. I would personally like Devourers but there is only  3 which is still good enough to shut down a splash deck I guess. They also act as pillars so it's pretty good. I personally don't think we really need perm control. The only thing we fear now is Sundials. so I would take 3 Liquid Shadows.

Second, we can't salvage because you replaced xKelevra.

Third, we need to take the 3 freeze and 1 purify to replaced those that we lost. Not sure about other 2. But probably 2 Forest spirit.

Fourth, I like to take 2 miracles (it gives us a new option that nobody would expect), 1 Morning star (something to avoid permanent destruction), and 3 Momentum. I know we have enough momentum but we need more gravity cards. We lost 41 gravity cards taking us to 149 gravity cards out of 318 we could possible have. That's not sustainable considering we need at least 50% in each deck.

Offline Baily18

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Re: Salvaging and discarding https://elementscommunity.org/forum/index.php?topic=7920.msg89324#msg89324
« Reply #2 on: June 12, 2010, 12:23:22 pm »
For the first one, I was thinking we should salvage 3 devourers, 2 Steals and 1 liquid shadow.

Third one,  3 freeze, 1 purify, 2 spirits?

Fourth one, i was thinking 1 Miracle, 1 Morning star, 2 dragons, 2 pillars.

Offline Baily18

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Re: Salvaging and discarding https://elementscommunity.org/forum/index.php?topic=7920.msg89933#msg89933
« Reply #3 on: June 13, 2010, 01:45:45 am »
Hmmm Amesjay used the wrong deck vs me... o.0

Jumbalumba

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Re: Salvaging and discarding https://elementscommunity.org/forum/index.php?topic=7920.msg90102#msg90102
« Reply #4 on: June 13, 2010, 07:45:50 am »
The correct deck for Amesjay is:

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If there are not changes I will take:
3 Devourers, 3 Steal (Devouers act as Pillars any way, Liquid Shadow costs the same as Steal but offers less utility)
5 Heal, 1 Purify (Forest Spirit isn't very useful and it is difficult to use. We only really need 4 Purify against a Poison deck so I'll just take 1. Heal offers something unexpected and due to the high HP of our creatures we can utilise their survival to deal damage over a long time while surviving with Heal)
2 Miracle, 1 Morning Star, 1 Pillar, 2 Momentum (I'd like more pillars to run the Miracles. Again this offers something unexpected. We need more gravity cards but more momentum doesn't really provide anything.)

 

blarg: