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Jumbalumba

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Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg79435#msg79435
« on: June 01, 2010, 11:22:16 am »
Decks - Round 1


Jumbalumba (master)
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Baily18
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jmdt
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PhantomFox
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Smokefree
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xKelevra
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We will have a thread like this for each round (Round 1 - Decks, Round 2 - Decks, etc.). The first post must show all the decks your team will be using during that round. Decks provided in the template are just placeholders. Use this thread for deck strategy discussion.

Jumbalumba

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg81775#msg81775
« Reply #1 on: June 04, 2010, 01:14:01 pm »
So we know our opponents now.

  11. :gravity jmdt
  12. :death TheoCT

  15. :gravity Baily18
  16. :life Amesjay

  25. :gravity Jumbalumba
  26. :light Hobnob5000

  37. :gravity PhantomFox
  38. :air unit748596

  39. :darkness melzardust
  40. :gravity xKelevra

  45. :gravity Smokefree
  46. :darkness Bloodshadow

Let's think up decks we want to use first and then sort out who will get what. I'll make the final decision of course.

It sucks we have 2 dark and 1 death opponent and we were only allowed to take 6 max of each other element card. It is good that none of us meet a Master though.

Ideally I'd like for you to look at the opponents the team members of the person you are up against and get more of an idea of what cards could be used up by the other team members. This is complicated and probably doesn't add too much value though so don't worry if you don't want to spend the time doing that. I probably won't do this either because I'm quite busy.

PhantomFox

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg81906#msg81906
« Reply #2 on: June 04, 2010, 04:40:47 pm »
I'm fighting against Air, so let me see.  Air is mainly used as a Duo, so so the main decks used are Wind/Fire for Gasses, Wind/Life for FFQs, and Wind/Water for freeze/shockwave.  But perhaps more likely is some sort of Flying Weapon deck.  I'm think I might go with Gravity/Earth.  Since they're likely to be duo, Earthquake could take out their key support element. 

This is the beta version of my deck.  I'd like to hear your thoughts on it.
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Offline Baily18

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg82234#msg82234
« Reply #3 on: June 04, 2010, 09:44:50 pm »
Hmmmmmm.... Vsing Life.  imma probably take some dim shields and lightnings(for adrenafrogs) and probably a few momentumz and otyz.

Offline jmdt

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg82453#msg82453
« Reply #4 on: June 05, 2010, 01:58:04 am »
I face death...It'll probably be a speed poison deck knowing TheoCT.  Since I may have to deal with bonewall and creature control, chargers will be probably the best offense.  I'll have to think about it more, but I like a deck of chargers, black holes, discord and chaos seed, to slow him down. 

xKelevra

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg82523#msg82523
« Reply #5 on: June 05, 2010, 03:56:37 am »
Hmm. I don't know melzar at all so I'm thinking of going with a standard mono-grav with holy flashes.

Jumbalumba

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg82843#msg82843
« Reply #6 on: June 05, 2010, 03:28:31 pm »
Just in case you guys don't remember/know, Otyugh gets poisoned when it eats a poisonous creatures so keep that in mind, especially jmdt because you are up against a Death opponent.

Come on people. I'd like to see some examples of decks.

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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55t 55t 55t 55t 55t 55t 55u 55u 55u 55u 55u 55u 747 747 747 747 747 747This is the deck I'd like to go with. The things I am afraid of against Light is Flying Morning Glory deck and a fact deck based on Miracles. Now the best way to counter both is to deal fast damage and a lot of damage. This means cheap creatures and creatures that can increase their damage. Gravity Pull is there to take down any creatures and it is the best spell to take down big beefy creatures which Light is likely to have. Another possibility is some Hope deck with Luciferin. It's a bit bizarre and I don't think they will have that up their sleave. Plus Fire Eaters can increase their damage to get past Hope so I think I have everything covered. I pack no Shield because I'm not really afraid of big beefy creatures--they are slow to come out or take time/spells to buff up--and I can kill them with Gravity Pull anyway. If I were to pack Shields I would only pack 1 anyway so it's pretty useless/unreliable.

xKelevra

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg83346#msg83346
« Reply #7 on: June 05, 2010, 11:22:47 pm »
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I've come up with this to vs darkness. How does it look?

Jumbalumba

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg83349#msg83349
« Reply #8 on: June 05, 2010, 11:26:39 pm »
You know you can use both Immolation and/or Nova to counter Devourers. With those + Otyugh to eat up Devourers, you shouldn't have too much trouble against fractal devourers imo. You need momentum to make your Otyugh bigger to eat Devourers with Nightfall.

xKelevra: why are you using Graviton Fire Eaters when you have nothing to make Fire quanta with?

Offline jmdt

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg83471#msg83471
« Reply #9 on: June 06, 2010, 01:47:32 am »
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I'm looking at this deck to counter death.

The chargers will be able to bypass possible gravity shields.

The gravity shield ensures me that if a vulture is played and grows large that I can stop it in its tracks.
Titan is self explanitory.

I'm expecting a duo, so black hole will help stop the second element if it is coming only from the mark.  I have a good feeling that I will be facing speed poison, so black hole can be used to help prevent possible freeze/chrysaora from being played off the mark.

Freeze will stop their atrtackers or poisoners from damaging me for 3 turns slowing down the bleeding.

Purify could be the most important card here,  I have a good feeling that I will get poison from several directions, so these will effectively stop poison damage in their tracks.

Let me know if you guys have any feedback.

Jumbalumba

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg83760#msg83760
« Reply #10 on: June 06, 2010, 10:40:53 am »
I'm happy with the look of PhantomFox and jmdt's decks (and my own  :P)

Now there are issues though. Baily18 hasn't given a deck example but I can allocate him some aether cards as he wishes. xKelevra has a deck that doesn't make sense with the Fire Eaters. Both Smokefree and xKelevra want to take Holy Lights.

Now looking at the respective opponents, I do believe Bloodshadow will be taking a better deck than melzardust. Also considering that Smokefree has a deck that makes sense, I will give Holy Lights to Smokefree. I am thinking about allocating xKelevra with a Fire-ish deck with Rage potions and fire eaters.

Keep in mind this is a team game and you aren't out if you lose. People will only start getting out if we can't make any legal decks. e.g. lack of gravity cards or we have less than 180 cards left so we can't make 6 legal decks.

With that said I probably should emphasise the use of other elements because we do only have marginally more Gravity cards than the 50% level so if we lose with a few Gravity concentrated decks it could be bad. So that means if I lose it would be quite bad.... Still, winning is the paramount consideration so only think about using more other elements if you aren't really confident of beating your opponent.

Jumbalumba

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=7315.msg83794#msg83794
« Reply #11 on: June 06, 2010, 11:36:39 am »
Okay, I have allocated decks.

Reasoning
Baily18 gets aether but not with Oty and Momentums because there isn't much space for oty+momentum+any damaging creatures if it is filled with dim shields and lightning as well. Lightning will be used to take out any dangerous creatures especially if they get momentum. Black Hole is there as a random in case they use Novas or Immolation to get Momentum and Quintessence or whatever....
Only 5 Dim shields because I want to fit more damage in there. Plus you should be able to live through 8 turns...hopefully

xKelevra gets fire deck because I'm giving Smokefree the Light cards. I reckon Fire is alright. There is a lot of Fire quanta generation so quanta denial will be difficult. Fire Bolts are used instead of Rage Potion because I'm afraid of Black Dragons with Nightfall making them have 6 HP and making Rage potions useless. Fire Bolts when used at 10 or more Fire quanta will kill a Black Dragon even if there is Nightfall.

Others are pretty straight forward. I gave myself and Baily18 an extra card because I'm afraid of decking out since Light and Life are the major healing elements. Even if they get an extra card, if it is a decking out situation, it's a 50/50 which I'm fine with.
There is a Black Hole for myself so if they just go 6 dragons I can survive 1 more hit from dragons.


Edit:

The extension gives us 1 more day to make changes.

 

anything
blarg: