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Elements the Game => Cards => Gravity => Topic started by: GG on October 11, 2010, 01:40:24 am

Title: Synergies with Gravity
Post by: GG on October 11, 2010, 01:40:24 am
Gravity is one element that stands itself well on its own, but creates wonders when used with another element. Which elements synergize well with Gravity?

Discuss.
Title: Re: Synergies with Gravity
Post by: EvaRia on October 11, 2010, 01:49:48 am
 :entropy DISCORD BH FTW!
Title: Re: Synergies with Gravity
Post by: BC on October 15, 2010, 10:52:35 pm
Gravity is one element that stands itself well on its own
Yeeeah, that's kind of a stretch. Everyone knows mono gravity is kind of eh. Gravity certainly has some of the most powerful cards, though. It works reasonably well with :entropy which is bit ironic considering that they are opposing elements, but I would say that it works best with earth.
Title: Re: Synergies with Gravity
Post by: tallguy2241 on October 15, 2010, 11:09:05 pm
Gravity is one element that stands itself well on its own
Yeeeah, that's kind of a stretch. Everyone knows mono gravity is kind of eh. Gravity certainly has some of the most powerful cards, though. It works reasonably well with :entropy which is bit ironic considering that they are opposing elements, but I would say that it works best with earth.
One of my favorite decks is mono gravity. Of course, that was only after a won an amber nymph last week....
Title: Re: Synergies with Gravity
Post by: Glitch on October 16, 2010, 12:40:37 am
Really?  Entropy?

I mean, I get that new decks like gravity pull and voodoo doll mean stuff like darkness works well, but you've gotta remember the classics.

What about earth/gravity, PULVIES AND ARMORS AND OTYUGH!  And light/gravity with angels and armaggio?  Did you guys forget that otyugh goes great in a death deck, especially with the new scorpions?

Holy crap, this poll surprised me.
Title: Re: Synergies with Gravity
Post by: DrunkDestroyer on October 16, 2010, 12:47:09 am
 :gravity :earth is epic. Pulveriser. Heavy Armour, Basilisk Blood, PA + Gravity Shield. Heavy Armour +Otyugh. Why this isn't widely used (apart from legnth of games) I will never know. (Ninja'd by Gl1tch)

 :gravity :aether can create the only truly invunerable creatures in the game, Momentum + Quint. Fractal Chargers. Cliche but it works.

 :gravity :entropy Everyone else has said it, but Discord +  BH is an extremely effective combo, and removes a lot of the paper scissors rock gameplay from using a BH denial deck.

 :gravity :light Armagio + Guardian Angel works quite well, if you have the CC to keep your opponents damage under 25/30 . Also, blessings + momentum, Otyugh. Miracle + BH (Guaranteed EM)(Ninja'd/Copied off Gl1tch)



Semi on topic: And Mono Gravity can make quite a good deck. Oty's and Grav Pulls for CC, with a Grav shield. Chargers for damage. Not super complicated, but not bad either. Chimera for possible late finisher.

Title: Re: Synergies with Gravity
Post by: Demut on October 21, 2010, 03:28:07 am
 :water/ :gravity

I like this combo, Steam Machine + Chimera = an unhappy enemy.
Title: Re: Synergies with Gravity
Post by: YawnChainHow on October 21, 2010, 07:39:11 am
 :gravity :fire - Can't forget the Firemasters, can we? Graviton stands as a testament to how well rounded a Fire/Gravity deck is.

Personally, I like   :time :gravity - Scarabs! Momentum'd Dune Scorpion isn't half bad, and while recycling Armaggios with Rewinds is rarely seen, it's a viable strategy. Amber Nymph and Eternity, together, can also prove very frustrating.

...
And life/gravity with angels and armaggio?
...
 :o
Title: Re: Synergies with Gravity
Post by: ElementsDecks on October 21, 2010, 06:58:18 pm
Earth+Gravity or Light+Gravity

is Great
Title: Re: Synergies with Gravity
Post by: artimies7 on November 20, 2010, 08:53:53 pm
In my experience, Gravity works best with Fire and Earth tri-color, or Fire dual-color, just because of Graviton Fire-eaters and lava golems.
Title: Re: Synergies with Gravity
Post by: Colloray on December 10, 2010, 12:44:20 am
 :earth and :fire; quatums needs
Title: Re: Synergies with Gravity
Post by: TheForbiddenOracle on January 21, 2011, 02:27:05 am
Fire and Earth, Fire for Firemasters and to weaken opposition for Otyugh. Earth for Heavy armor on Otyugh plus the classic pulverizer...
Title: Re: Synergies with Gravity
Post by: DrOctaganapus2 on February 18, 2011, 12:35:16 am
Why do I keep doing these?

Anyway I will do a scale of 1-10 *'s. 1 * for little to no synergy and 10 * for lots of versetility

 :gravity +  :aether - Not much versetility, I guess Fractaled Chargers/Mercanarys/Armargios? **
 :gravity +  :life - Not much versetility either, Adredaline + Mecanarys and Black Hole + Heal? ***
 :gravity +  :light - Healed Armargios, Blessed Otyughs, Black Hole + Holy Flash for epic Healing. ******
 :gravity +  :air - Eh...Sky Blitz + Collasal Dragons x Air Creatures? *
 :gravity +  :entropy - Black Hole + Discord. So its OK. ****
 :gravity +  :earth - Plate Armor + Otyugh/Armargio, Stone Skin x Black Hole, Auburn Nymph/Balisk Blood x Armargio, Catapult. Lots of Versetility. *********
 :gravity +  :water - Ice Bolt to lower Creatures Health and Otyugh to Nom them, Ice Shield/Freeze + Gravity for some creature control. ****
 :gravity +  :fire - Armargio + Rage Potion, Fire Bolt + Otyugh, Gravaton Fire Eater. ******
 :gravity +  :darkness - Steal Permanents/Devourer for Quanta Control, Parasite Poison + Otyugh for creature control, Black Hole + Drain/Siphon Life for health. *******
 :gravity +  :death - Otyugh + Vulture + Poison + Armargio + Bone Wall and Graveyard/Bone Yard for Otyugh to Nom On. ******
 :gravity +  :time - Pharoh + Scarbs Nom Nom Nom, Armargio for stall, otyugh/scarabs to eat. *****

Gotta Love Gravitys Synergy... ^-^ 8) ;D
Title: Re: Synergies with Gravity
Post by: TheIdioticIdiot on February 18, 2011, 12:39:15 am
^^
you only rate :gravity/ :fire 6?
it deserves at least 8, and :gravity/ :earth might as well be 10
Title: Re: Synergies with Gravity
Post by: artimies7 on February 24, 2011, 12:01:33 am
^^
you only rate :gravity/ :fire 6?
it deserves at least 8, and :gravity/ :earth might as well be 10
Totally! I've built my WHOLE deck around these two synergys, +  :earth/ :fire! oFTo
Title: Re: Synergies with Gravity
Post by: EvaRia on March 04, 2011, 05:26:37 am
Gravity + Aether got more synergy from Twin Drive.
Title: Re: Synergies with Gravity
Post by: FaeBriona on April 27, 2011, 04:26:11 pm
:gravity +  :light - No one has mentioned Armargios + Acceleration, with Angels to keep them healed.
Title: Re: Synergies with Gravity
Post by: Cookiereaper on August 21, 2011, 03:29:41 am
earth and fire

earth 's gravity=9,80665 m/s2
Title: Re: Synergies with Gravity
Post by: pancosis on August 29, 2011, 03:43:00 pm
i use  :gravity :time
dune scorpion + unstoppable
not to mention
overdrive, about to die? REWIND to the rescue!
Title: Re: Synergies with Gravity
Post by: dr_nej on November 13, 2011, 06:32:33 am
I said aether because I think it would be cool to make a chimera and use parallel universe on it!
Title: Re: Synergies with Gravity
Post by: Calindu on November 13, 2011, 09:39:00 am
I said aether because I think it would be cool to make a chimera and use parallel universe on it!
Cool idea bro!
Title: Re: Synergies with Gravity
Post by: Nile_Noose on December 06, 2011, 02:51:16 pm
I used a mono Gravity myself for a bit but without PC the deck only works on a few types of decks.
Gravity is by far the strongest CC based deck out their it pars well with :time and :earth earth helps
with PC which helps round out the deck.
Title: Re: Synergies with Gravity
Post by: nilsieboy on December 09, 2011, 06:22:43 am
I used a mono Gravity myself for a bit but without PC the deck only works on a few types of decks.
Gravity is by far the strongest CC based deck out their it pars well with :time and :earth earth helps
with PC which helps round out the deck.
i actualy never have to many problems with mono gravity and no PC, that's why you have massive momentum with creatures wich hit hard and are hard to kill.
Title: Re: Synergies with Gravity
Post by: Calindu on December 10, 2011, 10:24:48 am
 :gravity +  :aether - PU Titans, Fractaled chargers, it's a very good stallbreaking combination 8/10
 :gravity +  :life - Adrenalined chargers can do a lot of damage fast 5/10
 :gravity +  :light - Blessed oty's, Archangel+OD, Archangel+Armagio 7/10
 :gravity +  :air - Flying Titans 5/10
 :gravity +  :entropy - Black Hole + Discord is my favorite combo 10/10
 :gravity +  :earth - Catapult, armored oty, gravity shield 9/10
 :gravity +  :water - Freeze+Catapult 6/10
 :gravity +  :fire - Fire eater 7/10
 :gravity +  :darkness - Accelerated gargoyles comes in mind, even if it needs earth quanta 4/10
 :gravity +  :death - Bone wall/Boneyard+oty, scorpion+momentum 8/10
 :gravity +  :time - Pharoh + Scarabs 6/10
Title: Re: Synergies with Gravity
Post by: RagidyRock on December 11, 2011, 07:08:35 am
I can't comment on the Synergies of Gravity all that well, because I don't frequent with Mono/Duo decks; it's because of all the time I spend with rainbow decks.  Forgive me. :(   However, while playing around with said decks, I have noticed a few cards from the other elements that do well with the likes of the Heavyweight Element of the game.  Allow me to start with the Elements I voted in the poll:

 :aether AETHER :aether

Not surprising anyone, Aether is my first choice for Gravity.  Aether has FOUR cards that work alongside Gravity:

Aether turns the already devastating Gravity Element into a war machine in a way no other Element can; whether you need an offensive boost, or a defensive save, Gravity's got Aether's support.  It's not cheap to do so, but once the cards are played, you'd better hope the inevitable isn't coming after you.

 :entropy ENTROPY :entropy

The public vote for Entrophy so far has been about the combination of Discord + Black Hole, and it's a bit obvious to see why that is.  However, that's not why I voted for this Element; I've got two words for you:

Chaos Power

Sure, Blessing can do the same thing (and sometimes better), but the immediate availability and readiness of Chaos Power gives it a distinct advantage.  Being able to play this off your Mark alone means being able to play one or two of them quickly on one or two creatures within the first few turns. :)  Chargers, Titans, and Otyughs will easily benefit from the swift moves of the chaotic strengths, suddenly become more dangerous than they already are;  heck, any creature benefits from the effects of Chaos Power (though some more than others, as previously mentioned).

I could make an argument for Maxwell's Demon + Gravity Pull, but I've never tried that out.  If someone has, feel free to comment on it; I'm a tad curious about it myself.

 :fire FIRE :fire

Fire's massive CC arsenal is just begging to be called upon, and with good reason; it turns gravitational force into a weapon of mass destruction.  Rage Potions are useful with several Gravity creatures, while Rain of Fire and Fire Bolt turn battle-hardened warriors into marshmallows.  The health of Armagios and Colossal Dragons shine through as the abilities of Sapphire Chargers and Otyughs leave a lasting and burning impression on any opponent. 8)  Deflagration prevents any chance the enemy can stall you while Fire Shield makes you wish you had just stayed home.  Fire keeps Gravity warm at night while Gravity keeps the Fire from burning out.

 :life LIFE :life

The poll says Life isn't a good option for Gravity, and, to some extent, it's warranted.  However, if you've ever been on the receiving end of a Sapphire Charger on drugs, you'd understand very quickly that with Life comes PAIN! :P  Adrenaline is a nasty card to be paired with Gravity; one card turns a four damage-dealing Charger into a nine damage-dealing powerhouse.  And don't think shields are gonna make it hurt any less either; once the Adrenaline kicks in, it's gonna be a bumpy ride.  All of Gravity's creatures benefit from an Adrenaline rush... well... maybe not Armagios, since they're more meat shield than meat cleaver. :))

Mitosis is another good option, since you can spawn an infinite army of Mercenaries/Guards, Chargers, Armagios (near-infinite defense, anyone?), and, if you're really spiteful, Titans.  It's bad enough having to deal with Gravity throwing it's weight at you once; now imagine having to dealing with it multiple times.

I could make a few more combinations, but those were the four I voted for, as I feel they're the best for Gravity.  Will I make a vouche for the other Elements?  Maybe.  But that's for another time.
Title: Re: Synergies with Gravity
Post by: willng3 on December 11, 2011, 07:14:51 am
Mitosis is another good option, since you can spawn an infinite army of Mercenaries/Guards, Chargers, Armagios (near-infinite defense, anyone?), and, if you're really spiteful, Titans.  It's bad enough having to deal with Gravity throwing it's weight at you once; now imagine having to dealing with it multiple times.
Hmm yes.  While I would like for Titans to provide unkillable beat sticks with Mitosis, the latter cannot be used on the former.

But I do enjoy Mitosis Armagio + Catapult quite a bit.  It can be difficult breaking through that defense before having huge chunks of HP taken out instantly.
Title: Re: Synergies with Gravity
Post by: Avenger on December 24, 2011, 06:47:50 pm
scorps+momentum+adrenaline create pretty good killing machines. (12 hp +2 poison per round, no shield)
Title: Re: Synergies with Gravity
Post by: ARTHANASIOS on April 25, 2012, 10:01:17 pm
I believe  :gravity best synergizes with:
1st)  :earth Does the word "Pulverizer" rings a bell?
2nd)  :fire Graviton Fire-eaters, enough said.
3rd)  :death Otughs work well with Vultures and other Death cards. You can even Alfatoxin a creature of yours in order to use all those Malignant Cells as Chimera buff.
4th)  :life Gravity Pull gives  :life the creature control so desperately needs, while  :gravity uses the powerful green creatures as Chimera's buff. Graviton Mercenaries/Guards are also much more useful adrenalined, same with Saphires.
Title: Re: Synergies with Gravity
Post by: forest wood on May 25, 2012, 12:26:13 am
personaly i like the  :gravity/  :aether combo

mainly for the parrallel universes...

or quitesence for an unstoppable creature
Title: Re: Synergies with Gravity
Post by: treebeard xiii on September 24, 2012, 10:39:24 pm
gravity/fire ragin armagin or ragin dragon, time/gravity the unforgettable pharoah scarab with accel and mom thrown in if have space
Title: Re: Synergies with Gravity
Post by: DANIEELA on December 17, 2012, 08:55:09 am
 :gravity :earth is epic. Pulveriser. Heavy Armour, Basilisk Blood, PA + Gravity Shield. Heavy Armour +Otyugh. Why this isn't widely used (apart from legnth of games) I will never know.

 :gravity :aether can create the only truly invunerable creatures in the game, Momentum + Quint. Fractal Chargers. Cliche but it works.

 :gravity :entropy Everyone else has said it, but Discord +  BH is an extremely effective combo, and removes a lot of the paper scissors rock gameplay from using a BH denial deck.

 :gravity :light Armagio + Guardian Angel works quite well, if you have the CC to keep your opponents damage under 25/30 . Also, blessings + momentum, Otyugh. Miracle + BH (Guaranteed EM)



Semi on topic: And Mono Gravity can make quite a good deck. Oty's and Grav Pulls for CC, with a Grav shield. Chargers for damage. Not super complicated, but not bad either. Chimera for possible late finisher.
Title: Re: Synergies with Gravity
Post by: coolioa27 on January 09, 2013, 06:13:47 am
i would probably love to play  :gravity :life
i would only use
adrenline for  :life
and i would only use the mark of  :life to generate it
it can play safely with armagio
it is perfect because you have enough damage
Title: Re: Synergies with Gravity
Post by: Ningo67 on April 17, 2013, 06:37:22 pm
Definetly  :fire and  :earth
Because earth has plate armor that u can give to otyughs so they can eat sronger opponents creatures and basilic blood works well if u use catapult on the creature u used basilic blood on and pulverizer requires gravity quanta to use its abbility.Also fire is good cus it can buff your graviton fire eaters and u can add lava golems from fire and earth can give u lots of earth quanta so u can buff the lava golems.So basiacly every element gives something to another in this combo exept that gravity doesnt give anything to fire but its still an exelent deck
Title: Re: Synergies with Gravity
Post by: watche on May 10, 2014, 09:36:39 pm
 :life - Mitosis + Armagio + Catapult, sapphire charger +adrenaline, and heal for EM
 :earth - Pulvy; basilisk blood + armagio + catapult.

Leaning toward Life over Earth. To drive the point further home:
Gravity's one weakness as a mono is perhaps that it doesn't grow, and Life's weakness as a mono is that it's too easy to stop, so they each play to eachother's faults, where stone and gravity are both rigid elements that don't produce any growth by themselves
Title: Re: Synergies with Gravity
Post by: montrossen on September 21, 2014, 10:26:29 am
 :gravity and  :light is very good: use momentum and blessing and otyugh and your set to annoy your enemy by ignoring his shields and eating everything. Also, sanctuaries  help with healing.
Title: Re: Synergies with Gravity
Post by: montrossen on September 21, 2014, 11:02:20 am
just checking, has anyone tried chimmera and parralel universe? if you got a few creatures, used chimmera, then parraled the chimmera, you could double your attack and health power in two cards. plus, you could even do it again with your two chimmeras. i never really tested this, maybe someone could make an OTK or a stall with it? i mean, you already have aether, why not dim shields? please let me know if this has been done already or if you made a deck for it.
Title: Re: Synergies with Gravity
Post by: Kuroaitou on September 21, 2014, 11:06:43 am
just checking, has anyone tried chimmera and parralel universe? if you got a few creatures, used chimmera, then parraled the chimmera, you could double your attack and health power in two cards. plus, you could even do it again with your two chimmeras. i never really tested this, maybe someone could make an OTK or a stall with it? i mean, you already have aether, why not dim shields? please let me know if this has been done already or if you made a deck for it.

Unfortunately (or fortunately, depending on how you look at it), Chimera is coded such that whenever ANY copy of Chimera enters play, it absorbs all of the creatures on the field into the new Chimera. Thus, by using Parallel Universe, you are simply remaking your Chimera - technically, this removes any status effects your old one had (stun, freeze, delay, and poison to name a few debuffs), but you won't double your damage with this trick.
Title: Re: Synergies with Gravity
Post by: ARTHANASIOS on September 21, 2014, 01:27:10 pm
just checking, has anyone tried chimmera and parralel universe? if you got a few creatures, used chimmera, then parraled the chimmera, you could double your attack and health power in two cards. plus, you could even do it again with your two chimmeras. i never really tested this, maybe someone could make an OTK or a stall with it? i mean, you already have aether, why not dim shields? please let me know if this has been done already or if you made a deck for it.

Unfortunately (or fortunately, depending on how you look at it), Chimera is coded such that whenever ANY copy of Chimera enters play, it absorbs all of the creatures on the field into the new Chimera. Thus, by using Parallel Universe, you are simply remaking your Chimera - technically, this removes any status effects your old one had (stun, freeze, delay, and poison to name a few debuffs), but you won't double your damage with this trick.

I think montrossen meant that if you already have a Chimera on the field, then play a few creatures and then play a PU on your Chimera, your Chimera is going to absorb the recently played creatures and buff itself that way. Also works with Mitosis and Fractal (though Fractal would be a true waste).
Title: Re: Synergies with Gravity
Post by: Higurashi on September 21, 2014, 01:36:29 pm
No, he's clearly talking about PU Chimera to double your offense/defense.

"if you got a few creatures, used chimmera, then parraled the chimmera, you could double your attack and health power in two cards. plus, you could even do it again with your two chimmeras."

For balance -and- mechanics reasons this doesn't work, as Kuro stated. If it worked, the Gravity Pull effect would still only affect the newest Chimera though, due to the fact that Gravity Pull can only affect one creature on one side of the board at a time (meaning you can have GP on an enemy creature and on one of your own, but not on two of your creatures at the same time). If it did work, it'd be OP in a Fractal Guard deck since you're not only doubling your hard-earned (very high) offense, but also applying mass-Momentum.
Title: Re: Synergies with Gravity
Post by: Chapuz on September 21, 2014, 03:21:46 pm
Psion + GP  :-\
Title: Re: Synergies with Gravity
Post by: Basman-1453 on April 17, 2015, 05:56:22 pm
The way I see it~ (sorted by the emoticons in the reply interface)

 :entropy -> Discord + Black Hole. Classic, but can cause headaches, rainbow or not.

 :death -> Eh~ can't think of any without resorting to Momentum the Death kiddies ... which makes the Vulture, given some access to death effect, a major threat (imagine the last time you've got a 15+/15+ mofo unstoppable by shields in either side of the field).

 :gravity -> We aren't discussing mono Gravity decks. Move along.

 :earth -> Another classics~ Oty + Plate Armor, Pulverizer, Catapult + Basilisk Blood or Armagio, those kinda things.

 :life -> Adrenaline + Momentum is going to rack some fast damage unhindered by shields. You can even fuel Momentum just by the mark. CC would be a pain, though~ T_T

 :fire -> Fire Eaters. Also, have you tried to handle a 13/4 Crimson Dragon shields can't block? I have yet to. You damn hypocrite~

 :water -> Casting Momentum on the Water creatures don't seem like much, but that lets those watery beasts get past shields. Water-types has always been notorious for its PC (or, rather, lack thereof). Also, Purify + Overdrive = highly problematic creature that grows +2/0(+1) indefinitely without hindrance (read: CC, either in the form of RT, lobotomy, or outright killing the thing).

 :light -> I don't really think Guardian Angels' creature heal can get you pretty far with Armagios (granting him maybe one extra turn of absorbing attacks), but Overdrive is another story. (Sapphire Chargers are fairly difficult to get around defensively. Now imagine one that grows practically indefinitely.)

 :air -> Without resorting to Momentum or Flying Titans (Flying, not Animated, if you know what I mean), I can't really think any.

 :time -> SCARABS. Nuff said. If you have no Pharaoh yet, see if RT-ing a Mummy (is splashing Death safe for this?) can serve you better.

 :darkness -> Did I heard 'quanta denial'? BH + Devourer can deny quite some resource. And if they thought his Sanctuary can save his hide from the Grand Quanta Theft, well ... see if they can still deny quanta denial after you stole his Sanctuary. XD

 :aether -> Momentum + Quintessence = completely untouchable PITA. Since Momentum is pretty cheap, you can even splash it while you're using the two of them to something even more devious. (*wink* Crimson Dragon *wink*)
Title: Re: Synergies with Gravity
Post by: JonathanCrazyJ on May 14, 2015, 05:14:33 pm

 :death -> Eh~ can't think of any without resorting to Momentum the Death kiddies ... which makes the Vulture, given some access to death effect, a major threat (imagine the last time you've got a 15+/15+ mofo unstoppable by shields in either side of the field).


Deathstalkers + Momentum is the classic.
Title: Re: Synergies with Gravity
Post by: andretimpa on May 14, 2015, 07:00:41 pm
case in point

Nomwall
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Title: Re: Synergies with Gravity
Post by: ddevans96 on May 15, 2015, 01:23:02 am
:water -> Casting Momentum on the Water creatures don't seem like much, but that lets those watery beasts get past shields. Water-types has always been notorious for its PC (or, rather, lack thereof). Also, Purify + Overdrive = highly problematic creature that grows +2/0(+1) indefinitely without hindrance (read: CC, either in the form of RT, lobotomy, or outright killing the thing).

Two other things to consider - a frozen Titan does 50 damage when thrown by Catapult, exactly half a player's HP gone in one hit, and Nymph's Tears gives access to Amber Nymph, enabling a version of the famed Discord/Black Hole combo that might be the most potent denial trio in the game.
blarg: