Gravity is one element that stands itself well on its ownYeeeah, that's kind of a stretch. Everyone knows mono gravity is kind of eh. Gravity certainly has some of the most powerful cards, though. It works reasonably well with :entropy which is bit ironic considering that they are opposing elements, but I would say that it works best with earth.
One of my favorite decks is mono gravity. Of course, that was only after a won an amber nymph last week....Gravity is one element that stands itself well on its ownYeeeah, that's kind of a stretch. Everyone knows mono gravity is kind of eh. Gravity certainly has some of the most powerful cards, though. It works reasonably well with :entropy which is bit ironic considering that they are opposing elements, but I would say that it works best with earth.
...:o
And life/gravity with angels and armaggio?
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^^Totally! I've built my WHOLE deck around these two synergys, + :earth/ :fire! oFTo
you only rate :gravity/ :fire 6?
it deserves at least 8, and :gravity/ :earth might as well be 10
I said aether because I think it would be cool to make a chimera and use parallel universe on it!Cool idea bro!
I used a mono Gravity myself for a bit but without PC the deck only works on a few types of decks.i actualy never have to many problems with mono gravity and no PC, that's why you have massive momentum with creatures wich hit hard and are hard to kill.
Gravity is by far the strongest CC based deck out their it pars well with :time and :earth earth helps
with PC which helps round out the deck.
Mitosis is another good option, since you can spawn an infinite army of Mercenaries/Guards, Chargers, Armagios (near-infinite defense, anyone?), and, if you're really spiteful, Titans. It's bad enough having to deal with Gravity throwing it's weight at you once; now imagine having to dealing with it multiple times.Hmm yes. While I would like for Titans to provide unkillable beat sticks with Mitosis, the latter cannot be used on the former.
just checking, has anyone tried chimmera and parralel universe? if you got a few creatures, used chimmera, then parraled the chimmera, you could double your attack and health power in two cards. plus, you could even do it again with your two chimmeras. i never really tested this, maybe someone could make an OTK or a stall with it? i mean, you already have aether, why not dim shields? please let me know if this has been done already or if you made a deck for it.
just checking, has anyone tried chimmera and parralel universe? if you got a few creatures, used chimmera, then parraled the chimmera, you could double your attack and health power in two cards. plus, you could even do it again with your two chimmeras. i never really tested this, maybe someone could make an OTK or a stall with it? i mean, you already have aether, why not dim shields? please let me know if this has been done already or if you made a deck for it.
Unfortunately (or fortunately, depending on how you look at it), Chimera is coded such that whenever ANY copy of Chimera enters play, it absorbs all of the creatures on the field into the new Chimera. Thus, by using Parallel Universe, you are simply remaking your Chimera - technically, this removes any status effects your old one had (stun, freeze, delay, and poison to name a few debuffs), but you won't double your damage with this trick.
:death -> Eh~ can't think of any without resorting to Momentum the Death kiddies ... which makes the Vulture, given some access to death effect, a major threat (imagine the last time you've got a 15+/15+ mofo unstoppable by shields in either side of the field).
:water -> Casting Momentum on the Water creatures don't seem like much, but that lets those watery beasts get past shields. Water-types has always been notorious for its PC (or, rather, lack thereof). Also, Purify + Overdrive = highly problematic creature that grows +2/0(+1) indefinitely without hindrance (read: CC, either in the form of RT, lobotomy, or outright killing the thing).