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Offline jmdtTopic starter

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Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg299338#msg299338
« on: March 27, 2011, 06:33:19 pm »
So lets talk about deck ideas.

Currently I have a list here: https://docs.google.com/document/d/1V1qkdsdKp13nyZXdXJuGzXeDHV59YnSz0JTU84uXJGw/edit?hl=en#

if you can see this, let me know.

We need to work on a consensus of our best decks so we can figure out how to construct our vault.

Offline jmdtTopic starter

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg299808#msg299808
« Reply #1 on: March 28, 2011, 02:48:56 am »
Decks I definately like:

Fractal Chargers (master)
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55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 576 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 745 745 745 745 745 80iQuint Fireeaters
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55k 55k 55k 55q 55q 55q 55u 55u 55u 55u 55u 576 576 576 576 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 621 621 621Cat Titans
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 561 561 5oi 5oi 5oi 5oi 5oi 5oiNovaGrabby
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4vj 4vj 4vj 4vj 4vj 4vj 52u 55k 55k 55k 55q 55q 55q 55r 55r 55t 55t 55t 55t 576 576 576 590 590 590 590 590 5f6 5if 5ogNovaVooDoo
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4vj 4vj 4vj 4vj 4vj 4vj 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55s 55s 55t 55t 55t 595 595 595 595 595 595 5v0 5v0 5v0Discord / Black Hole
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4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vl 4vl 4vl 4vl 55t 55t 55t 55v 55v 55v 55v 55v 576 576 576 576 576 576 576 576 576 576 576There are several other very good decks, but these seem like the absolute best at the moment.  After testing versus potential war decks we can find others we like that fit specific roles.  I'd like another master friendly deck that is not wrecked by PC, but I haven't got one yet.  It is important that our general has strong, top notch, decks to choose from.

Offline TStar

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg299888#msg299888
« Reply #2 on: March 28, 2011, 05:32:19 am »
We have a serious lack of Discord decks.  Our only one relies and BH, and both those effects can be countered with a single card.  We need more ways to make Discord versatile since I don't think many teams will really expect us to make much use of it outside of Discord/BH.
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Offline jmdtTopic starter

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg299897#msg299897
« Reply #3 on: March 28, 2011, 06:00:57 am »
What discord suggestions do you have?

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg299993#msg299993
« Reply #4 on: March 28, 2011, 11:10:27 am »
Quinted fire eaters needs a fire mark, not aether.

And for discord, we COULD make an AM + heavy discord deck. Or even run discord and chaos seeds off the mark/maybe some pends with CC and plain gravity control (31 cards).

I'm currently working on a master deck that is heavily resistant to PC, I'll get back to you later on that.
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Offline Sir Valimont

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg300029#msg300029
« Reply #5 on: March 28, 2011, 12:30:40 pm »
Discord is about 250% more useful in a deck where it can come on the 2nd or 3rd turn than it is in slower decks. The key to accomplishing that is in the type of quanta generated, and usually an Entropy mark is the best method in addition to Novas or first-turn Entropy pillars (not Gravity Pendulums). Building a deck around that concept is of course difficult for Gravity.

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg300221#msg300221
« Reply #6 on: March 28, 2011, 07:26:43 pm »
Been playing around with trying to find more uses for Voodoo Doll if we decide to go with them and came up with this.  I've been tweaking it over and over but I think this is about as good as I'll get right now so see if it's something we can make useful.  Also posted this on the googledoc.
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55o 55o 55s 55s 55t 55t 55t 562 562 562 562 562 562 5v0 5v0 5v0 5v0 5v0 5v0Basically you accelerate the voodoo dolls since they are highly CC resistent aside from RT and they give +3 damage each turn accelerated and still do 1 damage even when frozen or delayed.  The dragons are there to give me mindgame punch and to soak up accels that might be around.  Gravity pulls can be used on voodoos or as CC.  TTW seems to be around the 8-12 range depending on draws and matchups.  It's highly effective against the fire/water freeze Fahr stall :fire used since trying to CC the dolls takes Fahr out of play too.  It actually beat the :life adrenagrabs a couple times which was suprising.  Really I'm just trying to find more viable deck options that can utilize the voodoo doll.
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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg300267#msg300267
« Reply #7 on: March 28, 2011, 08:27:20 pm »
Been playing around with trying to find more uses for Voodoo Doll if we decide to go with them and came up with this.  I've been tweaking it over and over but I think this is about as good as I'll get right now so see if it's something we can make useful.  Also posted this on the googledoc.
Conceptually it looks very strong. I might remove the Titans in favor of more Gravity Pull. Gravity Pull is incredibly powerful in that deck since it can also be used for CC, and should not be underrated.

In general when deckbuilding keeping in mind that this is a 50%-per-element PvP event is important. Decks with absolutely no permanents are good to take against Fire, Entropy and Darkness for example because it wastes PC cards. Overall there are two basic deck types: Decks that are all-purpose and decks that are singular-purpose. For the first category there really are very very few possible choices because they have to be very powerful decks indeed ... and will almost always be rainbows of some kind. For the second category, it is important to resist the temptation to make decks versatile. A deck which is completely and utterly vulnerable is in reality no worse than a deck which is somewhat vulnerable to a certain opponent's deck; because of that, building decks with overkill in one particular area makes them more effective. All we need to do is correctly predict what the opponents will take. That of course is difficult, but our team will surpass all others in that regard.

Offline jmdtTopic starter

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg300581#msg300581
« Reply #8 on: March 29, 2011, 06:29:40 am »
Trying to branch out into stalls as we have an ever increasing variety of rushes comming down the pike.  I like having a few > 30 card decks just to give the opponents something to think about.

Very similar to an idea tng was working on, but this seemed to work possibly better in some brief testing.   Take :light's best stalling, :gravity's best stalling, add a dose of growth offense.  We'll have to test it against potential war decks.
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Same guts, except :entropy stalling instead.
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4vg 4vg 4vn 4vn 4vn 4vn 4vn 4vn 55m 55m 55m 55m 55m 55m 55t 55t 55t 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 576
You could look at fire cards and maybe bonewall, but those prolly wouldn't be as effective fr this particular build.

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg300960#msg300960
« Reply #9 on: March 29, 2011, 09:06:08 pm »
I just put up a death deck for the general in google docs as a rough sketch using poison/stall/damage.

Should be strong against PC and CC at that, but weak against sanct (healing ftl), well then again maybe not.

Might be worth looking into.

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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg301583#msg301583
« Reply #10 on: March 30, 2011, 06:07:48 pm »
If anyone can figure out how to speed this up consistently it can be a deadly deck.  I'm not sure how to get the consistency up anymore.
Hover over cards for details, click for permalink
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55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 562 562 562 562 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 8pr

Air mark is the ?
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Re: Deck Ideas https://elementscommunity.org/forum/index.php?topic=23472.msg302231#msg302231
« Reply #11 on: March 31, 2011, 12:22:04 pm »
If anyone can figure out how to speed this up consistently it can be a deadly deck.  I'm not sure how to get the consistency up anymore.
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Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 562 562 562 562 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 8pr

Air mark is the ?
maybe switch it with a couple of pens(air)?and mark of light?
or maybe add light pens and add a couple of air cards like wings?(consistency wise i think just get pens or make that for general/lieutenant to use.)

 

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